Maelstrom of Chaos as alternative to current endgame

Didn't most people just run ledge in MoC?

Sadly, MoC was right before I joined :( I have always like the idea of it, for sure. And since your suggestion limits the level of MoC, I have no problem with it.

Cheers
I also support this... however GGG seems to have taken a stance against it (like the loot system or /players x) so no matter how many threads there are about it, nothing will change.
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SkyCore wrote:
Anyone ever play disgaea? That had an amazing endgame. It revolves around entering a metaphysical reality 'inside' an item such as a weapon, piece of armour, even mundane objects. Each item(the rare items at least) had 100 randomly generated levels. Clearing a level increased the inherit values of the item.
Occasionally you may come across an aspect of the item which you can dominate. Doubling that associated attribute of the item. Also granting the ability to MOVE that attribute to a different item.
A high level items deeper levels became insanely difficult. A true challenge. Especially the final boss on level 100 which(if defeated) drops a similar item as the one currently inside..but one grade higher.
Something similar to this i think would work very well in PoE.



I did, something like that would be ENDLESSLY entertaining in this game... maybe 1 level could equal 1% quality or something.
Remember the 0.9.6 announcement/patch.notes?
I quote:

"
All Maelstrom of Chaos areas are now level 60.
We have decided that having the highest tiers of items only come from a narrow set of bosses in the highest areas is not the way we want the item system to work.

The challenge should be in getting the appropriate mods/sockets, rather than finding the actual base item.


Quoted from here, just 13th months ago:
http://www.pathofexile.com/forum/view-thread/17399

Back in the days the same thing happened: a few getting rich/profiting from selling the highest ilvl bases (because the end-game content was limited in access).
ggg thought that this is not good and fixed it.

Now, the history repeats itself: a few getting rich/profiting from selling the highest ilvl bases.
Because access to the real end-game content is based purely on luck (rng roll).
Imho that is bad design.

Just a sample of the questionable ggg changing philosophy/vision:
It's good. No no no, wait, it's not good. Erm, uh, hmmm, ... it's good.
Last edited by mobutu#5362 on Mar 11, 2013, 8:19:19 AM
They could just bias a few bosses to have a higher than level drop rate for the lowest level of map. That way, if you run out of maps, you could have a high chance of getting one within a few runs of a particular boss. That's how I would do it, anyway. That, and always make the first merc piety kill drop a map, 100%.

"
mobutu wrote:
Remember the 0.9.6 announcement/patch.notes?
I quote:

"
All Maelstrom of Chaos areas are now level 60.
We have decided that having the highest tiers of items only come from a narrow set of bosses in the highest areas is not the way we want the item system to work.

The challenge should be in getting the appropriate mods/sockets, rather than finding the actual base item.


Quoted from here, just 13th months ago:
http://www.pathofexile.com/forum/view-thread/17399

Back in the days the same thing happened: a few getting rich/profiting from selling the highest ilvl bases (because the end-game content was limited in access).
ggg thought that this is not good and fixed it.

Now, the history repeats itself: a few getting rich/profiting from selling the highest ilvl bases.
Because access to the real end-game content is based purely on luck (rng roll).
Imho that is bad design.

Just a sample of the questionable ggg changing philosophy/vision:
It's good. No no no, wait, it's not good. Erm, uh, hmmm, ... it's good.


I read base item. Which means item type, not ilvl. They said highest tiers of items, meaning sorcerer boots, gloves, and the like. They said nothing about ilvl as far as I can see.
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SL4Y3R wrote:

I read base item. Which means item type, not ilvl. They said highest tiers of items, meaning sorcerer boots, gloves, and the like. They said nothing about ilvl as far as I can see.


I'd suggest you read it again, because it says the challenge should be attaining the mods and sockets, which highest value of mods requires highest ilvl. I admit it isn't word for word but clearly by base item they mean the ilvl of the item.
Well, what good is a high base item without the possibility of the highest ilvl mod spawning on it?
It's useless.
It was and it will always be about highest ilvls aka real end-game access.
I really want MoC back as well, it was a LOT of fun running ledge and rocky in it.. i miss it badly, i even remember the last MoC run ever when we were running it like maniacs as they were announcing the end game change in global.. after maps came i noticed a lot of people got bored and just left... a lot of them i bet will come back if MoC is introduced, it was more fun than maps in my opinion
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Last edited by VictorDoom#6290 on Mar 11, 2013, 8:03:31 PM
I think the best way to implement an MoC is to balance out the "nope" situations. Keep the regular enemies as dangerous as they were back in MoC (we generally had much worse gear back then) but don't make it so rhoas can just instantly kill you like the were doing in MoC before the nerf. It should be encouraged to try to work your way through it instead of just rerolling whenever a goat or rhoa shows up. (Or necro for that matter)

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