Chris Wilson: "Many spells are too weak for players to want to use"
" Shock nova. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Why are people still whihning abut some oldschool, outdated melee skills like freaking viper strike etc lol. There's way better melee skills out there that play very well. Just take BF, scale it into 10-20 million dps and 1 shot Shapers etc lol.
Yeah some melee skills are not good, cos newer ones came out and made them obsolete...so what? That's the same with spells and ranged attacks too. Ppl need to l2 build. Last edited by Paldamus#1328 on Feb 20, 2019, 8:30:11 AM
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" And people may also need choices to play with. Like i said in other threads, cookie cutter builds are problematic. Nerfing those and reworking skills that are obsolete is mandatory in a game like this. More skills there will be and more difficult the balance will be. I as a player since 2013 don't want a 20 million dps build that i will not enjoy playing, i want freedom of choice to build something i like to play and see where i can go with it. This what all the fun of PoE is about, not finishing content in 24h and spend 2 month and 29 days in a trading simulator... So melee as spells should have balance passes on regular basis. 3.6 will be for spells and probably 3.7 for melee. PS : We don't learn to build, we have to learn how to have fun... Path of Exile is a Casino for gambling addicts. Gambling is not fun nor a game mechanic... Last edited by Azarhiel#6045 on Feb 20, 2019, 8:43:27 AM
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Couldn't agree more. It's not about damage. It's about loss in depth, versatility and diversity.
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" The problem is the relative amount and relative strength of the types Casters have way more options, there are less percentage of bad spells and their "bad" options are not nearly as bad as the bad melee gems Conversely if you are looking for decent melee gems you've got a few out of what... 20? That are good and the rest are dumpster tier Then you compare say glacial hammer or viper strike to some of the "bad" spells and there is a world difference my evasion is so high i only insta rip sometimes
----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. |
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" yes it is pretty bad Doesn't change the facts my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Last edited by Legatus1982#1658 on Feb 20, 2019, 9:42:07 AM
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Nearly every spell in the game can be objectively improved by attaching it to a totem or trap, and then replacing it with Arc.
This needed to happen. The meta right now is asinine. This is a buff™
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" If you are going to use words, at least please understand their meaning properly before you do that. FACT : shock nova is not better than ... let's go with dual strike. -> FACT : "skills listed there ARE FAR LESS BALANCED than any spell" : This is not true, as I just quoted one spell that is not as "balanced"(shock nova is farther away from "balanced" skills than dual strike). So your "fact" is not a fact, it's just you getting excited for some reason and ending up throwing a fallacious claim. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Feb 20, 2019, 10:01:51 AM
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i do not know if you are simply bad making builds or something but Shock Nowa BLOWS most true-melee skills out of the water. simple as that. it also has full benefit of triple dip (light->cold->fire-->chaos) so the damage ceiling is OUTRAGEOUS. free to get gem has 600damage per hit, around 900dps pre anything. buying a comparable weapon for attack build costs a pretty penny then ofc you can use it with traps where it truly shines but self cast is perfectly ok arc is ofc better because arc is from POE2. but one has to gimp his caster on purpose to make Shock Nova worse than dual strike.. skill you HAVE to augment with a threshold jewel (dps loss) and mandatory AC support (less choices) tried both of them to 91+. dual strike is 100% garbage |
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An unless you are using impulsa, it's pretty bad at clearing, and quite bad at bossing.
I see that you're going all in "OMAGAD LOOK AT THOSE NUMBERS" huh If you factor impulsa (or other "monsters go boom" based mechanics from gear), then sure .... it's more than correct (apart from bossing I guess ? Depending on the boss' hitbox). With dual strike, you have some AOE built in (obviously using one jewel socket for it, but since that jewel also gives pretty much 10% more damage ...) and you can destroy bosses with the right gear (not needing very expensive gear, but for all I know you might not even playing the game anymore and are not aware of all the new crafting available). " Dual strike has potentially the benefit of "quadruple dip" LOLOLOL ......... There is no mandatory AC for dual strike obviously, but oh well. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Feb 20, 2019, 11:27:22 AM
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