[3.5] TheAmigoMines! ⚡ Low-Life Arc Mines with INSANE DPS! (6M+ Shaper DPS & 9k+ ES!)

How does this build compare to GC miner, especially for delving?
Why do u run enfeeble + temporal chains when u can only curse one?
"
TheAmigoBoyz wrote:




🔸🔶 Please Take your time to follow me on Twitch and on YouTube! 🔶🔸



VIDEO BUILD GUIDE IS FINALLY UP!! Click Here!!



Hello fellow exiles!

I am finally back with another build guide! This time its a guide for my first Low-Life build in years. This time around we are using Arc Mines and i have to say, this is the most powerful build i have ever played, yes it's even better than my STD league builds!

The Build is capable of clearing all endgame content VERY EASILY, and can do so deathless.

DISCLAIMER: This Build is not meant for beginners, and can be very expensive. I would not recommend making this build with less than a 5-10ex budget. -But don't worry, it will be worth every penny! ;)

And of course, if you got any questions regarding the build be free to ask me ingame at @TheAmigoBoyz

⚡FAQ
FAQ

  • How do you generate mana? This is a very good question, and chances are you will be running into some mana problems! It's very important to get an eternal mana flask with the "Cautious"-prefix, which gives it 100% increased recovery when on low life. We need this to be able to sustain our mana. Once you get used to spamming this flask while mapping, you will not have that many mana problems. If you have it on bosses, its because you let your mana fill up to full, which makes the recovery stop, thus requiring you to press the flask again
  • Why Low Life? We choose to make a Low Life build, first of all because we want a higher ES pool. This is gonna prevent oneshots from the syndicate, and overall make us more tanky. On top of that, we get to use more auras, as you on a life build generally would go MoM (and only have one aura in your essence worm). Last but not least we get 30% more spell damage from the Pain Attunement keystone.


⚡Videos of The Build In Action

⚡Pros and cons:

Pros:
  • Very respectable clear speed
  • Keep your power charges in boss fights!
  • Can do ALL map mods!
  • Crazy Damage! -Up to almost 7 million Shaper DPS
  • Can reach over 9k es!
  • All Content viable


Cons:
  • Can be VERY expensive
  • Requires some micromanagement of flasks, detonation etc. to work optimally


⚡The Skilltree:
Skilltree + Ascendancy order


Skilltree Link (lvl 95)

Ascendancy Point Upgrade order

Ascendant
  • Normal: Pyromaniact
  • Cruel: Bomb Specialist
  • Merciless: Demolotions Specialist
  • Endgame: Born in the Shadows



Path of Building

⚡Leveling
Leveling Guide

  • Level 2: Explosive Trap + Lesser Poison
  • Level 2: Onslaught (Mercy Mission quest)
  • Level 4: Frost Bomb + Onslaught + Arcane Surge
  • Level 10: Flame Dash
  • Level 12: Arc + Remote Mine + Minefield (discard Explosive Trap and Frost Bomb if you wish)
  • Level 16: Herald of Thunder
  • Level 24: Wrath (discard Herald of Thunder)
  • Level 28: Lightning Spire Trap
  • [i]We use Minefield for leveling[i][/i][/i] [b]4 Link:[/b] Arc + Remote Mine + Minefield + Trap and Mine Damage (Act 2 vendor) [b]5 Link:[/b] Arc + Remote Mine + Minefield + Trap and Mine Damage + Lightning Penetration [b]6 Link:[/b] Arc + Remote Mine + Minefield + Trap and Mine Damage + Lightning Penetration + Controlled Destruction


Credit goes to user alolamola -ty so much!

⚡The Bandits

We take +2 skillpoints

⚡Pantheons
Pantheons

Solaris (Major) We take this because of the defensive aspects it gives us. The 8% reduced elemental damage taken when you haven't been hit recently also helps agaisnt Uber Elder

Shakari (Minor) We need this to be immune to poisons. Poisons are very annoying as they make us unable to recharge our ES.


⚡Gear breakdown:
The Gear breakdown for the different pieces of gear



Helm:
  • In the helm slot we use a rare helmet with the very important stat "Place an additional mine". -This is going to double our DPS, so it's a must. On top of that try and get 250+ Energy shield.



Chest:
  • Shavronnes Wrappings is the only option, since we are a low life build.



Rings:
  • The First ring is Dream Fragments as it gives us freeze and chill immunity on top of helping us with our mana problems.
  • The second ring, is going to be Lori's lantern, because it gives us movement speed, resists and the "enemies damage is unlucky"-mod. This is a huge defensive boost, and prevents oneshots.
  • The second ring can be swapped out for Mark of the Shaper if you are able to get an Elder Dream Fragment



Belt:
  • Get a Rare Crystal Belt with energy shield and resists. Also get STR if you need it!



Amulet:
  • Presence of Chayula is the way to go!. Gives us the most ES from the amulet slot, and gives us stun immunity. Also gives us a ton of chaos resists, which helps us against "It, that fled".



Gloves:
  • i'd recommend using Rare Gloves 150+ Energy shield and resists. If you can get an abyssal socket on it, from the hollow fossils, it will give you more damage and resists. Also get Aspect of the Spider on here, if you don't have it on your boots.



Boots:
  • Rare boots with resists, 150+ ES and movement speed are the most important stats. Again, if you don't have the Aspect of the Spider on your gloves, get it here.



Weapon:
  • Any Rare wand/scepter with high damage, crit and added lightning damage. I would also highly recommend getting the extra chaos damage shaper mod on here.



Shield:
  • Get a Rare Shield with high damage, spell crit 250+ ES. I would take ES any day over damage. Getting 300+ ES with spellcrit is more than enough. You can also craft the Aspect of the Spider on here, if you don't have it on boots or gloves.

⚡My Current Gear
My Gear in 3.5 betrayal League (DPS SPEC)

My Gear in 3.5 betrayal League (DELVE SPEC)


For delving we use Inc Critical Strikes instead of Elemental Focus. The reason for this, is because the on death mechanics in high tier delves are very scary. When the mobs shatter they don't explode!

We are also using Lori's Lantern instead of Mark of the Shaper + elder Dream Fragments. Lori's is more defensive and i dont need more damage at depth 350 atm

⚡Flasks:
Flasks

These are what i use:


The Cautious Eternal Mana flask is very important! -Without it you cannot sustain your mana!

⚡Jewels:
Jewels


Unique Jewels


Watcher's Eye: This is very good for the build, if you can get it with the Lightning Penetration while affected by Wrath. But any other Wrath mod can work.

Rare Jewels


Rare jewels: If you have some jewel sockets left, you want rare jewels with Energy shield, crit multi, mine laying speed or spell damage. Also get resists on here if you struggle to get capped!


Abyss Jewels: On Abyss jewels you prioritize ES and added lightning damage. Crit multi is also good.


⚡Gem links: (Gems are in order of importance)
Gem links
Arc

Arc - Remote Mine - Elemental Focus - Controlled Destruction - Trap and Mine Damage Support - Lightning Penetration/Empower

(Note: only use empower if you have a +1 to gems Shavs and a level 4 empower!)

CWDT setup

Cast When Damage taken (lvl. 1) - Immortal Call (lvl. 3) - Increased Duration

Auras

Vaal Discipline - Vaal Righteous Fire - Increased Duration

Blood Magic - Wrath

Spell Totem

Spell Totem - Detonate Mines - Minion and Totem Elemental Resistance

Movement

Flame Dash - Faster Casting - Arcane Surge (lvl. 1)


I have question. Why don't you use minefield for end game mapping? Doesn't it throw out 3 traps at once? I would think that 3 traps at once would be more dps then laying out one trap at time. Sorry I'v been playing POE since beta and I dont think I have ever played a mine character so I am very unfamiliar with this, sorry if this seems like dumb question. I am just curious. Seems like if you are going to just toss out one mine at time would be better to just go self-cast arc? I am 100% certain I am missing some key and you are gonna explain it to me so thanks in advance.
"
PandaZeus wrote:
Why do u run enfeeble + temporal chains when u can only curse one?


I specced into double curse for delving, but i dont use it anymore - just forgot to take gems out :)
I make mirror tier items, I don't rlly play the actual game. Reddit hates me. I'm not cool.
"
AbdulJafreeze wrote:
How does this build compare to GC miner, especially for delving?


I know people have been hitting delve 700+ with LL mines, and im currently at 500

I have never played GC mines tho so i cant tell
I make mirror tier items, I don't rlly play the actual game. Reddit hates me. I'm not cool.
What are others doing for key binds for setting and detonating mines? There has to be a better way than what i am doing.
"
phocas99 wrote:
What are others doing for key binds for setting and detonating mines? There has to be a better way than what i am doing.


I have it on my "E" key and i am just spamming that all the time, idk about better methods :D
I make mirror tier items, I don't rlly play the actual game. Reddit hates me. I'm not cool.
Hi, thanks for writing this guide dude. Loving it so far. I got a helmet with the delve Socketed spells deal 30% more elemental damage + remote mine 20 & additional mine mod. Would you consider swapping mine setup into that and using the 6L for lightning spire trap? I have a way to go with my gear, just wondering if that's something I could consider?
"
Joekel wrote:
Hi, thanks for writing this guide dude. Loving it so far. I got a helmet with the delve Socketed spells deal 30% more elemental damage + remote mine 20 & additional mine mod. Would you consider swapping mine setup into that and using the 6L for lightning spire trap? I have a way to go with my gear, just wondering if that's something I could consider?


Yes you can definitely try that, however i dont know if the lightning spire trap will deal enough DPS to make it worthwhile. I tried putting my mines in the 5link helmet, and the lightning spire trap in my 6link just didnt feel like it did anything at all...

But you can try it and lmk if it works out!
I make mirror tier items, I don't rlly play the actual game. Reddit hates me. I'm not cool.
What is the optimal weapon for this build? Trying to craft a 1h.
Assuming these two are a must:
Elemental damage as extra Chaos
Non-Chaos damage as extra Chaos

Is there a stat order that we should be shooting for?

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