The chaos Recipe change and It's effect on the economy

You mean that solo players are going to be kicked in the balls once again! WTF is GGG doing?

I only play solo and can't play 24/7 (hey most of us have real lives) so I'm only getting a few Chromatic, Fusing, Regal, Scouring, etc. orbs right now. Since I'm only up to level 48 in HC Cruel difficulty in 45 days I'm definitely a low to medium time player. For GGG to make changes to slow down the no-lifer 24/7 players to extend their useful play life of PoE at the expence of all the solo players is intollerable and inexcusable. I don't muti-box, if others have the time and put in the effort to do that so the boss kill drop rate is higher then good for them. Just don't punish the single players because of a small % that take advantage of that game feature. I'm finding the solo playing pace and difficulty is already good and challenging so please GGG don't do a D3 type of nerf patch on us. Please, just don't do it.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
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Last edited by Arrowneous#3097 on Mar 6, 2013, 8:41:35 AM
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Arrowneous wrote:
You mean that solo players are going to be kicked in the balls once again! WTF is GGG doing?

I only play solo and can't play 24/7 (hey most of us have real lives) so I'm only getting a few Chromatic, Fusing, Regal, Scouring, etc. orbs right now. Since I'm only up to level 48 in HC Cruel difficulty in 45 days I'm definitely a low to medium time player. For GGG to make changes to slow down the no-lifer 24/7 players to extend their useful play life of PoE at the expence of all the solo players is intollerable and inexcusable. I don't muti-box, if others have the time and put in the effort to do that so the boss kill drop rate is higher then good for them. Just don't punish the single players because of a small % that take advantage of that game feature. I'm finding the solo playing pace and difficulty is already good and challenging so please GGG don't do a D3 type of nerf patch on us. Please, just don't do it.


FOR TEH LOVE OF GOD !!! Someone really get my point!
Path of Exile > Diablo II > TorchLight 2 > Diablo I > Hello Kitty Online > Diablo III
I like the change before the game promoted a unintuitive way to play.
Last edited by danonon#1010 on Mar 6, 2013, 9:01:26 AM
i dont even understand what is that multiboxing? if it cheating or exploting then why its not fixed yet? Or if its legal so.. how does it work.. Anyway that new recipie might be an answer. I hope so too, since my daily loot as solo player is not big..
I dislike rarity so much im almost quitting poe2. GGG.
i bet more ppl quit this game over this change than any other change... this is really gamebreaking for solo players.
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Hokonoso wrote:
i bet more ppl quit this game over this change than any other change... this is really gamebreaking for solo players.


No, it isn't. How is it gamebreaking to you that you can no longer farm low ilvl rares for a whopping 2 chaos?
Go farm mid-highlevel mobs for chaos sets instead. If you aren't high enough to kill those then that is your problem, I don't think being able to make 2 chaos out of low level stuff that can be gotten so easily by anyone was fair to begin with.

You guys make mountains out of molehills.
Regal orbs are almost useless without exalted orbs. What a fantastically boring change.

Back to multi boxing until I get a couple unique gold rings.
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Week wrote:
Well, this is kind of bullshit, you couldn't come up with a better way to nerf this? I used this recipe all the time, and I don't multi-client. Once again, exploiters ruining the fun for the solo players. Thanks.


I have to agree here. This change hits solo-players very hard. Sure, the recipe was indeed netting too much profit for multiclient users. But for solo-players this was a very reliable way to farm orbs, without being completely over the top. I mean, for a solo-player it was a good alternative to mapping but thanks to multi-client users this alternative seems to be erased. Why not simply state, that multiboxing/multiclients are not allowed, period? No, instead solo-players are affected by nerfs due to "balancing" because of multiclients. Now here is the thing... farming low-lvl content is not only STILL much more efficient with multiple clients but rather provides more an advantage than ever compared with a solo-player, which makes me believe, that we are actually wanted to use multiclient exploiting of the drop-mechanics.

Let me show you why multiclients are at a bigger advantage than ever if the recipes are not usefull anymore for low-lvl rares:

As a solo-player with 150% iir I get 4 rares on average from normal Merveil. That equals around 1.5 Alteration orbs per run. Therefor I have to run Merveil 11 times on average to create the value of 2 Fusings which you can trade in for a Chaos (Vendor rate: 16 Alteration = 8 Jewelers = 2 Fusings) just from vendoring rares.

For each additional player you get +50% iiq, therefor with 5 players you will have +250% iiq. Now with the exact same char as above and 5 additional clients you will not get 4 x 3.5 = 14 rares per run (because iir does not change), but let us rather say like 10 rares on average. This equals roughly 4 Alteration orbs per run, which means you need to run Merveil only 4 times to create the value of 1 Chaos (Vendor rate again).

That means, that to be as effective as a solo-player, a multiclient user had to run Merveil at maximum 2.75 times slower, which is pretty much impossible if the multiclient user is at least trying to save time on his runs. I mean, how long does a Merveil-run take a soloplayer? 2 minutes including loading screen? That means it would be like 4:45 minutes with multiple clients. Does it really take close to 2 minutes just to navigate additional chars through a portal?

That simple calculation did not include the additional profit the multiclient user can generate in the same time as a solo-player by name-matching, through Alchemy shards or any other recipes.

The Chaos recipe could compensate for that because the amount of rings and amuletts did not increase THAT drastically by using multiple clients, but with it being gone, solo-players are put at a severe disadvantage EVEN AT THE EASIEST BOSS IN THE GAME!

This change to the chaos recipe widens the gap between multiclient users and solo-players and that is definitely NOT good.


regards


/edit

Not to speak of the severe disadvantage that poor people have compared to rich ones. The Chaos recipe also worked as a counter to this, because your gear-lvl was pretty much irrelevenat when farming Merveil on Normal. Now, if you have a better geared char and can farm higher lvl content you will get more reward for that compared to a badly geared char that farms lower content. Adding to this, no poor and badly geared player can afford to sell unidentified rares from the highest content he can beat, while rich and good geared players can. Conclusion: The rich get richer and the poor get poorer. Widening another gap. NOT GOOD!
Hold on to yer shite load o´ bloody barnacles on me arse-cockles, me hearty!

IGN: Trapsdrubel
Last edited by Azdrubel#6242 on Mar 6, 2013, 9:39:06 AM
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Week wrote:
I used this recipe all the time, and I don't multi-client. Once again, exploiters ruining the fun for the solo players. Thanks.
this.

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zankioh wrote:
If you don't multiclient, what's stopping you from farming rares in cruel or higher?


if it would be so 'easy and perfect' (at higher difficulty), why didnt the multiboxers do the same, instead of low level farming?

Especially for people who go solo, its (was) the only calculatable way to get some ingrediences for rerolls to upgrade your gear while proceeding.

Of course, if you 'use' a party, it can be exploited to some degree. Reason for this is that parties have some noticable advantages compared to single chars... if this is not wanted: balance group play to be really equal to single - or remove the party bonus.

Of course(2) - its even more exploitable if you dont have to share the loot while multiboxing... if this is not wanted (who CAN want this if taking care for the economy?!) - see above.

Disclaimer: I dont expect removing the drop bonus to be a viable solution. ^^
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
I think the effect on the economy will be pretty good. I really don't think it will be a problem to people using this recipe at higher levels, and for the lower levels it will provide you with currency you can use to help yourself along as you level up.

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