So Definately running a Bane Build......

I'm confused by this wording on bane skill :

"
Linked curses are also applied to those enemies. The debuff deals more damage and lasts longer for each curse applied this way.


"applied this way"

Wording makes me think that in order to benefit from "more damage per curse applied" they have to be linked to bane itself and applied through skill itself, and not be separate cast from Vixen?

Or Vixen gloves work that way that they make the current skill apply the curse so it counts?

Spreading salt since 2006
"
Necromael wrote:
I'm confused by this wording on bane skill :

"
Linked curses are also applied to those enemies. The debuff deals more damage and lasts longer for each curse applied this way.


"applied this way"

Wording makes me think that in order to benefit from "more damage per curse applied" they have to be linked to bane itself and applied through skill itself, and not be separate cast from Vixen?

Or Vixen gloves work that way that they make the current skill apply the curse so it counts?



It`s only a one-way interaction Bane => Vixen`s. The curses socketed in Vixen`s didn`t count as supports for Bane.
"
DaCurse wrote:
Bane's more damage per curse is not a seperate multiplier, they add up to 1 more multiplier, so adding more curses has diminishing returns.

If you want some math, the damage multiplier you get from bane is:

1 + 0.47 * n
n being the number of curses linked to bane

To see the difference in %damage increase between a certain amount of linked curses we can do a simple division:

(1 + 0.47 * n) / (1 + 0.47 * (n-1))

Let me try to be more clear by giving an example, if we have 2 curses linked to bane the damage multiplier is 1.94, adding a 3rd curse would make it 2.41, by dividing them we see that adding a 3rd curses gives us roughly 24% more damage that what we had (2.41/1.94 ~= 1.24)

24% is very little compared to most support gems you can link here, so we won't want to add a 3rd curse if we want to maximize our damage, 1-2 curses would be the optimal damage setup.

1 curse = 1.47 multiplier
2 curses = 1.94 multiplier (roughly 31% more damage than 1 curse)
3 curses = 2.41 multiplier (roughly 24% more damage than 2 curses)
4 curses = 2.88 multiplier (roughly 16% more damage than 3 curses)

And so on...



This is so unreal and non-logical.
Are we playing a marketing application or what? There shouldn't be things that use the same tooltip (description) but work differently. Usually everywhere in PoE where you have "increased" it affects your base value. If you have "more" it is applied after the base value + any 'increases'.
If you wanna tell me(us) that there's something that's described in the game interface in the same way as other things but works differently then we're talking about a bug and nothing more. The only main diminishing return in the game is how the armor stacking works, also a few more minor things but at least they are obvious to understand.
And btw, since there's a strict system of calculating "increased" and "more" (and it's quite simple), even a normal person would understand (and expect) that there's no point of using diminishing returns in the given example (Bane) instead of just reducing the spell's effect so it would work 'properly'. So, as I say - we're either talking about a bug (if you're correct in what you say) or you're simply wrong.
Thanks for the try though.








Last edited by fostaa#0384 on Mar 11, 2019, 9:11:47 PM
I'm planning to run Six-link bane in chest with Temp Chains, Despair, and Enfeeble + damage supports. Looking at those Vixen gloves, but haven't picked up a pair to experiment.

Soulrend in an Unraveling staff w/ full single target damage setup. Uber end-game $$$ setup would probably swap this for a rare staff w/ lots of good chaos mods.

4-socket ED.

With Profane Bloom explosions bane all by itself has the damage for map clear, while Soulrend + ED pick up on boss duty. It's not tornado shot fast, but with increased area effect Blight basically clears an entire screen in 1-2 casts.

Eventual swap to LL for end-game bossing.

Pop bane, ED, then spam Soulrend while the first two DoTs tick.

Thought about doing a Blight+Cwc setup, but I think I just lose out on single target damage there and don't gain much in clear speed.

Hit yellow maps without a hitch on four-links. The PoB looks great, but we'll see how it rolls going into high red-tiers and bossing. It's my first "DoT-Style" build and I'm not a great builder, but I'm excited to see how it does.

Bane is pretty fun.
Last edited by gotlolz#2424 on Mar 11, 2019, 11:22:09 PM
"
gotlolz wrote:

Hit yellow maps without a hitch on four-links. The PoB looks great, but we'll see how it rolls going into high red-tiers and bossing. It's my first "DoT-Style" build and I'm not a great builder, but I'm excited to see how it does.

Bane is pretty fun.


is very bad for end game, uber bosses....bane is good for killing trash tier mobs, on red maps u will struggle with elites even
it was nice on paper, but i watched some streamers and all complain about how the damage beocme lackluster as they climb up in maps and activities, so much that many swaped from it all together
[img]https://imgur.com/a/GRkTKl6[/img]
The best 6th link for Bane is a level 4 Empower. The gem levels are huge.

The max dps is if you socket it in a double corrupted Skin of the Loyal.

Right now I have:

Bane 21/20
Temp Chains 19
Despair 19
Efficacy 19
Controlled Destruction 19
Empower 2

Skin of the Loyal un-corrupted

This gives 240,808 dps. (I still need uber lab)

+With uber lab: 280,415 dps

+With Empower 4: 360,187 dps

+With all other gems 21/20: 425,362 dps

+With double corrupted Skin of the Loyal (any 2 of +2 curse gems / +2 AOE gems / +1 gems): 703,973 dps


So ya, focus on your gem levels and quality.
Only applies Curses from Skill Gems requiring Level (24-70) or lower.

So lv. 21 curses require lv. 72. Character. According to gem description they not should be applied. So how empower can work?
Last edited by Kastmar#4974 on Mar 15, 2019, 5:56:25 PM
"
Kastmar wrote:
Only applies Curses from Skill Gems requiring Level (24-70) or lower.

So lv. 21 curses require lv. 72. Character. According to gem description they not should be applied. So how empower can work?


The max level curse that can be applied scales with Bane's level. So a level 21 Bane can apply level 21 curses.
"
GloatingSwine wrote:
"
Kastmar wrote:
Only applies Curses from Skill Gems requiring Level (24-70) or lower.

So lv. 21 curses require lv. 72. Character. According to gem description they not should be applied. So how empower can work?


The max level curse that can be applied scales with Bane's level. So a level 21 Bane can apply level 21 curses.
hope so.
To clarify for those wondering about how bane and vixen gloves work.

The curse needs to be directly linked to bane to apply the extra damage with bane. So the curses set off while in the vixen gloves will curse or activate but WILL NOT increase bane's damage.

You DO have to have the increased maximum curses to apply more than 1 additional curse with the gloves. Gloves+default is 2 if occultist then youll be able to run the second curse gem in the gloves.




Last edited by Trappstar1#3526 on Jun 13, 2019, 11:08:00 AM

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