Don't nerf Syndicate encounters

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Anonymous1749704 wrote:

You might suck that bad, but for GOOD players like myself and that streamer, the time was plenty to move away from a known 1-shot move.

What a jester! I hope someone is making a compilation from these threads, because these will be timeless 3 or 4 leagues later.

Bad trolling is really annoying, but this one... this one is good. Brings me back memories from the good old days, when internet forums were buzzing with life, and some peoeple were doing some really good, albeit overexaggerated personalities.
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Anonymous1749704 wrote:

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Feredhel wrote:
also how in this world is death a learning mechanic? you apologists always say that without exlaining how it should go in you mind...
BCS IT DOEsNT


Easy. All deaths outside of connection issues and crashes are YOUR fault. You did something wrong, maybe failed to evade a hit or ran into a skill. Whatever the reason, the fault lies with you, and you should take note not to do that again in the future ;)


but you actually do realize thats not alwas possible with all those aoe effects and slowing and what do i know whats going on there? i for some reason dont die anymore and have changed nothing in my playstyle when it comes to fortification, which is the only thing that kills me now. again, not the syndicate members themself but the rares they are accompanied by espescially when they got a lightning mirrage nemesis amongst them...
you can learn from it sure but will it get you somewhere? i doubt that being the case.
Continued to incrementally improve the sound, art, effects and environments.
Posted by Bex_GGG on Dec 5, 2018, 12:35:38 AM
we know where the priorities are...and we know what you mean by "effects"
Last edited by Feredhel#2249 on Dec 16, 2018, 5:06:54 PM
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Feredhel wrote:
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Anonymous1749704 wrote:

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Feredhel wrote:
also how in this world is death a learning mechanic? you apologists always say that without exlaining how it should go in you mind...
BCS IT DOEsNT


Easy. All deaths outside of connection issues and crashes are YOUR fault. You did something wrong, maybe failed to evade a hit or ran into a skill. Whatever the reason, the fault lies with you, and you should take note not to do that again in the future ;)


but you actually do realize thats not alwas possible with all those aoe effects and slowing and what do i know whats going on there? i for some reason dont die anymore and have changed nothing in my playstyle when it comes to fortification, which is the only thing that kills me now. again, not the syndicate members themself but the rares they are accompanied by espescially when they got a lightning mirrage nemesis amongst them...
you can learn from it sure but will it get you somewhere? i doubt that being the case.


Decoy totem exists.
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Feredhel wrote:

but you actually do realize thats not alwas possible with all those aoe effects and slowing and what do i know whats going on there?

...then it was still your choice to be in that spot.
You could have played another map or rerolled the map, could have circled around the encounter, could have asked for help by another player...

When you run into something and it kills you, the responsibility is on you.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
lol, the trolls are going full try-hard now, aren't they?
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168
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Albinosaurus wrote:
lol, the trolls are going full try-hard now, aren't they?


I wish there was a way to filter people out in forums. Trolls are rampant here.
I agree they shouldnt be nerfed. They should be removed. It sucks to talk to mobs every map
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Sixtysan wrote:


Here we go again, Incursion 101. Shotgunning is back on the menu.

+2 projectile mod completely obliterate any sense of remaining balance.

Offscreen annihilated. By the ads btw, not Syndicate. It's like fucking chaos porcupines.


3k life? multi proj map mod? BLAME THE GAME! it's the game's fault that you chose to play a glass can... err, a wet paper pistol!

shit's hilarious.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
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FathomWheel wrote:
How is that a glass cannon? 2.5-3.5k health is a perfectly reasonable amount of health when you begin mapping. 5k+ is an endgame suggestion, not for Kitava2.

If he's able to clear the monsters in a tier 2 map and take normal hits, it's not really a glass cannon, is it?

If he's able to do low tier maps but consistently dies to the encounters at that tier, that pretty strongly implies that the encounters are much more powerful than that area should allow.


poe 2018.

where bad defenses and low ehp combined somehow isn't fragile.

IT'S AS IF THERE'S A PATTERN HERE
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
Last edited by robmafia#7456 on Dec 16, 2018, 7:07:19 PM
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Volband wrote:
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Fruz wrote:
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Sixtysan wrote:

Offscreen annihilated. By the ads btw, not Syndicate. It's like fucking chaos porcupines.

You seem to be playing quite the glass canon.

Finally! The guy who hasn't even finished the campaign returned to give advice about dealing with the Syndicate on maps.

So silly of me to point out an obvious glass canon LOL.
Nice strawman there, tells a lot.


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FathomWhell wrote:
How is that a glass cannon? 2.5-3.5k health is a perfectly reasonable amount of health when you begin mapping. 5k+ is an endgame suggestion, not for Kitava2.

No it's not, less than 3k buffer in a map ( as you just said 2.5-3.5k ) ?
Holy crap, seriously ....
This is why you people get destroyed by Betrayal encounters, because you play freaking glassy characters and don't like when there is anything remotely dangerous while running ghetto characters.



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FathomWheel wrote:

If he's able to do low tier maps but consistently dies to the encounters at that tier, that pretty strongly implies that the encounters are much more powerful than that area should allow.

That is a different story though, I would like the vanilla content to be more dangerous in many cases, very much.
That said, if you really have 2.5k healt (or even 3k), early maps with one damage mod will end up destroying you unless you brutefor them by killing the content before interacting with it ..... which means that you will get destroyed even more when you can't do that anymore.


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Feredhel wrote:

Easy. All deaths outside of connection issues and crashes are YOUR fault. You did something wrong, maybe failed to evade a hit or ran into a skill. Whatever the reason, the fault lies with you, and you should take note not to do that again in the future ;)

It's mind blowing really, how those "new" players instantly blame the game and never ask themselves if they didnt do something wrong in the first place.
I don't know if it's a kind of "fast-food" generation for sure, but it really does seem like it.
@GiveMeFunRightNowAndDontRequireOfMeTotThinkInAnyWay
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Dec 16, 2018, 7:34:40 PM

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