Delve, disrupting gameflow.

I'm cool. I'll learn it. It's not like Bestiary where there were specific issues that kept me from playing it. This is just too much to get all at once. Too much info that I don't even have a basis for understanding yet. It will all get sorted out. Someone will figure it out and take the time to explain it. Until then, no big whoop. I'm cool. I'll even try some of it. Try to figure out what it is that I don't get. I think it's just a fear of the darkness effect that keeps me from learning it. Got to go die 20 or 30 times to figure out what's going on.
Delve is unrewarding as a model for content, end-game or not. Of course, there will always be those lucky drops and the like, but overall, the random bunch of trash that drops at each node is a waste of time and energy.

Flare mechanics are absolutely horrendous, they are clunky to throw, light up next to nothing, last barely any time at all, and are so few in number as to be all but useless. Flares are also needed to combat the monsters that snuff out your crawler light, leaving you in pitch darkness dying. Using flares to go searching around tunnels as you delve is a good idea, but impractical and completely worthless as a reward mechanism.

Dynamite is so far off my radar I am not even going to comment on it. I don't know if I will ever use it.

Azurite is so hard to get that upgrading anything takes what seems like a lifetime, further distracting from hunting loot.

Exp gains are aweful in Delves, making even the monster slaying unrewarding.

Look, it's a fantastic idea to have an infinite dungeon, but in true PoE design style, it had to be made so complicated as to render it utterly tiresome.

I want end-game content (not maps), I want reasons to run game story content more than once. I want to have an infinite dungeon, but for the love of all that's holy, please let me just have fun running the dungeon itself. Bogging down any sense of fun in some overly punitive format just makes me question where the game is going and why I play it.

I am going to keep trying to understand it better, because I am hoping that, as others have said, there is more to this than meets the eye. I hope this serves as feedback to the PoE team that Delve is frustrating and unappealing and gives no reason for participating in it.
Cheers 0/

Sibcoe
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Last edited by Sibcoe#7762 on Sep 1, 2018, 8:51:27 PM
i think what would make delve much more enjoyable, is to remove the light radius and time upgrades on flares, and remove the upgrades on dynamite too.
keep it where you can upgrade how many you can buy/hold, but the other things should be static. just raise the price of purchase a bit to compensate.

to not upgrade your flares means they're useless if you dive too deep. IMO delve should be more about the limits of your character and less about the limits of how much azurite you decided to invest specifically into flares.
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xMustard wrote:
i think what would make delve much more enjoyable, is to remove the light radius and time upgrades on flares, and remove the upgrades on dynamite too.
keep it where you can upgrade how many you can buy/hold, but the other things should be static. just raise the price of purchase a bit to compensate.

to not upgrade your flares means they're useless if you dive too deep. IMO delve should be more about the limits of your character and less about the limits of how much azurite you decided to invest specifically into flares.


Completely agree.
Cheers 0/

Sibcoe
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"
xMustard wrote:
i think what would make delve much more enjoyable, is to remove the light radius and time upgrades on flares, and remove the upgrades on dynamite too.
keep it where you can upgrade how many you can buy/hold, but the other things should be static. just raise the price of purchase a bit to compensate.

to not upgrade your flares means they're useless if you dive too deep. IMO delve should be more about the limits of your character and less about the limits of how much azurite you decided to invest specifically into flares.


Not really required.

They need to adjust the following things fast and things will be fine

-> increase azurite drops by 30% to accomodate the speed of leveling better
-> remove hidden rooms from delve untill delve tier 80+
-> remove explosion charges untill delve tier 80+(new quest for niko unlocks at reaching delve 80 enabling the rooms + explosives)

Now azurite is increased, allowing better flare/crawler upgrades and explosive charges are removed from the pool to sink azurite in untill high delve tiers.

At which points your flares should have been utilized a lot and have some tech enabling searching for hidden room betters.

Now it's just frustrating trying to do all that delve has to offer with early game upgrades.
You need to consider that delve increases in difficulty as your character levels, so flares/explosives actually get weaker as you level up. Which is probably not intuitive for a lot of people.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
ya keep in mind you'll find the walls and blow it up and theres nothing there anyway. haha
I agree ... it distracts from the already absurd leveling time for minimal rewards ... yet you feel you need to start delving while leveling because you wouldnt want to waste the sulphate and such
The only thing i really hate about delve is that i basically need to spend 5 minutes farming something to spend 5 minutes farming something.

Just make delve a seperate infinite dungeon, reduce the XP be 50% and call it a day. The crafting thingies and the other loot are going to make people play it, because its semi rewarding, but you'll still want to go to maps to level up faster.

Currently it makes me want to do neither.

I really want to like delve but it is clear that devs have only tested the content with fully upgraded cart/flare abilities, because the Azurite pricing on the upgrades is ridiculous. At my current delve level (some 10 levels under my actual level) i am at -50% dark resist and 30% cart light. Upgrading both needs about a 1500 azurite, that i need to hit 6-10 azurite veins for. That means i need to painfully farm between 15 and 20 zones down there, painful, because i basically die if my cart gets EMPd. I could solve that with flares, which give me about a pinhole worth of light because i neglected upgrading them. More azurite.

Which would be fine, but i need to farm normal zones to enter delve, which bloats up farming time to about double. And whats the point in that? Fossils? Eeeh.
Delve would be so much better if we didn’t have to play catch up with the crawler. Crawler should stop when I stop. And move forward when I move forward. Give us a chance to actually explore the mines. Right now it just feels like we’re missing so much because the crawler doesn’t stop and you die if you don’t stay with it.

I mean you could still make use of flares and dynamite by traveling off the beaten path, away from the crawler, but then the crawler should be there waiting for you once you return to the path. That’s what I think would make Delve much more enjoyable.
You're all wrong. Sorry. But I gotsta tell ya like it iz. Let me tell you something. For a good while I didn't know that the buggy speeds up in order to catch up with YOU. Ever since I learned that it takes only a fraction of the time to delve. It's so fast, just like u are in the bedroom. But unlike you in the bedroom it leaves everyone satisfied because it's so good at what it do.

peace
bc

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