Trickster Melee Rework v3.2 with Energy Shield and more trickery

"
鬼殺し wrote:

See, by going EV/ES, you're giving up Acrobatics/Phase Acrobatics (40% dodge, 30% spell dodge), and the Ascendancy notables need to more than make up for that. Right now, they do not.


This is the core of the problem imo
They need to find a way to make this type of build strong without making it possible to just buff your es or just your ev. I think escape artist sort of does this, but it needs some flat damage reductions that can exist more than once per 4 seconds
Some chaos res would go a long way here also since you're not going to wear shavs on hybrid builds

Tbh I am not a fan of dodge/ev at all. I'd prefer there is actual mitigating being done and not rng layers with gaping holes in your degen and phys spell defenses

The other problem is that buffing this tree for melee just also buffs ranged builds. They really need to just separate the two play styles in a more distinct way
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Jan 22, 2019, 7:57:34 AM
"
鬼殺し wrote:

This won't stop me from trying, of course. Trickster was aimed at people like me (shadow die-hards, melee die-hards), and I'm not about to give up on that aspect of it.

Well that's something we agree on then. I really wish there was a way to build trickster like we can build juggernaut - tanky melee brawler that maybe clears a little slower but survives well.

Instead I feel like most of the things shadow is supposed to be about get shafted and instead he ends up being a typical caster or ranged class only not as good
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
"
鬼殺し wrote:
"
Legatus1982 wrote:

I think the core, *core* problem is it's painfully expensive to make EV/ES work at all. I've been scanning guides to see if I can get Ghost Dance/Escape Artist going and the only one I can find with any credence or staying power is a very non-SSF friendly flicker striker.

I *am* a fan of dodge-EV/ES in that there's some allure to the idea of being so nimble and hard to hit that your ES has time to regenerate at close quarters. This to me is a core aspect to the Shadow as THE Dex/Int class. The old Trickster was actually better at this style than the new, and Escape Artist, again, demands seriously high end gear to pay off.



See this is something I can use. The problem with ES it is expensive and the recharge is too finicky to keep constant pressure. I like eva/dodge/vaal grace better because everytime you jump your eva refreshes.

Trying out a new version with ES included. I would rather see ES in assassin builds tho
Last edited by PathxofxDante#1683 on Jan 22, 2019, 3:11:05 PM
"
鬼殺し wrote:
Well that's great! The Assassin is probably far too offensively designed right now, and boringly so. Crit, crit, crit, here have some poison...crit. If the Assassin were to get the EV/ES aspect of things and Trickster left to something else, that'd be very interesting.

I'll be honest, I just don't see TencentGGG doing any of this -- they're spinning so many plates at any given time, I stopped making sweeping suggestions a while ago but if you dig deep enough into my history, you'll find more than a few -- so for me this is mostly an academic exercise. For entertainment only.

This is why I brought up EV/ES, because it's the only part of the Trickster that seems to be really not functioning as intended, even after a fairly recent overhaul. 'As intended' relies on what I was told when Trickster was being designed and tested, being 'EV/ES specialist'. Times change, functions change, but it appears to me they still want that to be a thing. The rest of your suggestions, while super interesting, are more of a new thing rather than a correction. Which is fine, but in my not-inconsiderate experience, GGG are far more apt to do corrections than new things when it comes to established systems like an Ascendancy.

But if the core problem is ES/EV/D is too finicky to keep up then I'm not sure an Ascendancy notable or two will be enough. Well, no, I am sure, but I'm unsure one could be designed that would make melee EV/ES awesome and *not* make ranged EV/ES OP as all fuck. As noted by Legatus, that has to be a concern. And it's what makes giving melee-based feedback so damn hard now. Pretty much any buff that doesn't explicitly say 'MELEE' can and will be an even bigger buff for ranged. And, again tapping my experience, GGG are loath to do that because they like to keep things open-ended and flexible.

...Except when it comes to new things like brands and banners. Then they're happy to pigeonhole certain Ascendancies. I dunno, that's a head-scratcher for me.


Ya I don't really mind if GGG reads or not. I just enjoy making stuff for games in my off times. Having a realtime feedback is also really helpful practice. Now as I'm getting burned out on maps, I am still enjoying making PoE stuff.

I think energy shield recharge during phase invisiblity should help with the finicky nature of ES. Combined with endurance charges and immortal call, you can be in the action longer than a normal trickster who has to dip out to recharge provided You get damage mitigation from endurance charges, which are still magic and look cool. Then at full ES you get another layer of damage reduction, which should cut back on how much of an investment into ES nodes you need to fill.

I forgot about ranged abusing these skills, good catch!
Last edited by PathxofxDante#1683 on Jan 22, 2019, 4:34:53 PM
I think what would help ES/EV a lot is a "glancing-blow" mechanic, where a hit would count as "half-evaded", dealt normal damage and would not stop energy-shield recharge as long as it would not bring the shield to 0.

This should be tied to the evade chance. maybe 0.5% chance to "glancing" for every % chance to evade. This would enforce investments in ES/EV at the same time because only scaling one of it would not be enough to get mileage from glancing-blow.

"
鬼殺し wrote:

...Except when it comes to new things like brands and banners. Then they're happy to pigeonhole certain Ascendancies. I dunno, that's a head-scratcher for me.


I mean to be fair they could actually do something about the melee gems. Like give glacial hammer, heavy strike, viper strike, dual strike inherent aoe or some other bonus specific to those melee-only gems. Anything that has to use melee splash while also namelocking a mob is severely gimped to the point of being nearly unusable right now. With the exception of a couple outliers like flicker strike still being alright (suicidal, but alright).
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Jan 22, 2019, 6:06:53 PM
The only change trickster currently needs is

"energy shield recharge is not interupted by damage" just like occultist has.

The potential cost of having to go zealoth or ghost reaver is far to high in a hybrid set-up because of the speed of the game currently.

If energy shield was not interupted by damage like in occultist you could potentially build around it and build high levels of dodge/evasion to even enable recharge mid-fights etc.

This in return makes skiping dodge also potentially interesting to keep your ES pool higher, while giving more value to the ES recharge clusters in the passive tree, opening new templates for the trickster class on the skilldrasil.

Escape artist should get

"damage no longer prevents energy shield recharge if it started recently"
"+ 60 chaos resistance"

Just additional defensive layering/tricks, which in a damage oriented state the game currently is in would still rank low on the favored ascendancy notables.

But it would make hybrid play-able just like occultist hybrid is plausible.(independant ascendancy energy shield sustain)

Peace,

-Boem-

edit : typo
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Jan 22, 2019, 6:09:32 PM
I prefer not to treat Acrobatics as something off-limits. Sure, it's not basically a no-brainer like it is for pure evasion builds, but I've always thought it seems like, if not the absolute strongest choice, then at least a pretty sound thematically-appropriate addition to a (non-CI) Trickster.

Importantly, all of Ghost Dance's bonuses work well with the extra dodge (and I guess the same is true of Escape Artist's "if you haven't been hit recently" mods, though I must say I tend to ignore those anyway). Like block and resists, dodge is in a sense stronger the more you already have of it, which is nice for that 10% mod. Getting hit less (as opposed to getting hit more but surviving those hits better) gives more time for your recharge to start, activating the speed mod, making sure you have some ES for the dodge and movespeed mod and hopefully topping you back up to full for the 20% evasion. You lose a bit of your block and 30% ES, but that's not 30% of your whole life pool if you aren't CI, so against hits you still come out better off. You mainly end up worse off against DOT, which is the kind of tradeoff I feel is a decent player choice.

I expect many would disagree it's a good use of five points, which, haha, is entirely fair, but I've done it before and enjoyed it at least.


On that note, since I don't really like the identity dilution of duplicating mods between ascendancies, I'm not a huge fan of just transplanting the Occultist's no-interruption bonus. So I thought maybe, if a mod like that is desired (I don't personally agree it's needed, but just to play with the idea) it could be more like "DOT doesn't interrupt ES recharge" rather than all damage? They'd probably still want some condition on it to prevent auto-immunity against big no-hit attacks, but perhaps it could be a lower bar for activation if it's not affecting all damage. Evade(+ a bit of dodge) the hits, laugh at the poison clouds and burning ground, I kind of like the direction.
Last edited by GusTheCrocodile#5954 on Jan 22, 2019, 8:31:29 PM
"
鬼殺し wrote:
You know, I can't agree with that more. Occultist has enough tricks up her sleeve now, and I've actually used the ES recharge perk she gets in melee fairly effectively. It's just that good.

As for the 60% chaos resist, I...yeah. Elementalist is still the go-to Witch, but Occultist is seriously loaded now.

I'd happily scrap Harness the Void, rename it 'One With The Void', and make it exactly what you've suggested. I feel the EV/ES Shadow deserves chaos resist far more than a Witch variant, given if he's to go CI he needs *seriously* high end gear.

Escape Artist should be, true to its name, less about chaos resist and more about conditional dodging, to make up for that 40/30 A/PA you're not getting.


If your going "let's redo an entire ascendancy node" route for harness the void then make it this ->

Harness the void

- all damage types can apply poison
+60% chaos resistance
+10% max chaos resistance(top value 85%)
If energy shield has reached 0 recently 25% of incomming damage is taken as chaos damage and apply's poison
Energy shield is not interupted by damage while poisoned

Have fun.

Synergy with patient reaper and the DoT cluster it connects to as well as both the other defensive hybrid nodes.

Peace,

-Boem-

edit : all damage types can apply poison is your damage btw. Just like volkuur gloves but perma for all sources.

edit :

"
GusTheCrocodile wrote:
laugh at the poison clouds and burning ground, I kind of like the direction.


poison clouds penetrate ES without CI?
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Jan 23, 2019, 6:32:52 AM
"
鬼殺し wrote:
Yeah that's pretty clearly far too strong and loaded.


It's actually less damage then it currently provides and it's less defensive then what i suggested earlier.

?_?

Peace,

-Boem-

edit : hmm no thats not entirely accurate, the damage taken as chaos % should be lower to say it's less defensive. Perhaps lower it to 25%.

I was thinking purely about the ES recharge mechanic itself.
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Jan 22, 2019, 7:40:02 PM

Report Forum Post

Report Account:

Report Type

Additional Info