I don't consider this EXCELLENT player retention

Delve wasn't my cup of tea, but I have to agree with the group that this pattern of retention is completely normal.

To be perfectly honest, I am not even sure it is healthy for the longevity of the game that people play league after league beginning to end. It leads to burnout.

Retention in my book is the number of people that come back for the first few weeks of each league. That is the best indication of whether the game is trending up or down. It can also tell you how interested people were with the concept - flawed or otherwise.
tbh most of the people that play this game seriously don't play it off steam anyway. Standalone client might have different numbers.
"
arknath wrote:
tbh most of the people that play this game seriously don't play it off steam anyway. Standalone client might have different numbers.

And even those Steam numbers show it's the best retention since at least Abyss
"
鬼殺し wrote:
"
Xavathos wrote:
"
The_Reporter wrote:
Somebody needs to explain to OP that PoE isn't an MMO


Of course it is.

MMO simply means Massively Multiplayer Online, which PoE is. You can play with people from all over the world, connected all at the same time. MMO says nothing about the gameplay.


Traditionally MMO meant 'massive player group experience' -- not necessarily in the same instance, but certainly in the same overall world. This is why the forerunner to PoE instance-wise, Guild Wars 1, resisted the label MMO for years, settling on the amusingly clunky CORPG.

From that link, we get this interesting quote:

"
A competitive online role-playing game (CORPG) differs from the standard massively multiplayer online role-playing game (MMORPG) in that they are less focused on the massive group experience. All outside areas are instanced, meaning that a player and his group are the only ones there, so that every player gets his or her own unique version of the game's story without the headache of killstealers or people disrupting the fun.


And this, from another, more official wiki:

"
The different genre was chosen (as opposed to the "Massively Multiplayer Online (MMO) RPG") due to the perceived differences between the game and other MMOs: the focus on Player versus Player (PvP) rather than Player versus Environment (PvE) play made it almost a unique case at the time, players received their own instanced copy of explorable zones and parties were limited to 8 players each, a tiny number compared to the massive caps of other games, which often allowed for up to 64 players in a single party (and unlimited players in non-instanced zones, which were the norm).


From these we can glean that an MMO(RPG) has a number of things absent from PoE, fundamental things I'd argue, such as larger parties, even larger raid events, even LARGER realm events. Killstealing. Boss camping. And so on.

When you get too flimsy with the definition, you lose all meaning. If PoE is an MMO simply because it has 'a lot of online players playing simultaneously', so are Hearthstone, Words With Friends, Overwatch, Dark Souls, and Farmville.

PoE is not an MMO, regardless of arbitrary tags on steam or Wikipedia or the fact that MMO-focused sites cover it. It's an online ARPG where the closest you'll get to a massive player group experience is poe.trade. Everything else is the opposite of massive: small partied instances, very limited number of players even in the town instances.

You can argue with me but you'd be wrong, and I'd ignore you -- in this one instance. I respect your opinion on pretty much everything else. :)



I miss Guild Wars 1. Its a shame Guild Wars 2 wasn't as much fun.
"
Lvgamer wrote:
The OP has to learn steam is NOT i repeat NOT the only client... there is a client that LOTS LOTS of people use... the steam numbers aren't really accurate.


Steam is a huge sample size, regardless of how many actual players there are using the stand-alone client. Even if the exact numbers are imprecise, the curve would be the same, and that's what matters here.

And let's be real here: Steam is ridiculously prolific, I would bet that the vast majority of players are playing through Steam.
This is a buff™
double post
since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
Last edited by LMTR14#6725 on Oct 15, 2018, 11:50:59 AM
"
jddc78 wrote:

To be perfectly honest, I am not even sure it is healthy for the longevity of the game that people play league after league beginning to end. It leads to burnout.



then change the formula so that doesn't happen.

no more starting from scratch all the time, so you don't need to play 20 hours a day when a temp league is released. maybe one percent of the playerbase is interested in the leaderboards at all!!!

a game should really never consume more than a few hours every day
(unless it's a competitive game and you want to turn pro). because that leads to fatigue. and fatigued players DON'T PLAY YOUR GAME

after all, who has time to play all day? people without a job. can people without a job spend big cash on mtx? NO (and those that still do are mentally ill addicts that ggg exploits)

they could've perfectly tested the principle with delve: give every player 10 (or maybe even 25 or more) free delves a day, and have sulfite only complement this number to a soft cap of approx twice that number, i.e. make grinding sulfite very painful (lol) and only worth it for the no-lifers. and put in a limited amount of some extremely good nodes randomly (maybe even with real life prizes. e.g. t-shirt node) and then have a look at player retention. people would log in DAILY for their guaranteed shot at of a jackpot node. and what is the first thing they see when they log in? the currently featured mtx. BAM

seriously ggg hire me already cause I could solve all of your problems just by applying logical thinking
since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
Last edited by LMTR14#6725 on Oct 15, 2018, 11:50:04 AM
"
Lvgamer wrote:
The OP has to learn steam is NOT i repeat NOT the only client... there is a client that LOTS LOTS of people use... the steam numbers aren't really accurate.


Please share your data for non steam client retention.

Until then, it's more than fair to use Steamcharts in terms of trends. And if you add in twitch viewership as well, it's pretty clear that interest drops off after a month in POE.

Anyway, there is nothing wrong with the retention numbers as long as people keep coming back each league, which they do. This isn't a game to play nonstop all year, so after you have your fun you play other games.
"
LMTR14 wrote:
"
Johny_Snow wrote:
Incursion = insane power creep with no end game.
Delve = actual end game.

What cant you guys understand?

Further, how do you think a better retention should be achieved?


focus on permanent game mode instead of temp leagues that are only marginally different from each other. simple as that. no leagues, no league dropoff curve.


That's a terrible idea. The economy would be ruined and the replay value takes a massive nosedive.

Leagues are precisely why this game is so successful and made chris a very rich man.

thank god you aren't in charge of the game.
Oh, I figured it out. It was right in front of my face the entire time.

GGG hasn't done a bot ban wave. Inflating the numbers for this league.

Needed a little tin foil in this thread. Thanks for playing.

Report Forum Post

Report Account:

Report Type

Additional Info