Delve is garbage income - It's time to stop
" I said I didn't do any hidden nodes. Bad at reading and still wrong. |
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Also, I haven't gotten any reliquary keys. But I did get last night, so if you want to say I made 5 ex per 2 min in delve, go for it.
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" how how how how how did you make 6 ex in 2 min please tell me |
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Is delve funny?
Sure it is. I kinda enjoy or i should say that i enjoyed it when i was playing. Can you make currency in delves? Yeah, you can make some currency this way. Just like you can earn currency doing anything else. Is delving profitable? It is and it isn't. In terms of yes/no type of answer, delving is a way to make some currency, just like many other things including BA runs. The real question is how profitable is delving. The answer for this question is no, it's not very profitable place. I would even say that based on my personal experience i could make far more currency outside of delves than by delving without any limitations. However for an average player delve can look like an amazing place to make currency. Tho in this case we are talking about person playing <insert popular streamer build> with very limited knowledge about game and most important sombeody very bad at trading/pricing stuff. In this case i must agree, currency (profit) in delves is much better than in maps. |
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" For an average player, it is a good place to make currency. This can't be judged on a per-run basis, but has to be judged overall. Delving provides a constant influx of steady mid-grade currency. It also has the benefit of providing "spikes" on occasion with Vaal areas and certain chests. It can also provide a lot of regular crafting materials for average players as well as the new Delve crafting materials. And, then there's the salable items and a metric ton of "Chaos Conversion" items. But, all that can be considered "Convertible" and has an opportunity cost associated with it, namely the space and time to store and then hunt through it. Mapping in the high tiers is going to have a lot of "spikes" in it. That's the way maps are, right? It's not uncommon to run a map and, perhaps, make one's currency investment back. Maybe not. But, then, "boom" a fat, expensive, extremely rare item drops and the player rushes off to sell it for massive smounts of currency! YAY! But... why is that item so rare and, thus, so expensive, if it's so dependable to be farmed in these high maps? ... ... .. Delve is a good, steady, source of currency. Maps are spikey. In a profit vs time scheme, RNG and the market is going to play a big part in the profitability of running Maps vs Delving. Maps can be run very quickly, back to back, with the right build and if the player HAS those particularly juicy maps to run. An average player can run Delves and get a steady stream of income/currency with the occasional spike when they get to lower levels and/or hit some good Vaal areas. And, with the info out now, the really choice, consumable, comodity Delve crafting items have fairly well known locations/biomes, so an astute player can "target their time." Sure, a player can fall over a 20 ex item in a Red map. But, how often and after how much investment and time in their build that enables them to run those maps? It's not as simple as an "either or" situation. There are too many factors that go into how a player plays. For high-end map-runners, their profits may be more running Maps than Delves. OK, fine, but what's the population of high-end map-runners and if these high-profit items are dropping all over the place in all these Red maps they're running, why are they still so very expensive and uncommon? It's all player-based outcomes and must be judged over time. Power-players playing the Economy game will ALWAYS find more lucrative ways to make large amounts of in-game cash over other players. One could argue that if one wishes only to make the most currency, one should simply play the marketplace and become a Hideout Warrior and all other game activities are "garbage income." |
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What is considered a good chaos/hr average for running red maps? Genuinely curious.
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" Completely void of any understanding how the game works. Maps are SPIKEY but the place where you have 10 garbage nodes and then 1 good node is STEADY? Nothing makes MAPS spikey, maps are in absolutely every way more consistent currency / items than Delves in 100% all drops. All in all, you said nothing, showed nothing and there is no such thing as getting spiked drops in maps unless you play only Burials. You don't even have to play to game to understand that Delves aren't steady income compared to all other options. " You can say that yeah, a completely average player who can't get above tier 3 maps and sucks at the game, can have the same level of income in Delves as in maps / blood aqueduct because they play very inefficiently and don't know any better but people like these don't browse forums or invest themselves as much in the game as we do as well. Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
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Again, how much in chaos/hr outside of delve?
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" Today I made 12ex in 5 minutes from red Elder: What? If you consider getting one-in-a-lifetime card drop as a fair game, it should work too. Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
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" JFC. So much trolling. I specifically admitted that the card was a lucky drop and discussed how much I made in my one hour trial excluding the card. And I'm not even arguing that delve is more profitable than mapping. I'm genuinely asking for an average chaos per hour outside of maps so that I can collect more data from delving and compare, for my own personal benefit. OP specifically said to compare delve rewards vs map rewards. That's what I'm trying to do. I'm not adept at profiting from mapping, so I am asking for some honest feedback on how profitable it is, and I'm just getting attacked and trolled. Last edited by impotentwinnebago#4037 on Oct 8, 2018, 5:25:30 PM
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