Lack of 2nd weapon slot items (scabbards ) for 2h melee (staves too) hurt it s build diversity.
I can use 1h with shield or stat stick. I can add some new exotic mods on shield or 2nd weapon to create niche or clever builds.
I can use a bow, craft +3 gem and play as a caster with it, using quivers as defensive stats. I can do that with any 1h&dual weapons in the game and with bows but somehow 2h melee can t do that. In this game everything push you to favor 1h+ 2nd weapon slot from crafting unique builds to better defense to better offense. The unfairness of seeing bows capitalizing on quivers, creating tankier builds than 2h melee (Look at streamers toxic rain builds this league...9k life-millions dps) while 2h melee painfully try to survive boss fights (melee distance suck vs modern poe bosses that require to dodge manually 100 proj while also dodge the boss 1 shot hit). Yes 2h melee have the dps but they don t have the survivability superiority they had in past. 2h melee need scabbards (or somethign similar) with sweet exotic shapers/elders mods. 2h need scabbard with nice elemental res mods to create diversified builds like bows. Sure you gave 2h rare weapons + support but crafting them require immense currency. Sure 2h get a 6l but 1h+ weapons slots too now with shaper/elders helms/gloves. Mr nobody casual using a voidforge or oro won t really get those exotic mods while he can switch to 1h and get a better deal defensively and offensively. He get to play many more builds while 2h melee using unique weapons are stuck with the same base trees/items. In this era of power creep it is baffling to see that 2nd weapon slot for melee 2h is still not a thing while every other builds get their op defensive or offensive new item additions each patches) You can Lower damage potential and add 2nd weapon slot if you are afraid it is too strong (frankly after abyss jewels and items that 1h+2nd weapon slots are abusing are you still afraid 2h melee would be too strong? ) I am not saying 2h melee should get stat stick dps material on their 2nd slot, I am just thinking they should have defensive mods (res/life/ES...) or exotic mods ( chance blind on hit/slow on hit whatever cool stuff) Please GGG what 2h melee weapons needs is something on 2nd weapon slot to help creating diversified builds like 1h or dual are able to do. Poe Pvp experience https://youtu.be/Z6eg3aB_V1g?t=302 Last edited by Head_Less#6633 on Nov 29, 2018, 5:10:19 AM Last bumped on Dec 1, 2018, 8:36:46 AM
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I cant decide if you are serious or not.
2h means 2 handed. This means 2h weapons uses both hands so there is no other slot to use another weapon or shield. 1h means 1 handed therefore you can use a shield or a 2nd 1h weapon. Trust your mind and strengthen your abilities! Last edited by MrsDeath_#3960 on Nov 27, 2018, 7:21:49 AM
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" I think he means like bows are also 2h but you can equip a quiver which in effect gives you a 2h main hand and an off-hand... or a "stat stick thing I carry on my back because my hands are full" type thing. :) |
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I think they should increased the base attack speed of SOME 2h weapon bases in order to make rare 2Hs a viable option for flat ele damage scaling.
Or remove at least the handicaps of Voidhome so 2h has a Brightbeak too. The only somewhat acceptable 2h base for flat ele scaling right now is the Reaver Sword due to its 1.45 base Attack Speed. With 25% increased attack speed it turns into an 1.8 AS weapon which is OK as a dps multiplier for all the stacked ele flat damage a player has. But 1.3 like the highest AS 2h mace and 2h axe is not enough. There should be 1.45 base AS 2h Mace and 2h Axe too, then I would play it. Or yea why not 1.5 base AS? The added flat ele damage mods are easy to roll and give on average 50% higher values than at 1h weapons so it would make sense to play this for flat ele scaling builds even more because those builds dont profit from the "20% more melee physical damage" multiplier from dual wield and the stats stick does not profit from GAIN XY but "only" from penetration, crit multi, corpse explosion, weapon elemental damage. Last edited by The_Human_Tornado#7752 on Nov 27, 2018, 8:06:32 AM
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" lmfao nice troll |
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" correct Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302 |
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I really don't think scabbards have any significant effect on fighting with two handed weapons at all. Quivers are in constant use in combat, including the arrows therein, which are their primary feature going by available base types.
I don't mind buffing 2H weapons, but scabbards are stretching it, even if it's just for life and resistances. |
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I like your suggestion. It would be a good opportunity to include some new mods.
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Weapons need an identity. PoE is the only game that killed its own weapon diversity through sheer shitty balance.
In every other game weapons fulfill a certain roll. Crit, armour shredding, leech, dps, defense, AoE, stun, etc.. Here the only difference are some passives, minor implicit mods (+ more or less some rolls) and skill gem access. This is amplified by the AS / flat-stacking meta which put the nail in the coffin on anything slow. Even if you gave 2H more and unique mods it wouldn't solve the problem. We still have a ton of other weapons nobody uses outside of meme builds. Also in that regard give quivers some kind of attack identity instead of being shitty stat sticks (for bows). They provide the ammunition ffs. |
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Scabbards, specifically, don't really make sense since two-handed weapons aren't the only kind people would want to sheath/put away (if they ever did, which they don't without a bunch of new animations, but we can pretend).
Doesn't need to be a scabbard of course. But I kind of think it'd be a shame to put anything there. I think the fact that there's a class of weapon that blocks out that slot makes for an inherently more diverse design than if we declare every weapon type must fill all slots. When you choose not to equip a shield you are giving up "survivability superiority", that's the whole idea, so if bow characters are too tanky in comparison, perhaps that's a problem with bow characters, rather than 2H characters? "Well, POE's attacks have always been implicitly magic-powered, granted to you solely by magic gems. Not that that changes what you're saying about high horses (high horses) of course (of course). |
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