I don't consider this EXCELLENT player retention
Delve wasn't my cup of tea, but I have to agree with the group that this pattern of retention is completely normal.
To be perfectly honest, I am not even sure it is healthy for the longevity of the game that people play league after league beginning to end. It leads to burnout. Retention in my book is the number of people that come back for the first few weeks of each league. That is the best indication of whether the game is trending up or down. It can also tell you how interested people were with the concept - flawed or otherwise. |
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tbh most of the people that play this game seriously don't play it off steam anyway. Standalone client might have different numbers.
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" And even those Steam numbers show it's the best retention since at least Abyss |
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" I miss Guild Wars 1. Its a shame Guild Wars 2 wasn't as much fun. |
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" Steam is a huge sample size, regardless of how many actual players there are using the stand-alone client. Even if the exact numbers are imprecise, the curve would be the same, and that's what matters here. And let's be real here: Steam is ridiculously prolific, I would bet that the vast majority of players are playing through Steam. This is a buff™
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double post
since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good Last edited by LMTR14#6725 on Oct 15, 2018, 11:50:59 AM
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" then change the formula so that doesn't happen. no more starting from scratch all the time, so you don't need to play 20 hours a day when a temp league is released. maybe one percent of the playerbase is interested in the leaderboards at all!!! a game should really never consume more than a few hours every day (unless it's a competitive game and you want to turn pro). because that leads to fatigue. and fatigued players DON'T PLAY YOUR GAME after all, who has time to play all day? people without a job. can people without a job spend big cash on mtx? NO (and those that still do are mentally ill addicts that ggg exploits) they could've perfectly tested the principle with delve: give every player 10 (or maybe even 25 or more) free delves a day, and have sulfite only complement this number to a soft cap of approx twice that number, i.e. make grinding sulfite very painful (lol) and only worth it for the no-lifers. and put in a limited amount of some extremely good nodes randomly (maybe even with real life prizes. e.g. t-shirt node) and then have a look at player retention. people would log in DAILY for their guaranteed shot at of a jackpot node. and what is the first thing they see when they log in? the currently featured mtx. BAM seriously ggg hire me already cause I could solve all of your problems just by applying logical thinking since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good Last edited by LMTR14#6725 on Oct 15, 2018, 11:50:04 AM
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" Please share your data for non steam client retention. Until then, it's more than fair to use Steamcharts in terms of trends. And if you add in twitch viewership as well, it's pretty clear that interest drops off after a month in POE. Anyway, there is nothing wrong with the retention numbers as long as people keep coming back each league, which they do. This isn't a game to play nonstop all year, so after you have your fun you play other games. |
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" That's a terrible idea. The economy would be ruined and the replay value takes a massive nosedive. Leagues are precisely why this game is so successful and made chris a very rich man. thank god you aren't in charge of the game. |
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Oh, I figured it out. It was right in front of my face the entire time.
GGG hasn't done a bot ban wave. Inflating the numbers for this league. Needed a little tin foil in this thread. Thanks for playing. |
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