for everyone who wants a challange

"
SisterBlister wrote:
...
Fuck off.

...
Please refrain from personal attacks or jabs and let's try to make this a productive discussion. Thanks!


...seriously.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
"
SisterBlister wrote:

=== CON: Arguments against the current dp ===
C1: At high levels, a single death can throw your character development back a lot. You can thus end up with a net loss in this gaming session, which is very frustrating.
C2: It prevents people from tackling hard content if they want to level their char.
C3: It can anyway be circumvented by waiting until you've dinged a level before doing dangerous content.
C4: Sometimes you die to genuine bugs or internet hiccups. Being punished for that really sucks.
C5: Losing a portal is already a penalty and other parts of the game (lab, delves) make you repeat everything upon death anyway.


C2 : It makes boss (at least some of them) being scary = this is a good thing, we need boss to have that kind of effect, even in SC, otherwise everything is more or less mindless.

C3 : It gives players that take more risk an edge, rewarding them compared to players that are waiting before doing an encounter that they consider risky

C5 : Loosing a portal is in most of the case meaningless, especially for people that are trying to get a lot of xp, where the penalty is the most meaningful.

Those are not just cons.

"
SisterBlister wrote:
"Death should mean something, else life is pointless".
Death would still mean something in HC. So there is a choice which can keep both sides of this particular argument happy.

Let's keep the game balance in HC, and since there is always HC for those who want we are free to mess up SC ?
No, I strongly disagree, HC leagues have absolutely nothing to do in this discussion, they are completely irrelevant to the topic.


"
SisterBlister wrote:
"Even spastics with no hand-eye coordination can reach lvl 100 if there is no dp. No to participation trophies!"
Who cares what other people achieve?


I guess some people that have put an actual effort (yes, an actual effort, denying this would be utterly pathetic honestly, I know some would) and actually reached level 100 would not feel exactly great that it becomes much easier at once (and yes, much easier, same thing).
That does not include you or anybody else here of course.
Have we ever seen somebody who has reached lvl 100 complain about the penalty ?

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
robmafia wrote:
"
SisterBlister wrote:
...
Fuck off.

...
Please refrain from personal attacks or jabs and let's try to make this a productive discussion. Thanks!


...seriously.

Wow, that must be the most misrepresented quote I have ever seen in any medium, ever. In my eyes, that disqualifies you as a conversation partner and utterly invalidates anything you've ever said. Congratulations!
May your maps be bountiful, exile
"
robmafia wrote:
"
SisterBlister wrote:
...
Fuck off.

...
Please refrain from personal attacks or jabs and let's try to make this a productive discussion. Thanks!


...seriously.


"Git gud" deserves no other reply than "Fuck off." That's not a personal attack on anyone (and nor was it in that which you quoted--quite obviously, at that); it's a general statement.

"Git gud" is just about the quintessential thing to say if you want to come off as an asshole, since it is a shorthand for "You suck, and all your objections come from the fact that you suck."

Even if the person you are arguing with quite clearly is bad at the game, there are far more courteous ways to point that out than "you suck." Equally discourteous retorts of "fuck off" are well deserved, in my opinion.

***

On topic:

I agree that

A. The exp penalty as it exists is severely problematic in this game,

and

B. An adequate deterrent needs to be put into place simultaneously with retiring this old and tired mechanic.

The nature of that deterrent is an interesting discussion for sure, but there have been many good ideas that have been thrown out in this and perhaps a dozen other threads and not seized upon by GGG.

It almost makes you think they might now be owned by an even more impersonal corporation with even less interest in taking risks by changing the status quo.
Wash your hands, Exile!
I just changed my mind on one point: I used to think that it's a bad effect that the dp does not apply directly after dinging a level. Now I think that is a cool effect.

I just dinged a level and the feeling of "all righty, let's do some serious shit!" is awesome. It's a really great change from the "gotta go carefully, store this evil map for later. Damn, do I dare open this abyss now that I'm over 80%?" which is great as it makes me choose what to dare for more rewards and makes me level my char with more life nodes. But sometimes letting go and just going ham is nice.
Now if I had this feeling all the time, it wouldn't be special.
May your maps be bountiful, exile
At the current moment, if you have any non-negligible chance of dying when attempting content (and by that, I mean that even 1% may already be too much), then the right choice is to skip that content. This is where it becomes "too" frightening. Plus, it is often hard to know how capable we are of completing content safely, thus pushing to go to the safer side.
I agree that the complete absence of penalty would be bad, which is why finding the right penalty to apply is important.
The issue is that there are multiple ways of playing, and the current penalty isn't able to adapt to these different ways of playing. The penalty is possibly insufficient for top-playing players, but is a kick to the nuts for casual players.
I've suggested many times to base the penalty on the amount of experience gained in a certain amount of time, so as to be able to have a meaningful penalty for top racers, without it being a massive loss for someone playing a lot less, or at a less efficient rate.
Honestly, I'm sorry but... this game to me, would be utterly pointless without a penalty. It literally would then become clicking a button for colour effects and gore.

Maybe that's why I can't play SC.

I also, in turn, find it extremely difficult to have sympathy for SC players who come out and demand a lower death penalty because content is too hard, frustrating or they don't understand it. As an avid HC player, who has to take into account DEFENSE, as well as offense, that's like someone saying they only play 50% of the game and want the game scaled back to their standard because they can't be bothered to put the effort in to understand how to play 100%.

I strongly disagree with the OP.
"
MrTremere wrote:
I've suggested many times to base the penalty on the amount of experience gained in a certain amount of time, so as to be able to have a meaningful penalty for top racers, without it being a massive loss for someone playing a lot less, or at a less efficient rate.


This is a fantastic idea. My new favorite. I regret not having seen you post it before.

Possibly one of the best I've ever heard as a solution to this issue. Scalability is super-important for games of this nature, and also super-difficult to achieve (especially for GGG, demonstrably so--and people have their own theories as to why). Solutions which can also address that issue are ideal, for predictable reasons.
Wash your hands, Exile!
Last edited by gibbousmoon#4656 on Sep 29, 2018, 12:24:26 PM
"
Nichelle_GGG wrote:
Hi Exiles!

While we encourage community discussions please keep in mind that attacking other players is a breach of our Code of Conduct.

Please keep the comments civil and focusing on the topic of the thread itself, thanks!


thanks :)
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
"
DrB00M wrote:
Honestly, I'm sorry but... this game to me, would be utterly pointless without a penalty. It literally would then become clicking a button for colour effects and gore.

Maybe that's why I can't play SC.

I also, in turn, find it extremely difficult to have sympathy for SC players who come out and demand a lower death penalty because content is too hard, frustrating or they don't understand it. As an avid HC player, who has to take into account DEFENSE, as well as offense, that's like someone saying they only play 50% of the game and want the game scaled back to their standard because they can't be bothered to put the effort in to understand how to play 100%.

I strongly disagree with the OP.


i criticize the penalty because most of the time i die because of lagg (desync)
and its just annoying because you put alot of hours into the game and then you die because of dumb reasons

and nope the content isnt hard ... lol basically what you say is
"just GIT GUD!" like the others
ive beaten the shaper guards in the beastiary league but stopped playing because it was boring same in incursion league
and dont blame it on my gear please because it has nothing to do with that ...
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019

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