Trickster Melee Rework v3.2 with Energy Shield and more trickery

I didn't say trickster was weak. I am saying his theme is generic and his skills are all based off six year old skillgems.

There is nothing cool about energy shield as a theme, especially when we can just roll up the ES nodes in Assassin and have the same character.

Little tweaks aren't going to make him cool. Along with slayer and berserker, these classes need to be guttted and need new skills.
Last edited by PathxofxDante#1683 on Jan 26, 2019, 7:47:06 PM
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nooooodles wrote:
Little tweaks aren't going to make him cool. Along with slayer and berserker, these classes need to be guttted and need new skills that aren't six years old.

Slayer now ? wtf ? Slayer has a clear identity and is nothing weak either Oo

Tricksters and assassins are very different, as they have always been.

Assassin is literally all about crit ... all they keystones are related to critical strikes. One single branch is poison oriented.

Trickster has nothing to do with poison directly, and nothing to do with crits but for that one keystone that generate power charges on top of generating frenzy charges and give extra inc damage bonuses.



You don't find him "cool", that's fine, but don't generalize your opinion to everybody.
I find it cool, and unlike you I am actually playing it, and I actually know what it does and how it feels.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Hey, let's be adults now.

And again, nobody said weak, there was never that implication. Literally the first paragraph on my post talks about it and I repeat to you several times.

Tricksters add chaos damage which stacks well with poison builds (phys+chaos). Prolonged pain specifically extends poison duration and damage over time. With the 6+ year old skillgems we have essentially the same class twice that can simply be rolled up into assassin to make room for an actual trickster.

Slayer is just a really mad boye who uses two handed swords. Again, nobody said anything about power.

Last edited by PathxofxDante#1683 on Jan 26, 2019, 8:20:28 PM
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鬼殺し wrote:
Well that got ugly quick.


Haha wow, a little sarcastic joke. Y'all need to lighten up. Go make another trickster ghost dance or whatever post. Or try to derail one of my other posts. The voidwitch needs some more attention, go derail over there.

If you want to stay on topic, I'm happy to chat.
Last edited by PathxofxDante#1683 on Jan 26, 2019, 8:19:47 PM
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nooooodles wrote:
Tricksters add chaos damage which stacks well with poison builds (phys+chaos). Prolonged pain specifically extends poison duration and damage over time. With the 6+ year old skillgems we have essentially the same class twice.

No.
Extra damage is always good, especially chaos, you don't need poison to use it.

Atziri's promise has been one of the most popular ( if not the most popular ) unique since it was added for example.
Harness the void, even thought it's pretty uninteresting and feels out of place, literally scales on every non chaos on-hit damage of any type, like Atziri's promise, so it's really not targeted at poison builds.

Trickster is about utility/defense and damage over time, there is literally nothing that is meant to scale poison specifically in the trickster ascendancy, neither to trigger it.



PS : Slayer is all about speed, damage and leech, it's the leech class. Berserker has one hell of identity too ...
We get it, you're hyped about this game and would like to add your x, y and z ideas, but you're far from seeing a somewhat big picture about the balance.
People are playing those classes period, your arbitrairy opinions about it are just that : opinions, nothing more.
Trickster is nothing like the assassin, and it's nothing because you don't seem to see what peopel can do with trickster and what people can do with an assassin that they are the same.




PPS : God damnit Charan was right, cya.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jan 26, 2019, 8:30:04 PM
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Fruz wrote:
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nooooodles wrote:
Tricksters add chaos damage which stacks well with poison builds (phys+chaos). Prolonged pain specifically extends poison duration and damage over time. With the 6+ year old skillgems we have essentially the same class twice.

No.
Extra damage is always good, especially chaos, you don't need poison to use it.

Atziri's promise has been one of the most popular ( if not the most popular ) unique since it was added for example.
Harness the void, even thought it's pretty uninteresting and feels out of place, literally scales on every non chaos on-hit damage of any type, like Atziri's promise, so it's really not targeted at poison builds.

PS : Slayer is all about speed, damage and leech, it's the leech class. Berserker has one hell of identity too ...


Prolonged pain specifically extends poison damage. You can pack all the features of trickster into assassin and have the same class. Assassins need utility, defense, and speed. In PoE the assassin technically use magic with every spell with support gems. There is no point in making an arbitrary magical distinction based off energy shield and some chaos damage spells which can be picked up by the assassin.

If we're going to have a trickster, let's have a trickster. Using the same 6+ year old gems for both classes is a bit weak. The gems haven't aged well either which is another problem entirely.

Slayer wise: all classes are about speed, damage, and leech in the current rampage everything meta.

You misunderstand my intentions. I am looking at the steamcharts and our retention and am coming up with solutions. You'd be surprised how much of my stuff has been added to other games. Kept me busy through my degrees.

Thanks for the feedback, I appreciate it when it is on topic.
Last edited by PathxofxDante#1683 on Jan 27, 2019, 4:21:28 AM
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Fruz wrote:

Stun immunity of the Occultist is in a separate secondary keystone though, it isn't on the same one.
If you spec into both, you don't get any of the curse perks.

But I would rather not take the latest buffed fotm ascendancy as a standard tbh.

Well I guess that's true, but honestly fixing it would just be moving one thing to another node and moving that node's thing to escape artist or whatever place I had it in. Seems the same to me either way so I'd be ok with switching bonuses on any other node for either the stun or the ailment change

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nooooodles wrote:

Slayer wise: all classes are about speed, damage, and leech in the current rampage everything meta.

You misunderstand my intentions. I am looking at the steamcharts and our retention and am coming up with solutions. You'd be surprised how much of my stuff has been added to other games. Kept me busy through my degrees.

I think you overestimate GGG's willingness to add something to the game because we suggested it. This thread is just for funsies. If you want something added to the game, there is a system in place where you can pay to design your own unique. That's how GGG adds player contributions. I don't think I've ever seen a player suggestion get added to the game from a forum post, I've occasionally seen a ton of whining result in minor changes but it's usually not what people asked for and often results in more whining.

Before I leave though I have to know what 6+ year old skill gems you think trickster is aimed at, because the only super old gems shadow uses that I can think of are viper strike and ethereal knives and neither are particularly targetted by trickster (assassin has most of the poison stuff and there really isn't any EK-targetting stuff in the trees at all).
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Jan 26, 2019, 10:13:42 PM
There are no trickster gems.

Noted! That's what everyone always says on the forums I frequent for the games I play. I'm just giving the devs a sampler of solutions and ideas because I like this game and it's good practice.

Thanks again for your time! You lead me to some valuable insight while on topic several pages back.

Au revoir
Last edited by PathxofxDante#1683 on Jan 27, 2019, 1:50:36 AM
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Bex_GGG wrote:

Trickster
The Trickster's Ghost Dance and Escape Artist notables have been reworked significantly, with the goal of providing a unique and very powerful reward for specialising in Evasion and Energy Shield. Ghost Dance now creates a Ghost Shroud every second, up to a maximum of 3. After you're hit, a Ghost Shroud is consumed, restoring Energy Shield based on your Evasion Rating. Ghost Dance and Escape Artist now have other bonuses based on your Ghost Shrouds.

We've also added Frenzy and Power Charge generation while Channelling to the Swift Killer notable, to let a Channelling Trickster generate charges during tough encounters.

HALLELUJAH \o/

Well, that is generating some hype in me I guess, I was planning to play melee trickster this league again so ....
let's see how it goes !
also:

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Bex_GGG wrote:

Shadow Starting Passives
We've adjusted connections to the tree on the Shadow's starting area to be more consistent with other classes, and changed the defensive passives and projectile passives to have a simpler, widely useful set of bonuses. A notable passive providing Evasion, Energy Shield and Energy Shield Leech takes some of the old bonuses and places them to the right side of the tree, shifting the mana path so it is now parallel to the jewel node and now granting a small amount of increased mana regeneration.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
What will happen in couple of days is still .... pretty blurred to me, maybe that's intended tho HUH!
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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