Ziggy D's New Explaination Proves Synthesis Isn't That Complicated

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I_NO wrote:
Dude they can make it as complex as they want just make the rewards show for it it's that simple like connect puzzle who gives a shit. People wanna be rewarded with the effort like right now it isn't that's the point and apparently OP and a few people don't get that.

You think a 20 sequence block is better rewards then lets say one single uber lab? No absolutely not. You think you're going to get some sick ass loot from the previews when they showed you from that trailer? You expect it right? No of course not that shit is very VERY hard to make which is another problem there's no middle ground for that only the top tier people can do that.

Which is a not a bad thing in my book seeing my elitist half likes that but for many people else that's horrible with that being said other then the chances of possibly crafting a god tier item there's nothing to show for it. Nobody gives a flying fuck about extra mobs they don't even drop maps dude in terms of memories.

You want to be rewarded
Make it complex sure
Slow down the game all you want

But god dammit make it worth while.
you don't get the time aspect of the PoE slow down.
slowing down PoE also means you get the loot slower than 'normal' which means you can't whine about the loot and its worthiness until X amount of time passes(i don't know, like a month+ of playing) and you still got nothing.
crying about 'but mah rewardies' 2 days into the league ... come on dude, at least wait and see the possible rewards.

it's statistically proven that people who can delay immediate gratification have the most success in life(i.r.l.).
Last edited by kreca73#1653 on Mar 17, 2019, 3:33:19 AM
Darkshrine was a better league.
Divination Card - Emperor's Luck.
I have been a dungeon master myself. If you want to include proper dungeons into this game, do it with the existing mechanics that are already at place; namely maps. Who in their right mind invents a new currency to run parallel with an already existing national currency? Do you think LEGO keeps reinventing new LEGO pieces. No, they'll figure out what will work with the tools that are already there. Makes your game clean and not convoluted.



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kreca73 wrote:


it's statistically proven that people who can delay immediate gratification have the most success in life(i.r.l.).


Show me that paper so I can tear it down. People from 'social sciences' thinking they are actual scientists but rather just modern age charlatans. And that includes economists, the most clueless of them all.
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
POE 2 is designed primarily for console.
Last edited by Reinhart#6743 on Mar 17, 2019, 4:32:05 AM
it's the Stanford marshmallow obviously but i'll give you that more work can be done on the subject.

your "tear it down" upper reaches will be on the lines of - limited support for the idea that being able to delay gratification leads to better outcomes, else you have nothing.
(imo, because this days studies refuse to account for some variables).

Edit: anything from its wikipage is fair game thou, if you have something.
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A 2011 brain imaging study of a sample from the original Stanford participants when they reached mid-life showed key differences between those with high delay times and those with low delay times in two areas: the prefrontal cortex (more active in high delayers) and the ventral striatum, (more active in low delayers) when they were trying to control their responses to alluring temptations.[10][11]
Last edited by kreca73#1653 on Mar 17, 2019, 5:06:10 AM
In follow-up studies, Mischel found unexpected correlations between the results of the marshmallow test and the success of the children many years later.

A second follow-up study, in 1990, showed that the ability to delay gratification also correlated with higher SAT scores.[5]

...

CORRELATION DOESNOT IMPLY CAUSATION.

In layman terms: these "studies" didnt prove a thing.


Also correlation isnot rotationally invariant, making it a badly defined parameter actually.

A 2012 study at the University of Rochester (with a smaller N= 28) altered the experiment by dividing children into two groups


I hope they did some non-parametric testing here with such a low sample size.

Watts, Duncan and Quan's 2018 conceptual replication[18] yielded mostly statistically insignificant correlations with behavioral problems but a significant correlation with achievement tests at age 15.

When I read such a sentence I can already expect the worst. Arbitrary cut-off p-values have been used (yikes). And no (Bonferroni) corrections were applied.

But then again I have seen worse things happen this week. Retarded engineers overfitting models and acting if R² is the holy grail.
When actual industrial data arrives, their entire model crumbled. And retarded not because their model crumbled but because they were so clueless why their model crumbled. Engineer = physicist with no critical thinking and trained like a robot to do some math but they have no clue what they are doing really.
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
POE 2 is designed primarily for console.
Last edited by Reinhart#6743 on Mar 17, 2019, 5:50:01 AM
Most of people here say that rewards are unrewarding. But they always where, unless you had a group to play with or had 80 hours to play.

Is it really THAT bad?

damn op
smashed
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
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Reinhart wrote:
In follow-up studies, Mischel found unexpected correlations between the results of the marshmallow test and the success of the children many years later.

A second follow-up study, in 1990, showed that the ability to delay gratification also correlated with higher SAT scores.[5]

...

CORRELATION DOESNOT IMPLY CAUSATION.

In layman terms: these "studies" didnt prove a thing.


Also correlation isnot rotationally invariant, making it a badly defined parameter actually.

A 2012 study at the University of Rochester (with a smaller N= 28) altered the experiment by dividing children into two groups


I hope they did some non-parametric testing here with such a low sample size.

Watts, Duncan and Quan's 2018 conceptual replication[18] yielded mostly statistically insignificant correlations with behavioral problems but a significant correlation with achievement tests at age 15.

When I read such a sentence I can already expect the worst. Arbitrary cut-off p-values have been used (yikes). And no (Bonferroni) corrections were applied.

But then again I have seen worse things happen this week. Retarded engineers overfitting models and acting if R² is the holy grail.
When actual industrial data arrives, their entire model crumbled. And retarded not because their model crumbled but because they were so clueless why their model crumbled. Engineer = physicist with no critical thinking and trained like a robot to do some math but they have no clue what they are doing really.
to go from correlation to causation all you need is more tests, but those kind of tests, on children, were forbidden because they were 'unethical'; it's why today you can only get conceptual replications, because its original replication is illegal.

so, what you have there are valid concerns.
noted.
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Ironsolid wrote:

I think there's a major part of this mechanic you're not understanding.

You only need 1 ilvl 86 if you're after an ilvl 86 mod. If you're not, then get a single 84 and have spend less. The other pieces of gear ilvl do not matter


You need multiple T1 mods to meet the thresholds. All the pieces of gear matter if you want T1 synthesis mods.
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BearCares wrote:
Basically you 'buy' access to better synthesis outcomes by accumulating stats on the gear that you enter into the device. Do you know what that is similiar too? The Junction System from Final Fantasy 8. Which is like a 20 year old game.
uh, no. FF8 Junction system was "get magic points, apply them to any item slot you want, switch to another slot anytime you want". Kinda like slotting abyssal jewels in abyssal sockets on gear. Totally controllable and predictable system, with only RNG in accumulating good magic types - and even that was super easily achievable in endgame (after you got Ragnarok), just took some time.

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