If you enjoy trolling melee players GGG, then I'll just enjoy some other game instead

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Letmeliveeee wrote:
Melee stands very close to word Meme

Coincidence?
I think not!

/s
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SilverWF wrote:
Emmm
What is melee in your mind then? Heroically hitting the single mob with 2-h axe? then next, then next... out of hundreds on the every map?
Are you serious?

https://pathofexile.gamepedia.com/Melee_skill
Molten strike IS melee, like it or not.


Yeah well, you just dont scale it as a melee but a projectile :)
Be sure to return in 3.7 melee will be reworked then.
Second-class poe gamer
I agree.. I wanted to be a melee, but my Tempelar character went to range missiles path.. he could not help it, he just used more and more of ranged splees then his staff..
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If you enjoy trolling melee players GGG, then I'll just enjoy some other game instead


https://www.youtube.com/watch?v=WUl9NPPMx8s
Last edited by VanGhul#4664 on Mar 5, 2019, 3:51:40 AM
See you later (in 3.6). While you away, i recommend Grim Dawn, if you want some nice melee action.
While I agree that a big nerf to slayers' overleech is terrible, the way you put your argument is both irrational and so condescending that I'm not surprised that it will be ignored.

My personal opinion for you: Just leave if you can't articulate your points properly and is here to rage. I'm sure it's a good thing for everyone involved.
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alhazred70 wrote:
the lack of compensatory buffs to other aspects of Slayer (which was NOT A GOOD ASCENDANCY EVEN WITH THE LONG LEECH STACKS) and Scion/Slayer (which was just good enough to make Scion relevant is now completely garbage and will instantly make Scion irrelevant again, it honestly wasn't that good on Scion to begin with, especially on the slower big hit skills without the overleech of Slayer)
if one sub-ascendancy of ascendant makes or break the ascendant itself, you think that's ok ? isnt it an INDICTMENT of the issue you're presenting ?

if ascendant is only competitive with other ascendancies because of slayer node by itself, there is a BIG issue and it's self-explanatory.

if the leech was good enough to choose an ascendant that was, in your words, completely garbage, over another ascendancy that has non-garbage alternatives, the logical conclusion should be that the leech not stopping at full life was an op concept valued by many way over the perks of other ascendancies
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ChefoSLR wrote:
nerfing overleech, which is the only way melee could survive in the endgame short of stacking life-on-hit on a molten strike build (which isn't a melee skill).



You mean it was the only way to face-tank everything in this game instead playing it like it was intented?

GIT GUD or stop playing.
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candyfloss59 wrote:
While I agree that a big nerf to slayers' overleech is terrible, the way you put your argument is both irrational and so condescending that I'm not surprised that it will be ignored.

My personal opinion for you: Just leave if you can't articulate your points properly and is here to rage. I'm sure it's a good thing for everyone involved.


I'm not gonna write an academic paper on why continuously nerfing the worst playstyle in the game is bad. Or am I not allowed to be salty about this incompetent balance team and their meme-tier timing with nerfs? You don't just destroy overleech at a time when melee is miles behind every other playstyle.

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