So Definately running a Bane Build......

Now Question is of course...

Mandatory ...

1: Temporal Chains.
2: Despair.

That is the easiest setup for Damage and easy to reach 2 curses. .
with 94% more damage from 2 curses and 2 curses increasing Duration by 100% as per the skill description... From bane


Now My questions start from here out At what point does it become better to continue adding curses through bane or use Damage Supports instead. .

Cause depending on skill setup. .

1: Enfeeble is always a good choice.
2: Projectile Weakness If running Soulrend
3: Warlord's Mark for some life steal and Endurance charges
4: Assassins Mark Does not sound very use full for most chaos builds???


Absolutely Loving thinking of the skill But am curious the things I can be doing with it tbh
I am your Devine one Bow before me
Last bumped on Jun 13, 2019, 10:57:50 AM
proj weakness won't help soulrend unless you're going to focus on the 'hit' of soulrend, which it does have. however most people will be focusing on the damage over time aspect of soulrend and not the hit.

proj weakness will only give increased damage on hits. same with warlord's mark leech.

anyway i don't think bane will be good at all for a main skill, but only a secondary support type of thing.
i actually don't anticipate using it at all, even though i really really want to.
If you want to run a offensive curse and a defensive use enfeeble + despair
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
I plan on running a Cane of Unraveling with Blight, CWC, Soulrend, Volley, Decay, and Added Chaos Damage with a Bane set-up in my chest supported with Temporal Chains, Despair, Enfeeble, and Arcane Surge (with Decay if I get a 6-link).
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shadopaw wrote:
2: Projectile Weakness If running Soulrend

Soulrend is DoT, isn't it?
retired from forum because of censorship and discrimination
(also poe2 bad)
This will be my league starter. Bane + despair + temp + enfeebled in occultist for clearing, then wither + cwd ED and soulrend for single target. Should be interesting :)
it's currently one of the three builds I'm choosing between for my league start and given its a league start I would very much recommend considering playing an occultist for easy triple curse then running Bane linked with Temporal Chains, Despair and Enfeeble in +1 AOE gems gloves or helm (elder helm for less duration or conc effect would be options).

Given how few supports will out scale extra curses the benefits of a second defensive curse should be a solid option and this should be far more accessible then a 5/6 link (with good stats) and have comparable damage. oh and if it has spell scaling then un-linked shavs have been rather affordable the last few leagues as something to work up to...

I haven't done proper comparisons but if your willing to use an extra curse item (certainly some cheap options but they do take a gear slot) trickster would also be a solid option.
"
shadopaw wrote:
Now My questions start from here out At what point does it become better to continue adding curses through bane or use Damage Supports instead. .


Assuming you don't really need the duration even the 2nd curse in Bane would likely be a small DPS loss vs reasonable damage supports.

1.47 + 0.47 = 1.94

1.47 X 1.4 = 2.06

So you are already losing 6% DPS by using a 2nd curse in bane vs a generic 40% more modifier (I'm also assuming curse 1 was Despair, cause it's the only DPS curse bane would get)

At least that is how it looks at current. It would be very odd indeed if they ment each curse will function as a separate 47% more multiplier (also not consistent with how current stackable more multipliers work)

Edit: Looking at the gem options it seems it's even worse than that. Efficacy and Controlled Destruction give 44% or more damage with zero drawbacks. Concentrated Effect and Swift affliction give 44% or more with minimal drawbacks. So another curse would likely cost you a 44% modifier.

1.47 X 1.44 = 2.12 or a loss of 9% DPS by using a 2nd curse. So unless it has some funky stacking using more than Despair is going to come at a significant DPS loss.
Last edited by Gravedancer#3729 on Mar 4, 2019, 5:31:34 AM
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Gravedancer wrote:

Edit: Looking at the gem options it seems it's even worse than that. Efficacy and Controlled Destruction give 44% or more damage with zero drawbacks. Concentrated Effect and Swift affliction give 44% or more with minimal drawbacks. So another curse would likely cost you a 44% modifier.


Has it actually been confirmed anywhere if bane will scale with spell damage? desecrate being a spell that is close to bane in many ways doesn't scale with spell damage so its not a sure thing yet that efficacy or controlled destruction will even work...
If it has been mention and i just missed it sorry for wasting your time.

Also sure there might be a tooltip dps lose, but not needing to run as many (if any) blasphemies to maintain defenses and given the new dot aura will likely pick up a lot of that difference I don't think its quite so cut and dry as you make it sound...
"
stomatopod wrote:


Has it actually been confirmed anywhere if bane will scale with spell damage? desecrate being a spell that is close to bane in many ways doesn't scale with spell damage so its not a sure thing yet that efficacy or controlled destruction will even work...
If it has been mention and i just missed it sorry for wasting your time.

Also sure there might be a tooltip dps lose, but not needing to run as many (if any) blasphemies to maintain defenses and given the new dot aura will likely pick up a lot of that difference I don't think its quite so cut and dry as you make it sound...


On spell damage...

That is a good point, I can't actually find it explicitly stated. I just saw similar discussion on Reddit and guess I accepted their conclusion that it would...based on absolutely no evidence! Although if it's not scaling with spell damage then Bane is in BIG trouble for use as a DPS skill imo.

On using it to apply multiple curses, I didn't say it wouldn't get done, or even be un-helpful. I just like mathing things out so a proper cost vs benefits can be figured.

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