for everyone who wants a challange

Thats a good point.

>leveling to 100 is boring and brainless
>lets introduce mechanics which force you to wait in your hideout so you can cheat the system
"
Fruz wrote:
"
ghoulavenger wrote:
@Fruz There are other ways to make content risky, a couple are already in game. The first and most common is in the form of amount of portals available, which makes mapping by its very nature risky -- dying once is okay, but not six times so that beautiful cast on death build, won't clear a map. Another is opportunity cost, usually in the form of RNG gated items, like uber atziri sets and high tiered maps, which means risking a significant investment not only to death but to drops as well. Not enough? Well I never said get rid of the death penalty but I wouldn't mind if it were reduced.

Oh please, the portal BS again ...
Dying 6 times a map ?
Are you serious, do you really think that the game should be balanced around dying 6 times per map ?

In terms of leveling? No. In terms of risk versus reward, it already is. Something that people don't really think about though since picking up items is not something people generally do anymore. My point was that 99% of the content not having some form of risk is nonsense, it's built into the system.
"
coyd wrote:
Spoiler
"
sofocle10000 wrote:

Anyone that levels to 100 has to deal with the challenge of boredom

Why do you choose to hit lvl 100 if its boring for you ? There is plenty of goals you can focus on, just exclude lvl 100 and you are fine :)

BTW I'm goin to hit lvl 99 today at SSF, Im not bored at all so your statement about everyone gets bored is false.

Ofcourse if you choose to level on white maps with zero risk as someone said before it gets boring AF, but thats your choice and your way, there are other ways, harder, more challenging and more rewarding.

And that is my way, to do hard content but be prepared for it. I play maybe 4 hours a day in average so I'm not casual neither no-lifer but still I managed to be 10th place among SSF Elementalists and 24th overall so far. Was it by playing low lvl content ? NO. Was it by playing glass cannon uber clear meta ? NOT at all.. I'm doin all maps up to T16 and grind +-300 depth in delves (the monster level doesn't scale more if you go deeper)

So my advice for you guys is pick your way, set your goals, prepare for it, stop complaining.


I simply enjoy playing my main character, and will do so even after reaching 100 (sunk a few thousand hours with him, and the experience was thrilling and not boring at all for me).

When I was talking about boringness on the path to 100, that doesn't meant that you will ever have time to get to that point, when you are always challenging yourself.

Besides, playing a nice build, quite meta IMHO - Blade Vortex Elementalist with a main hand weapon/"stat stick" - you have it a lot easier than us stuborn casuals which use a real dual wielding RT skill - but "praise" TencentGGG they nerfed Static Strike so even us get on with the memo to "git gud" and use Smite - and I find it perfectly fine and adequate that you'll have an easier time versus T16 and higher content, yet that difference in power level is what keeps PoE enjoyable for me - I loath outright obliterating game content, and always want to observe all the "smart" use of game assets that TencentGGG "graced" us with, if that means cranking the difficulty through the ceiling even better, but do keep things "balanced" and "fair".

And without pertinent "complaints", you won't get improvements or refinements so please "stop complaining" about everyone presenting different view regarding various problems as that would simply remove a lot of the driving force behind PoE's progress...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
"
sofocle10000 wrote:

Besides, playing a nice build, quite meta IMHO - Blade Vortex Elementalist with a main hand weapon/"stat stick" - you have it a lot easier than us stuborn casuals which use a real dual wielding RT skill


Sorry to break your fantasies, but ....
https://poe.ninja/challengehcssf/builds/char/Moyomoto/MoyoDelver_II?i=5
#6 SSF Delve HC
No stat stick
Smite build, pretty much melee namelocking skill ( can target an area if there are no ennemies, but you still need to be (very) close to the targets.

Or https://poe.ninja/challengessf/builds/char/lolSpinal/MyTeenageTemplar?i=1
#2 SSF Delve
RT
Dominating blow, melee namelocking skill.
No stat stick



Now can we stop about how you like to play stuff that isn't meta, which is not the topic at all ?
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Oct 5, 2018, 10:01:49 PM
"
Fruz wrote:
Spoiler
"
sofocle10000 wrote:

Besides, playing a nice build, quite meta IMHO - Blade Vortex Elementalist with a main hand weapon/"stat stick" - you have it a lot easier than us stuborn casuals which use a real dual wielding RT skill


Sorry to break your fantasies, but ....
https://poe.ninja/challengehcssf/builds/char/Moyomoto/MoyoDelver_II?i=5
#6 SSF Delve HC
No stat stick
Smite build, pretty much melee namelocking skill ( can target an area if there are no ennemies, but you still need to be (very) close to the targets.

Or https://poe.ninja/challengessf/builds/char/lolSpinal/MyTeenageTemplar?i=1
#2 SSF Delve
RT
Dominating blow, melee namelocking skill.
No stat stick



Now can we stop about how you like to play stuff that isn't meta, which is not the topic at all ?



Didn't knew you cared. /s

Smite is not a "namelock" melee skill, but a great compromise between having a "namelock" melee skill that is usable in every instance via a "namelock" component combined with an AoE auto-targeted one (and the area where monsters are targeted is around 50 - 75% of the one of current version Sunder, which also made it on that top 10 SSF Delve HC), not to mention that a Prismatic Eclipse IS A STAT STICK, albeit not a top tier multi ele conversion one, it still provides "healthy" amounts of attack speed...

And while the second SSF build is not using an outright "meta" skill or stat stick, it relies on the recent TencentGGG decision to boost both the used skill and it's damage scaling (we all should know by now that minion damage nodes scaling both your damage make for a VERY powerful build), so it might just become a "meta" soon.

What was your point again? Trying to make "ad hominem" attacks and failing to understand the real problems? Or you simply enjoy to state only your views are the right ones and everyone should share them?

I never said I was a "TOP 10" player, "meta" or no "meta", and I couldn't care less about your "touted" examples, as PoE is still a game where you can supplement by PURE SKILLPLAY various other limitations regarding items or builds (hint: there is a reason why every end game encounter is perfectly fine to be finished on 1 try even EZ CI, and it has everything to do with the skill of the gameplay of those players).

But when you bring the lack of balance into discussion and don't even pay attention to your own arguments, please stop and think about bringing something "new" on the table...

And your "ramble" didn't contradicted my point as anything "meta" has it a whole lot easier than anything "non meta".

If you really want to get back to the topic, I would actually enjoy an option to increase the death EXP penalty up to deleveling when "zerging", as long as TencentGGG actually provides incentive EXP wise to run difficult content (so bosses are actually a big "chunk" of EXP from a regular map, and most of the dangerous encounters too, like a 5 mod corrupted possessed rare should at least provide more EXP than those "puny" exiles).

But I would also enjoy a slower pace and more attrition based fights instead of the current "rampant one shot fest"...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Oct 8, 2018, 1:01:53 AM
You ever played sunder ?
The power is not just the base area, it's also the overlap of secondary areaa, making the range higher.

So are you going to call wearing a prismatic eclipse in the off-hand something OP too now maybe ?

"
sofocle10000 wrote:
(we all should know by now that minion damage nodes scaling both your damage make for a VERY powerful build)

Why don't you take that node and scale dmg from minion nodes then ?
What the hell does that have to do with freaking anything here ?
Are you going to criticize anything that isn't what you are doing ?

I was merely calling you out on the fact that you bring the same off-topic rant that you always bring everywhere, and that it isn't even coherent.

The fact, is that a namelocking SSF skill based character is in the top 10 SSF ladder, so it's doable, you can try to convince yourself that your hipster way of playing the game puts you at such a disadvantage that it can't be helped if x, y or z happen .... but other people actually succeed.



"
sofocle10000 wrote:

But I would also enjoy a slower pace and more attrition based fights instead of the current "rampant one shot fest"...

I guess you could have had experience with that said "one shot fest", but you haven't played Delve so ....
No, it does not concern you right now since you are playing standard.

I would also enjoy a slower pace, but I don't feel the need to blame the game and call it "one shot fest" when it's not the case.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Oct 7, 2018, 2:29:48 PM
"
Fruz wrote:
Spoiler
You ever played sunder ?
The power is not just the base area, it's also the overlap of secondary areaa, making the range higher.

So are you going to call wearing a prismatic eclipse in the off-hand something OP too now maybe ?

"
sofocle10000 wrote:
(we all should know by now that minion damage nodes scaling both your damage make for a VERY powerful build)

Why don't you take that node and scale dmg from minion nodes then ?
What the hell does that have to do with freaking anything here ?
Are you going to criticize anything that isn't what you are doing ?

I was merely calling you out on the fact that you bring the same off-topic rant that you always bring everywhere, and that it isn't even coherent.

The fact, is that a namelocking SSF skill based character is in the top 10 SSF ladder, so it's doable, you can try to convince yourself that your hipster way of playing the game puts you at such a disadvantage that it can't be helped if x, y or z happen .... but other people actually succeed.



"
sofocle10000 wrote:

But I would also enjoy a slower pace and more attrition based fights instead of the current "rampant one shot fest"...

I guess you could have had experience with that said "one shot fest", but you haven't played Delve so ....
No, it does not concern you right now since you are playing standard.

I would also enjoy a slower pace, but I don't feel the need to blame the game and call it "one shot fest" when it's not the case.


Of course I never played Sunder, that's why I don't have a couple Juggs and my Berserker that used it during their leveling and end game endeavours. /s

The global % IAS bonus from a Prismatic makes it "bonkers" even versus a multi ele conversion stat stick, not to mention that the fastest leap slam character that I ever saw was a Brightbeak + Prismatic swapping to legacy Soul Taker + Prismatic for damage (the "maniac" killed a rippy twinned Core by only leap slamming, almost as fast as a molten strike poison build) so allow me to say outloud that Prismatic Eclipse is still a "decent" stat stick for the right build...

I didn't criticize anything, as I merely pointed out that beside the gameplay skill required from those 2 players to make "things work" as great as they do - and we're talking about the best PoE players around, as they got into the TOP 10 - there are differences between "my hipster way of playing the game" and everyone else, and I overcome my obstacles slowly and steadily, as long as they can be overcome with those self imposed limits...

Meh, Delve is simply highlighting what always happened in PoE due the state of "balance" and although I might argue that I recently started a new account to play a more "hardcore" version of SSF (which requires me to delete the entire account upon a "legitimate" death) I haven't reached more than act 2 yet, you're right about my lack of experience regarding high level delving.

You should also know that all my friends that bothered with high level delving, do share that same opinion about the "one shot fest", yet they call it even more annoying than the "old" vaal DD or volatiles, because PoE really need "pretty colors" everywhere...

And you're wrong regarding the fact that delving isn't supposed to affect Standard players, the data harvested by TencentGGG will surely affect the "balance" adjustments for 3.5 at least, and if Delve or a similar "unlimited" dungeon gets a implemented for us "scrubs" too, we will have to face the same "current" problems that "you" almighty league players experience. And I would be thrilled to have those addressed for a change, even if I know that is not the "PoE's directing and balance team forte"...

Besides, if you don't see the problems regarding the "difficulty" implemented artificially in Delve, you shouldn't be at all "picky" about my "blunt" point of view. The "@#%& hit the fan", and I'm really curious about the next direction TencentGGG will be taking the game - and sincerely I couldn't care less if they buff Static Strike to at least old levels, because as great as Smite is, Static Strike simply felt "better" for bossing IMHO...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Oct 8, 2018, 1:18:27 AM
Alright I might have underestimated the smite's AOE, after all this one is scalable.


"
sofocle10000 wrote:

You should also know that all my friends that bothered with high level delving, do share that same opinion about the "one shot fest", yet they call it even more annoying than the "old" vaal DD or volatiles, because PoE really need "pretty colors" everywhere...

And I do share that opinion ( to some extent, I'm only at depth 257 I think, spike dmgs can already be pretty significant there ).
My point was simply that PoE is not a one-shot fest outside of delves.
You could argue that at some point, some of it use to be ( = invasion league, it was pretty fun though ), but the main content at the moment is not a one shot fest.


We don't know exactly how Delve will be added to the core game, it's too early to talk about that.


"
sofocle10000 wrote:

I didn't criticize anything, as I merely pointed out that beside the gameplay skill required from those 2 players to make "things work" as great as they do - and we're talking about the best PoE players around, az they got into the TOP 10 - there are differences between "my hipster way of playing the game" and everyone else, and I overcome my obstacles slowly and steadily, as long as they can be overcome with those self imposed limits...

oh come on ... this was a rant from you, and not the first.
It can be overcome, that's the point.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Oct 7, 2018, 10:35:55 PM
"
Fruz wrote:
Spoiler
Alright I might have underestimated the smite's AOE, after all this one is scalable.


"
sofocle10000 wrote:

You should also know that all my friends that bothered with high level delving, do share that same opinion about the "one shot fest", yet they call it even more annoying than the "old" vaal DD or volatiles, because PoE really need "pretty colors" everywhere...

And I do share that opinion ( to some extent, I'm only at depth 257 I think, spike dmgs can already be pretty significant there ).
My point was simply that PoE is not a one-shot fest outside of delves.
You could argue that at some point, some of it use to be ( = invasion league, it was pretty fun though ), but the main content at the moment is not a one shot fest.


We don't know exactly how Delve will be added to the core game, it's too early to talk about that.


"
sofocle10000 wrote:

I didn't criticize anything, as I merely pointed out that beside the gameplay skill required from those 2 players to make "things work" as great as they do - and we're talking about the best PoE players around, as they got into the TOP 10 - there are differences between "my hipster way of playing the game" and everyone else, and I overcome my obstacles slowly and steadily, as long as they can be overcome with those self imposed limits...

oh come on ... this was a rant from you, and not the first.
It can be overcome, that's the point.


Well, IMHO, "one shots" should be done the "right way" so even if regular monsters should have them, those should be reserved for long winding powerful attacks with a "fair" warning. Anything else should give players a real "headache", but also letting them to REACT (those that adapt and manage to "deal" with the damage should still survive, anyone else is welcomed to die).

Of course having "one shot" enemies is very "fun" if the players have the same opportunity as them and obliterate entire screens by simply whiffing at them, but that can be an entire difficulty mode itself. For everyone else, a more moderate tuning on both sides should be even more "fun" as it should encourage diversity.

My opinions and the way I present them might be "rants" to you, but I always present arguments that are supposed to at least explain why I feel that.

I know pretty well what can be overcome with sheer stubbornness, what actually means to learn, improve and adapt when dealing with various obstacles, and even though I might not be a top tier player, I am an above average one, at least on several aspects.

And yet, anything I ever wanted on the topic of death EXP penalty and EXP gain penalty was that TencentGGG should "git gud" and encourage by tagging at least "fairer" values to the difficult fights, while stopping the "zerging" throughout the game. And these 2 point should not be negotiable for anyone really interested in the health of PoE for the "future" (if TencentGGG doesn't want or can't to do that, they can at least make the "outlying b@ll$h!t deaths" better by adjusting the death EXP penalty in a way that will encourage everyone to at least keep playing and constantly progress)...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Oct 8, 2018, 1:22:51 AM
Last night, level 8 mineral pools: a group of magic monsters that appear underneath the ground (not the devourers, I forget their name): immediatedly lag starts stuttering the game, so I shield charge across the screen edge, already summoned skeletons ahead me, and those mobs still one shot my character across the monitor screen. Had also 9 zombies up for damage reduction with that necromancer class perk. There were no weird map mops, no -max res or ele weakness.

I have -what- 30%+ phys reduction, 78/78/78 elemental res., cast on dam taken immortal call setup, close to 6k life. Not the greatest I admit -I had my magic find gear on me for farming stuff. But still -what am I supposed to learn here?

There was not really any surprise here -I know how the game is balanced and I know those performance issues, too. Yay, that is why I would never farm a level 8 map unless my 90+ lvl character has already dinged. Or I can put my leveling gear on and play like a paranoid squirrel, because the lag spikes is the biggest issue in the first place. That way I can squirrel my way to next level, after which I am again granted a privilege to play some. Thank you.

The same char clears level 15 corrupted maps, by the way. No problem there. One shotting magic mobs is just your casual PoE balancing to keep players on check. Why? Well because that same PoE balancing created all those zerging options in the first place, that's why. It feels very artificial. Personally I can't see where does the system ever check for player skill, especially if player experiences any performance issues during gameplay. There's too much clutter on screen that serves no purpose and I bet none of it is optimized program-wise.

Anyway, this is slightly off topic. I wanted to clarify how the game feels between those random deaths and why those deaths are so unrelated to player skill.

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