Betrayal in core game is a disaster.

"
imLuCaSsS wrote:
1) Unveil mode need a fix. Hurry up.
I used to hate bestiary league because of nets, having to carry nets, and bump? Einhar suddently follow me in bestiary maps and now I love him.

2) I like the danger of dangerous fight when its rewarding. Thats why I play HC, answering your question. That's why I do shaper and uber elder playing HC.
Unfortunately, risking my character to be 1shot by some random syndicate member looks awful and stupid if you take a look in the fewer armour scrap or magic shit rewards.
So, no, thanks. That's a big down side of the entire league.
Doing hard content for extremely good reward in HC is amazing and fun.
Doing hard content for nothing in HC is actually stupid.


From what I understood reading the anouncement, there will be less mods to unveil ( because less different mod 'levels' ) so that should be an improvement.

Regarding one shots, I have personally never been one shot by sindicate members ( I could not play for half of the first month and was not in maps back then though ), but it felt good to have some things dealing enough damage to be a threat during the storyline imo, it made it more enjoyable.
Even in red maps with 2 damage mods, they do not one shot me ( I am avoiding really stupidly risky combinations though, for example I have :
Spoiler
, and I will not run that, especially if syndicate members could pop in there, but that means that there can be risk and I think that it's a good thing. Even without the syndicate I would avoid that anyway I think, not worth running ).
I 'met' a ghosted ( damn prophecy ) r3 syndicate fortification member in a rare corrupted tower the other day ... it scared the hell out of me.

I do not know if your experience of the syndicate was mostly a pre-nerf ones, but at the moment, they can be scared but don't just one shot people.
Gratz for shaper/UElder in HC, I haven't been that far there and I think I never will (I play low dps builds most of the time too).
And I also don't think that the reward are bad at all, the xp bonuses are pretty good, some crafting veiled mods very strong and the safehouse rewards can also be pretty amazing.


The mastermind though ? Nop, not that one.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Feb 21, 2019, 11:27:10 PM
I dont get how something can be dangerous and boring at the same time in poe where the routine gameplay loop is blowing shit up with like 0.000001% of dying while watching tv.

like, really ?

fruz is completely right that it doesnt add up, at all

rewards are COMPLETELY separate from the actual challenge

if you think something is boring because it doesnt give a good reward even though its dangerous, you admit you take path of least resistance and only play because of rewards

but I guess, I shouldnt be surpirsed. modern gamers love being rimmed and their egoes stroked while theyre doing shit [chris]u supposed to![/rock]

Nerf to scarabs is brutal. Sustaining elder maps already takes so much investment, bricking scarabs anyway with 0 drops sometimes, i enjoyed finally having something other than fragments to put in the map device.

I guess changing EX for chaos, just to fire chaos into the map device , to get T16s, is gonna continue. Sweet. NVM how that affects sulphite supply. which, oh, got a nerf as well? nice.

But don't worry folks! you're gonna get a 1 in 5 chance to get a syndicate run 30% of the time... thats.. math. Oh, but its gonna take you 30 encounters to get your safehouse to 100%, and if your lucky enough to get a full house rank 3 intervention in with cameria and rin, youll get gilded scarabs. how often is that gonna happen? Really needed a nerf right?

The mechanic going core and getting shuffled in with all the other masters was a big enough nerf. I could farm a T3 full intervention in 30 mins in league, no way thats happening in the future. Didnt need a nerf.
Yeah, I'm REEEALY questioning how well this "roll it into core" is going to work. I skipped Betrayal league, but from what I'd heard is that the content is pretty obnoxious, balanced by the rewards being INCREDIBLY overpowered; not a good balance at all on either end.

And from what's stated, GGG's response is... To not really fix either end, just bunch it all up so we experience it only occasionally, only a lot more intense when we do?

Also amusing that, with apparently how important sulphite scarabs became due to the chronic lack of sulphite (that gates delving being to a "sometimes thing" from an actual viable gameplay route) that GGG's response was "oh yeah, we need to nerf this into the ground while not fixing the underlying issue."

"
Phrazz wrote:
Anyhow. As always, we'll just have to wait and see. I have no doubt that GGG listens and obey this feedback.

I can attest that GGG does in fact listen to feedback, though they'd never admit it.

Their main problem is that they usually take a while to actually act upon it. Most of the time, when they've made an announcement about how things are going to be for a new major release... It's too late for them to change course on it. This isn't strictly on GGG: going back to the table and changing something isn't really practical to do with any sort of project this big, in only two weeks.

Of course, it's still on GGG that, after finding it pretty consistent that their playerbase can find flaws with their stuff before its release, continues to follow the same pattern of only opening up once it's too late.

This follows to both the 2.0 and 3.0 "betas," which were run without allocating any development time to actually act upon more than the most trivial of issues raised. All those bugfixes and balance fixes they rolled out during the first half of 3.0/Harbinger league? That wasn't GGG being fast to reply to Harbinger players... That was them finally catching up to all the reports us beta testers had given them months beforehand.

GGG does really need to work out a better scheduling system, so their content launches go smoother; not talking about server stability, (that was basically never GGG's fault, but rather, IBM who hosts all game servers) but simply the status of game bugs and balance always being complaint-worthy early on.
My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
As long as they tone them down from being oppressive stat blobs, I don't care. I have no qualms with the mechanics, I would just rather not have a map bricked because they decided to spawn in it.
This is a buff™
"
Fruz wrote:

Fighting against syndicate members breaks the "monotony" that has been in the game for a while, it's far more interesting than smashing white, blue and rare mobs and often requires at least somewhat more player input.


The only thing that made syndicate encounters interesting during the league are the rewards you get from safehouses. That's it.

177
Last edited by toyotatundra#0800 on Feb 22, 2019, 1:49:19 AM
"
grepman wrote:
I dont get how something can be dangerous and boring at the same time in poe where the routine gameplay loop is blowing shit up with like 0.000001% of dying while watching tv.

like, really ?

fruz is completely right that it doesnt add up, at all

rewards are COMPLETELY separate from the actual challenge

if you think something is boring because it doesnt give a good reward even though its dangerous, you admit you take path of least resistance and only play because of rewards

but I guess, I shouldnt be surpirsed. modern gamers love being rimmed and their egoes stroked while theyre doing shit [chris]u supposed to![/rock]



I can't speak for everyone, but for me the "reward" is the sheer cavalcade of carnage. I just want to blow shit up Dynasty Warriors style, I don't usually care what drops because it's all going to be filtered out anyways. In that regard, running into an over-statted, over-designed boss teleporting in out of nowhere is just not fun, drops be damned, I don't want to deal with that shit.
This is a buff™
More game-play chaff added. GGG is trying mightily to make me hate PoE. Betrayal: Skipped due to annoying shit popping up frequently.

I wish Jun would shut her pie hole, her voice is like nails on a chalkboard. Most of the other other voice acting is not much better: "Rememba, we do this for fraedom." I do this for fun, which is dwindling with each nonsense release.
"
toyotatundra wrote:
"
Fruz wrote:

Fighting against syndicate members breaks the "monotony" that has been in the game for a while, it's far more interesting than smashing white, blue and rare mobs and often requires at least somewhat more player input.


The only thing that made syndicate encounters interesting during the league are the rewards you get from safehouses. That's it.


Since I was referring mostly to the map encounters ...

I guess some people find "mindless and requiring no effort" interesting, and "need to use one's brain" boring then.

This is not very surprising though, this seems to be the era or "give me everything I am a player in a f2p game, I DESERVER EVERYTHING !!" after all.

"- Oh, look, something can kill my character in there ! NERF IIIIIT"
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Feb 22, 2019, 3:12:19 AM
From the very first impressions, I did not see a way for Betrayal content not to go core, really, you do not burn things you worked on unless they suck really hard (~we can talk all day about encounter balance or reward balance, but the idea itself is not sucky enough to be scraped).

Not a disaster per se, as it seems we can still be able to skip/bypass the mechanic completelly if we want to.
The good stuff seem to get a nerf bat cuddle (lets see how many "rotas" will flood /820, that will be a baseline feel for how much the breachstones got nerfed). I so hate the Sulphite scarab nerfs, but GGG declared war on delving quite visibly, so no big surprise either.

All in all, a bit more convolution, yes, disaster - I say no.

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