Maelstrom of Chaos as alternative to current endgame
Didn't most people just run ledge in MoC?
Sadly, MoC was right before I joined :( I have always like the idea of it, for sure. And since your suggestion limits the level of MoC, I have no problem with it. Cheers |
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I also support this... however GGG seems to have taken a stance against it (like the loot system or /players x) so no matter how many threads there are about it, nothing will change.
The pen is mightier than the sword, yet it is more permanent than a pencil.
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" I did, something like that would be ENDLESSLY entertaining in this game... maybe 1 level could equal 1% quality or something. |
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Remember the 0.9.6 announcement/patch.notes?
I quote: " Quoted from here, just 13th months ago: http://www.pathofexile.com/forum/view-thread/17399 Back in the days the same thing happened: a few getting rich/profiting from selling the highest ilvl bases (because the end-game content was limited in access). ggg thought that this is not good and fixed it. Now, the history repeats itself: a few getting rich/profiting from selling the highest ilvl bases. Because access to the real end-game content is based purely on luck (rng roll). Imho that is bad design. Just a sample of the questionable ggg changing philosophy/vision: It's good. No no no, wait, it's not good. Erm, uh, hmmm, ... it's good. Last edited by mobutu#5362 on Mar 11, 2013, 8:19:19 AM
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They could just bias a few bosses to have a higher than level drop rate for the lowest level of map. That way, if you run out of maps, you could have a high chance of getting one within a few runs of a particular boss. That's how I would do it, anyway. That, and always make the first merc piety kill drop a map, 100%.
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" I read base item. Which means item type, not ilvl. They said highest tiers of items, meaning sorcerer boots, gloves, and the like. They said nothing about ilvl as far as I can see. |
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" I'd suggest you read it again, because it says the challenge should be attaining the mods and sockets, which highest value of mods requires highest ilvl. I admit it isn't word for word but clearly by base item they mean the ilvl of the item. |
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Well, what good is a high base item without the possibility of the highest ilvl mod spawning on it?
It's useless. It was and it will always be about highest ilvls aka real end-game access. |
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I really want MoC back as well, it was a LOT of fun running ledge and rocky in it.. i miss it badly, i even remember the last MoC run ever when we were running it like maniacs as they were announcing the end game change in global.. after maps came i noticed a lot of people got bored and just left... a lot of them i bet will come back if MoC is introduced, it was more fun than maps in my opinion
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/ https://www.facebook.com/victorseicheart/ World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950 Highest level char in Closed Beta, Wytchfindergeneral Last edited by VictorDoom#6290 on Mar 11, 2013, 8:03:31 PM
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I think the best way to implement an MoC is to balance out the "nope" situations. Keep the regular enemies as dangerous as they were back in MoC (we generally had much worse gear back then) but don't make it so rhoas can just instantly kill you like the were doing in MoC before the nerf. It should be encouraged to try to work your way through it instead of just rerolling whenever a goat or rhoa shows up. (Or necro for that matter)
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