Is everyone enjoying rolepalying a genocidal plunderer?

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鬼殺し wrote:
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KalAthar wrote:
Well to be fair everyone is thinking about historical similarities only skin deep (which is a reflection of their own need for stereotyping "outrage").

The Vaal were not the low tech rubes being taken advantage of by a more more powerful culture in this scenario, they literally made a magic version of skynet and destroyed themselves... the "conquistadors" here are more like mad max-esque scavengers of that more advanced tech.

"But they were brown and looked sort of like a real culture" is all window dressing, and you should be ashamed of your own shallowness.


We didnt choose that window-dressing, and the people who did tapped a bunch of cliches to do it, thereby cheapening any depth behind it.

Nice try though. Bet you were proud of yourself in cleverly reversing things.

Dont be.


You know, when people are breaking up with someone, they do an awful lot of self-manipulation to make it the fault of the other person in the relationship... make them "deserve it". That's currently you towards GGG. You aren't clever, you aren't deep, you are just seeking validation from yourself. Stop wasting your life and move on.
Imagine if Cortés had Arc Traps.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
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johnKeys wrote:
Imagine if Cortés had Arc Traps.


i might be blurring multiple histories together but i believe he had level 99 Contagion + level 99 Increased AoE + Trap Support
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Well, the way I see it, we're not killing the peaceful Vaal population, but the evil/corrupted Atziri's fanatics, so it's a little less genocidal than it first seems - but, yes, we're doing it for the loot and not for the greater good, so meh.

I commented something along the more general Vaal culture lines recently in another thread: https://www.pathofexile.com/forum/view-thread/2159520.
I don't know if any here have played the Expeditions: Conquistador game, developed by a Danish studio via kickstarter. It's pretty interesting how, as a Spanish captain you can choose how you interact with the peoples of the New World. You can assemble a team of homicidal maniacs, religious fanatics, ordinary soldiers, or you can go the diplomatic route, recruiting diplomatically inclined troopers, Native allies, or the virtuous, knightly sort. The combat is pretty old school as I remember, tile based.

The biggest complaints I remember when the game first came out was that there were female choices among your recruits.

Anyway, if anyone's curious, I'll drop a wiki link here:

https://en.wikipedia.org/wiki/Expeditions:_Conquistador
Charan, for love of Dominus, PoE was like this from the very beginning. The whole Vaal culture is based on Aztecs and whatnot.

And please, stop with the TencentGGG nonsense.

Anyways, if you think it is poorly thought out, can you tell me a better way of doing it while maintaining the mechanics?
Seriously, we're talking killing and looting stuff - does it really matter all that much?
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
Lets give them a try in 20 years PoE will be offical history of native muricans and their tragedy.


Com ppl are You really THAT sensitive? Where were You growing up? On the left side of the planet?
Funniest is when Alva yammers about you leaving the master of ceremonies alive and how we're now responsible for the countless of lives being sacrificed while we go back in time to slaughter several thousand people every time we finish a pyramid.

Not like it matters the Vall Empire and almost everybody living in it died during the communion anyway. So from the present day perspective, we're only killing the dead. And then rob their graves.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
Sometimes I think there is a subsection of the population that enjoys being offended and therefore look for things to take offence to every where.

Interesting way to live I guess but... seems to stressful for me
I dont see any any key!
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鬼殺し wrote:
As usual, my wonderful girlfriend summed it up nicely when I showed her the Incursion artwork. She has some artist friends in the industry (bioware and blizzard are the two I can think of on the spot), so she's a bit more sensitive to this stuff than some of us.

Her reaction:

"So they've made the invaders the good guys, and they've made the people being invaded the bad guys...uh, that's not good."

Even though we know the real-world historical details that inspired Incursion are a lot more grey than that, this is the essence of Incursion.

In regards to why this is so significant, here's something that we need to remember: the Karui represented the Maori, who although never really invaded still had to deal with encroaching European forces. At the same time, Oriath represented those European forces, fiercely colonial, very white, theocratic and rather fond of indigenous people as slaves. You do remember who was the bad guy in this original PoE scenario, right? Hint: the Karui didn't have nazi-style symbolism.

GGG gave the Karui depth and ambition and a desire for revenge. The Karui might have eventually been wrong in which gods they chose to worship, but at least we understood the Karui motivations. Kitava might be the bad guy but who can blame entire generations of slaves for finding him appealing if he was the enemy of their enemy's god, Innocence? Even before that revelation, we had diverse Karui npcs in Maramoa, Haku, Siosa and Lavianga; hell, we have a Karui player character, giving us a primary perspective of the Karui's place in Wraeclast and Oriath. PoE was a game made in a way ONLY New Zealanders could have made it, because only in NZ did you have this mixture of warlike natives, colonising outsiders and the varying resistance/acceptance responses by the Maori tribes. No other studio could have given us the Karui the way GGG did.

In that light, Incursion seems positively tone-deaf. TencentGGG are supremely ignorant to anything but the surface level of what Incursion might represent, and they clearly made no effort to try to learn any of it.

Were Incursion a movie, it'd be slammed with so many rightful accusations of racial stereotyping and tone-deafness it's not funny. It might have been okay in the 80s with stuff like Indiana Jones but we're way past that. But since it's safely tucked into a bubble largely populated by insular gamers not really known for grasping cultural nuances or the implications of art, it's not even a blip on the radar.

Still, either GGG fluked it first time around with their excellent depiction of fantasy-world Maori through the Karui or TencentGGG should have stuck with what they knew instead of misappropriating cultures and histories (and I believe it is that, having seen that art and discussed it briefly with the GF) about which they have an almost cartoonishly low level of understanding or apparently empathy.

You might not care about any of this, and that's fine, but TencentGGG sure as hell should have. What you should be worried about is what this level of laziness and lack of effort on their behalf might mean for future content.


Right, they took inspiration from the world around them and then made a game. Like how when I read Robert Jordan's The Wheel of Time I can recognize that he chose to model many of the nations and peoples after real life nations and peoples...but that doesn't mean he was attempting to rewrite history or downplay significant historical events.

I'm sure you'll continue to take potshots at this game you no longer play, but the people actually playing it seem to think this league is cool as fuck. Who cares what your girlfriend thinks? The game mechanics are either fun or they aren't - that's what the players are here for.

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