[3.6] Occultist CWDT Auto Cast Mobile Spell Turret - Red Map / Delve 275+ Viable

@NoxNothus I think you just need a little better ES gear, and you definitely need the boot enchant and then you will be fine. You don't need to be resist capped if you use wise oak, can cap later when you can afford better gear. I'd socket a purifying flame somewhere also so you can get consecrated ground everywhere.

For chaos variant, and I guess rely on temporal chains to kill things before they can attack and don't just run straight through mob groups. I never had much issue with the loop on the fire build. Usually the only thing that stopped the loop was like the sea witch mobs that used temporal chains which I learned to work around by keeping up curse immune flask, or fast attacking projectile monsters.

Offscreening or freezing everything will always be the most reliable, though.

You can do this build on non-occultist characters (e.g. elementalist, inquisitor, or ascendant) if your gear is good enough, too(necro variant needs different gear / tree). Just won't have the OP vile bastion buff. Someone rich could also significantly scale this build, by getting CDR boots / belt / faster loop (4x/sec to 5x/sec is 25% more damage) / bigger ES pool.



https://www.youtube.com/@esvbanARPGs
Doing fire based build but I'm having issues of enemy regularly disrupting my loop. Sometimes even if I let them damage me it casts 1-2 skeleton then the loop stops. I have 12% Cd redu on belt so CWDT is 0.23sec while skeletons are 0.24sec.
Is it common that beefy rares and bosses break your loop with every attack, making them a lifetime to kill?
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zsirfoka wrote:
Doing fire based build but I'm having issues of enemy regularly disrupting my loop. Sometimes even if I let them damage me it casts 1-2 skeleton then the loop stops. I have 12% Cd redu on belt so CWDT is 0.23sec while skeletons are 0.24sec.
Is it common that beefy rares and bosses break your loop with every attack, making them a lifetime to kill?


you definitely shouldn't have any trouble killing rares. Even though the build is really tanky, you shouldn't be sitting in AOE spells of bosses.

Taking damage on yourself will not stop loop, since it will just summon another pair of skeletons if the CWDT is off CD. What stops the loop is if your CWDT is on CD, or if you have immortal call active while your last summoned skeletons die/expire (it's ok to have 2 sets of skeleton at the same time). Make sure enemies aren't casting temporal chains on you since this extends immortal call. Your belt also has 200+ armor which be might barely enough to affect the loop.
https://www.youtube.com/@esvbanARPGs
Last edited by Horvath on Apr 20, 2019, 9:20:20 PM
Well not having problems killing rares, they are just sometimes stopping the loop. I also find impossible to kill alva's bosses in time in incursions on red maps and an insane long fight of guardians nonstop stopping my loop. Overall fun build but against bosses it's frustrating.

I will experience with a low price belt with cd reduction whether the 200 armor on my belt is causing the loop breakings. If not, I'm clueless.
Last edited by zsirfoka on Apr 18, 2019, 4:32:33 AM
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zsirfoka wrote:
Well not having problems killing rares, they are just sometimes stopping the loop. I also find impossible to kill alva's bosses in time in incursions on red maps and an insane long fight of guardians nonstop stopping my loop. Overall fun build but against bosses it's frustrating.

I will experience with a low price belt with cd reduction whether the 200 armor on my belt is causing the loop breakings. If not, I'm clueless.


Your armor is not a problem here. I was experiencing the same issue while having around 200 armor on my gloves and only 9% cdr on belt. Than I have changed the belt for 12% one and it is exactly the same. What made a HUGE improvement is the knowledge of the playstyle of this particular build. It is tanky as hell and it can facetank most of the content damage slams, but every hit, which has AOE, can cause your loop to break. I have changed fire build to lightning build, so mostly I am killing offscreen with Arc and ball lightning and during boss fights I am running around in a mid range just to attach storm brand and it melts.

Tldr - learn to always run circles around toughess mobs/bosses. And learn mechanics :)

Build is awesome, just killed elder while drinking coffee and watching Supernatural xd.
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NoxNothus wrote:

It is tanky as hell and it can facetank most of the content damage slams, but every hit, which has AOE, can cause your loop to break.

Tldr - learn to always run circles around toughess mobs/bosses. And learn mechanics :)


You changed to lightning as well because you just can't dodge everything especially when you are speedrunning maps.
Wasn't saying it can't kill bosses, it's just slow and incursion bosses are impossible to be killed in 10 sec expecially if your loop is stopped and golem is on cooldown.

Other downside is that my teammate got sick of my epilepsy build, but I enjoy it

The diversity of trying every spammable spells makes it even nicer, although with fire version purifying flame's consecrated ground spam gives you a free flask space if you need it and gives a gr8 regen (although you can use it in every build just for the buff)
I figured I post my annoying find here since im playing your Chaos Version in Flashback right now.

The Pantheon of Arakaali gives only Energy RECHARGE NOT RECOVERY.

At least thats what i found out in my testings. Only Recharge spikes up while in my Cast Loop. Hideout or in map.

Furthermore, my Regen on POB and ingame doesnt add up in the slightest.
Ingame I have roughly the ES regen I have without Boot Entchant in POB.
Anyone else having this?

https://pastebin.com/dLea2GLU
In Case anyone wants to see/check
Last edited by Teigo on May 23, 2019, 6:24:19 AM
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Teigo wrote:
I figured I post my annoying find here since im playing your Chaos Version in Flashback right now.

The Pantheon of Arakaali gives only Energy RECHARGE NOT RECOVERY.

At least thats what i found out in my testings. Only Recharge spikes up while in my Cast Loop. Hideout or in map.

Furthermore, my Regen on POB and ingame doesnt add up in the slightest.
Ingame I have roughly the ES regen I have without Boot Entchant in POB.
Anyone else having this?

https://pastebin.com/dLea2GLU
In Case anyone wants to see/check


Please read the FAQ / common PoB mistakes.

Also you misread the Pantheon description, please read it again. Direct quote of Arakaali Pantheon description:

Capture Queen of the Great Tangle in

Jungle Valley Map

50% increased Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently

Unfortunately, the occultist version of this build is no longer possible in 3.7 with the just announced changes to immortal call unless there is some other way to suddenly stop all physical damage or another controllable source of self damage over time.

You can still do this concept with Necromancer, though, just a lot more laggy and not as tanky.
https://www.youtube.com/@esvbanARPGs
Last edited by Horvath on May 29, 2019, 12:41:43 AM
The Necro Spirit Offering version sounds like it'd work well with WOrb. Life sustain is the only thing that has me worried. The build certainly does sufficient damage if I can trust PoB numbers. As WOrb there won't be full automation, but ramping up 10-12 WOrb stacks with such high cast speed shouldn't feel too bad.

A quick PoB of what a WOrb version might look like: https://pastebin.com/4mdzcHX0

Not sure what to do about the rest of the recovery

Edit: New version based off OP's original PoB with enough regen to cover itself. Can add CWDT Purifying Flame for possibility of consecrated ground regen.

https://pastebin.com/HQmn0N9E
Last edited by WorldLewbrication on May 31, 2019, 12:45:17 AM
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The Necro Spirit Offering version sounds like it'd work well with WOrb. Life sustain is the only thing that has me worried. The build certainly does sufficient damage if I can trust PoB numbers. As WOrb there won't be full automation, but ramping up 10-12 WOrb stacks with such high cast speed shouldn't feel too bad.

A quick PoB of what a WOrb version might look like: https://pastebin.com/4mdzcHX0

Not sure what to do about the rest of the recovery

Edit: New version based off OP's original PoB with enough regen to cover itself. Can add CWDT Purifying Flame for possibility of consecrated ground regen.

https://pastebin.com/HQmn0N9E


Winter Orb is getting nerfed as well.

After the 3.7 patch notes, I'll make a brief update to the thread if anything looks viable. I haven't done the necro or necro brand variant of this build so don't know how far it can get. Someone made a un-optimized proof of concept with armageddon brand necro but wasnt that great because of the fixed hit delay. Should definitely try and build something that can make use of the extra cast / attack speed, or corpses consumed recently, if ES recovery / occultist won't work anymore.
https://www.youtube.com/@esvbanARPGs
Last edited by Horvath on Jun 1, 2019, 5:59:31 PM

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