Underutilized Skills: Defense
" good! we're talking about the same type of gems then " Since the topic didn't come up yet it's good you pointed evasion out! Although OP has concerns about armour i myself think armour is great. For example i love energized armour and the Melding wheel and uh... aaanyway, evasion is were the biggest problem lies. And i won't make the mistake of underestimating evasion nowadays, it's great in it's own right, but it feels unrewarding i guess. Stacking tens of thousands of points in evasion and still only be protected against the big mass of weak enemies is disheartening when ten seconds later still getting oneshot by a lucky crit of a physical boss :/ That's why i proposed my idea for a change in blocking in the first place. Give it a read if you want. | |
" I literally told you already twice that the #1 SSF HC melee character in Betrayal at the moment is using Acro + Phase Acro. Out of the 3 lvl 100 in Betrayal HC melee that can be seen on poe ninja, 2 are using ES, and the other one is using .... Acro + phase Acro. Now, if you think that you know better than them that evasion based mechanics are shit, feel free to teach them .... " This is why many consider defenses as sh*t in PoE, because those "many" haven't understood that only stacking one single defense mechanism is not going to allow you to facetank the whole game, and that is not how you build a tanky character. Plus, if you have several tens of thousands of evasion .... you get pretty much never crit by attacks ( not that it's impossible ) SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz on Jan 16, 2019, 11:17:27 PM
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" As i said i know that by now. Evasion is dope and since i learned more about it i'm hesitant to pick iron reflexes or unwavering stance. When combined with the others, that is. Still, for as good as ES is, i hate it. I thought it was nice when i started playing but as soon as i realized that it's glorified life that adds even more requirements to your gear i completely lost interest. ... and i'm tired of having to roll hundereds of chroms on each and every pair of gloves to not end up with too many red slots because i have to milk my gear for that bit of extra armour. Acro/phase acro is super nice but it gives you penalties on every other type of defense and like evasion it's also just reducing the amount of damage taken overall, not from single hits that happen to still find their way through RNG. What i'd like to see is an additional OPTIONAL layer that every class can access... that is not "damage taken as" or MoM I guess enfeeble will do for now. Last edited by Scherge on Jan 16, 2019, 11:33:02 PM
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" For low socket pieces of armour with high stat requirements, just use the Vorici socket recipes ( get the 2 first sockets with chromes, then go back and forth between 2 and 3 sockets with the bench, until the 3rd socket that spawns has the colour you want ). You can do the same for the fourth socket, or use is only for the fourth socket if you want to blow 125 chromes on the 3 first sockets. " What is wrong with those ones ? You can get those phys->ele on rare chest or helmet now. You can also use a basalt flask if you have really no armour or are using Acro. You can use endurance charges on every class, 3 endurance charges is already not bad and you are often not too far from at least one extra charge. 4 EC + one 10% helmet convertion + a basalt and you're already pretty solid if you couple that with Acro and evasion for example. This + fortify for melees of course, at least on a movement skill. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz on Jan 16, 2019, 11:44:30 PM
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Evasion and dodge are working just fine.
Once you have enough life (around 5.5k, preferably 6k+) and solid recovery (basic leech will do), you are at full HP all the time. You get hit, you recover. I'm just waltzing through maps, I get hit often enough, but those "mysterious oneshoots" that people bring up all the time just never appear. Basically everything that murders my 6k life assassin would have killed my 6k Jugg as well. What Jugg has going for him is high passive recovery and solid mitigation, so of course he can afk in the middle of useless monsters. But my assassin just kills them before they get an attack animation off, and "being able to afk" isn't really something I consider useful. It qualifies as "overkill" when you can just press one button and don't need to tank them anymore. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519 Last edited by Peterlerock on Jan 17, 2019, 12:29:51 AM
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Well it looks like people just don't think that Armour is useful.
You could say that isn't that people don't know about layering defences, but 'Cloth and Chain' is three different defences, and apparently still not interesting. | |
Leave alone Cloth and Chain. It is perfectly fit it's place. You will rearly see some nodes in top ladder characters because they respec them in later levels (not to mention they have extremely powerful items). You don't have enough experience to judge about skill tree, and really there is no need to do it. I can tell about 20% of nodes never used at all in any builds and work purely as noob-trap. And they've been there for ages. You can't do anything about it because obviously it is intended by developers.
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Wasn't expecting to wake up and find so many responses.
I think the defense nodes and melee (especially on the left side of the tree) are inherently tied. Defenses will always be more important for builds that need to get up close and personal and have less mobility between attacks. Regarding some nodes being noob traps - why have them at all then? Outside of fake freedom, why intend to make some nodes bad and trap new players into them? As a side note, I doubt people pick up Soul of Steel or Indomitable and repsec them later. Cloth and Chain I can understand being used that way. There was mention of Acro and Phase Acro. One of the reasons people pick it up (outside of the good amount of Dodge) is that it doesn't remove all other defensive layers entirely. You can easily run Dual Wield and still pick up Acro skills as the reduction to block is not significant enough. Also, Acrobatics is the 2nd most popular defensive keystone in HC leagues (MoM taking first place). MoM could also be first due to the high amount of Witches/Saboteurs right now. Last edited by Avathacis on Jan 17, 2019, 7:49:18 AM
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" Getting a less effective build to high levels doesn't change the mechanics' relative effectiveness. Saboteur in particular is very strong but you can't really do anything else with saboteur other than traps or mines, and it still won't ever tank as well as a jugg. Let alone a non-traps build. If you want to show it can be done, you need to simply make an apples to apples comparison of a tank jugg and any ev tank and compare their effectiveness at surviving damage. The jugg will win and I'm pretty sure you know that. my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Last edited by Legatus1982 on Jan 17, 2019, 8:30:34 AM
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" According to my character stats at least, belt of deceiver stacks with indomitable. I really don't see how anyone can suggest indomitable is a worthless passive. It's quite good in my opinion. Last edited by Berylstone on Jan 17, 2019, 10:54:56 AM
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