Chris Wilson: "Many spells are too weak for players to want to use"

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Legatus1982 wrote:
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Fruz wrote:
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Legatus1982 wrote:
There was no change in context, the point of the op was that they are fixing spells and doing fuck all about melee when the skills listed there ARE FAR LESS BALANCED than any spell

Which is all 100% fact



Shock nova.

This comment, heh.

Since then, this happened :

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3.6.0
  • Mana Cost at gem level 1 is now 12 (was 13).
  • Mana Cost at gem level 20 is now 23 (was 26).
  • Now has a cast time of 0.7 seconds (from 0.75).
  • Now deals 34 to 102 Lightning damage at gem level 1 (from 26 to 79) and 371 to 1114 Lightning damage at gem level 20 (from 275 to 825).
  • Now has an added damage effectiveness of 120% (from 60%).

3.7.0
  • The ring now deals 50% less damage (from 80%).
  • The ring is now closer to the centre of the nova.


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Legatus1982 wrote:


I STILL suggest larger aoe on all melee, projectile/proliferation, or "autoattacking" (read as: counter to the autocasting of worb or mirage archer) on their effects or other such buffs that allow for faster clearing as the "fix" to melee vs spells/ranged. I don't see another alternative, and GGG tried their damned hardest to make melee good without giving melee a generic aoe buff. I think the evidence is clear.

There could be alternatives though.

We have 2 main choices I think ( or GGG has ), assuming they want to actually balance the archetypes ( which they probably don't, meaning that this whole thing is meaningless, but w/e ) :
- drop melee's identify by giving them as much coverage as spells
- reduce spell's coverage and movement/positioning ease, and make melee have an actual significant edge regarding movement. Or give melee a relevant edge in other ways ( as long as the damage is enough to pulverize most mobs, dmg won't do, range already have coverage and safety of being range, tankyness is a thing but at the same time melee characters need to take more risk and soak more damage so ... movement/positioning is the easiest to me ).
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jun 26, 2019, 10:37:46 PM
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Fruz wrote:
so ... movement/positioning is the easiest to me ).

I agree with this, I've always thought if melee could move while attacking like cyclone and flicker everything would be ok

I still think flicker should be a melee support. Maybe cyclone too

Also most importantly, I think melee splash should always HAPPEN even if you aren't hitting a target. That would be a big qol
my evasion is so high i only insta rip sometimes
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Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Jun 27, 2019, 8:13:44 AM
No thanks to making melee ranged.

There are other, way better ways to bridge the gap. And making one the other is not the right way.

As much as we all know that GGG doesn't have people who play/love melee playstyle in deciding positions, your "solutions" are band-aids at best. In fact, you seem like a ranged player cosplaying as a melee player.
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tinko92 wrote:
No thanks to making melee ranged.

There are other, way better ways to bridge the gap. And making one the other is not the right way.

As much as we all know that GGG doesn't have people who play/love melee playstyle in deciding positions, your "solutions" are band-aids at best. In fact, you seem like a ranged player cosplaying as a melee player.

Your opinion of what kind of player I am only shows your ignorance and says nothing about my play style. Everyone who argues with me me on these forums knows how I play POE.

If there is a better way to bridge the gap besides giving melee more reach, please do illustrate for all of us. Since all the evidence we have right now is MANY YEARS of GGG trying to do exactly that and failing time after time. In fact in the history of POE I don't think there has been a single time where a melee splash build was first to 100, in either of HC or SC. Maybe I'm wrong, IDK.
my evasion is so high i only insta rip sometimes
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Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Jun 27, 2019, 5:46:27 PM
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Legatus1982 wrote:

If there is a better way to bridge the gap besides giving melee more reach, please do illustrate for all of us.




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Since all the evidence we have right now is MANY YEARS of GGG trying to do exactly that and failing time after time.



I mean, if you don't see the connection here there's no illustration that will help you understand.

You are the ignorant my guy, you are.

And yes, there are better ways to even out the playing field, and no, getting rid of melee is not the only solution, why in the world would it be?
It's been discussed here since OB when GGG started ramping things up and increasing the gap more and more with each patch. Plenty of amazing threads/discussions were made.

I'm not gonna be bothered to write other, better ways to bridge the gap. Because if I really have to do that, then it will 100% be a waste of my time, because as a melee player, you should know them already.

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Your opinion of what kind of player I am only shows your ignorance and says nothing about my play style. Everyone who argues with me me on these forums knows how I play POE.


You need to calm down so you don't imagine things. I never once commented on your playstyle and how you play PoE.

If you want to make melee ranged then you are not a melee player. It's that simple. It's not an opinion. It's a fact.

Just go play ranged and let it be.
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tinko92 wrote:

I'm not gonna be bothered to write other, better ways to bridge the gap. Because if I really have to do that, then it will 100% be a waste of my time, because as a melee player, you should know them already.

So you are ok writing pages of text but you "won't bother" writing one simple answer on how to make melee as good as ranged. Ooook.
my evasion is so high i only insta rip sometimes
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Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Jun 28, 2019, 7:43:29 AM

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