Slow Mo Zombies! (No Uniques Needed|Relaxed Playstyle|Easy to Gear|Anyone Can Play|All Content)[3.5]

Thanks for taking the time to read my comments, and I hope nothing felt critical; this is really what I needed to get started. I think walking into POE this late in the game people just forget so much basic information is not intuitive.

It's possibly worth mentioning that I've found summon spectres on kill much more damaging than the damage or speed boost to zombies. It's certainly not necessary to update the guide - but I find that it greatly increases my map clearing speeds (I'm doing T4s easily, I just haven't found any better maps yet). Although the syndicate are still spanking me.

Technically they're not great for bosses, but you can pop gems in and out if you're super concerned about it.

Last question, I've been using the chaos golem for the physical reduction and because I have the Int to level it indefinitely based on the nodes we grab. It becomes a monster in it's own right pretty quickly. Is there any reason to pick the stone golem over the chaos? The guide includes some Regen nodes in it so you'll typically always passively regen health.
Hey Xicsess,

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Xicsess wrote:
Thanks for taking the time to read my comments, and I hope nothing felt critical; this is really what I needed to get started. I think walking into POE this late in the game people just forget so much basic information is not intuitive.
That's what guides are for! I'm happy to help. And I appreciate your comments as well. You can't write a guide and not expect suggestions, nor should you write a guide and think it can't be improved. Suggest away. :)

"
It's possibly worth mentioning that I've found summon spectres on kill much more damaging than the damage or speed boost to zombies. It's certainly not necessary to update the guide - but I find that it greatly increases my map clearing speeds (I'm doing T4s easily, I just haven't found any better maps yet). Although the syndicate are still spanking me.

Technically they're not great for bosses, but you can pop gems in and out if you're super concerned about it.
Sweet! I'm glad they're working for you! I dropped the skill as soon as I had the Minion Speed/Life skills unlock, but it's always tempting for me to keep them in. (Sometimes I want to make a build that just spawns as many minions as possible.)

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Last question, I've been using the chaos golem for the physical reduction and because I have the Int to level it indefinitely based on the nodes we grab. It becomes a monster in it's own right pretty quickly. Is there any reason to pick the stone golem over the chaos? The guide includes some Regen nodes in it so you'll typically always passively regen health.
The Chaos golem is a good choice. The more physical damage reduction the better. The only reason I personally prefer the Stone Golem is because I'm slow to hit my life flask buttons. So the more regen I have the better. Even though the Chaos Golem only gives 4% physical damage reduction, it does add up with the Pantheon nodes and Flesh Binder ascendancy node.

Thanks for the message!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
What give more damage? Using victario charity with Necromantic Aegis? or using a staff with like flat 140% increase minion damage?

Im new to the game so sorry if this is a noob question.

Thank you for the guide!
Hey kawaiiy!

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kawaiiy wrote:
What give more damage? Using victario charity with Necromantic Aegis? or using a staff with like flat 140% increase minion damage?

Im new to the game so sorry if this is a noob question.

Thank you for the guide!
It's not a noob question at all. But the game is so mathematically intense behind the scenes, you'd have to use a tool like Path of Building to find out (The download link is in my URL section). I wouldn't know. I'm the type of player that prefers permanent damage over situational...though you'll likely be hitting with Charged Dash a lot, having the Staff bonus isn't dependant on your involvement or location. So with this build, I'd personally do the damage bonus on the staff (I'd probably take the damage bonus on a sceptre over the frenzy charges too). But again, that's personal preference. You're not in a situation where either decision is going to hurt you, so do what makes your smile bigger :)

That was a good question. Ask any any others you like.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
First map with your Slow Mo Zombies, my stuff is bad (my res is 16%/14%/16% haha):
https://xboxclips.com/I%20am%20French/1af703c5-ac51-4821-b7d2-af0ce7cb35c8

It's time to optimize my stuff! Thanks again

Bonus: Poor Avarius...
https://xboxclips.com/I%20am%20French/80c4a44e-222b-46f4-8fd5-73c9261c6c0e
Last edited by IamFrench on Dec 14, 2018, 8:32:51 AM
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IamFrench wrote:
First map with your Slow Mo Zombies, my stuff is bad (my res is 16%/14%/16% haha):
https://xboxclips.com/I%20am%20French/1af703c5-ac51-4821-b7d2-af0ce7cb35c8

It's time to optimize my stuff! Thanks again

Bonus: Poor Avarius...
https://xboxclips.com/I%20am%20French/80c4a44e-222b-46f4-8fd5-73c9261c6c0e
Ha ha. Awesome. Getting to endgame is exciting hey? The Atlas progression is lots of fun.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
Hey Everyone!

I just got to Act 7-9 the last couple nights and I wanted to mention something about Incursions: Though your ultimate goal in Temple Incursions is to get a Stone of Passage and unlock whichever door you were hoping to, you get lots of bonus drops if you clear each Temple Incursion completely. For this build specifically, you'll need high movement speed to do so. Crafting movement speed on your boots is obviously helpful, and equipping a Quicksilver Flask helps too. High movement speed helps in all situations (and impacts Charged Dash as well), but I just wanted to give a tip/reminder for easy clearing in "Incursion Land".
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
Just wanted to let everyone know with the bone helmet drop. I've had them drop so far from Lava Chamber and I THINK Volcano was the other. It's a starting spot for those that don't want to trade.

Found another one, Overgrown Ruin.
Last edited by Nytena on Dec 14, 2018, 3:46:14 PM
Hi there, thanks for the build, it's really great! I'm currently in act 10, no issues whatsoever so far (aside from my own idiocy few times :)). I especially like the "Gear" section with those "Anything you like"s :)

I have two questions so far.

1. Is there any reason to level Charged Dash at all? Level only adds some damage, but we don't really care for its damage, don't we?

2. In "1 Handed Setup" you suggest to link CwDT with Summon Stone Golem, Molten Shell and Summon Holy Relic. Do we level the CwDT to the max here?
"
Nytena wrote:
Just wanted to let everyone know with the bone helmet drop. I've had them drop so far from Lava Chamber and I THINK Volcano was the other. It's a starting spot for those that don't want to trade.

Found another one, Overgrown Ruin.
Sweeeeet! That's awesome feedback!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875

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