Changed my mind again, INSANE chaos damage hurts Incursion experience a lot.

"
SeventhArchon229 wrote:
Best part is when you spawn in incurson room right in middle of everything where is no walls and 100 mobs shooting at you at the same time and you die instantly

Gotta love them Incursions. I like how just these pesky mobs being here makes Incursions insane.
"
SeventhArchon229 wrote:
Best part is when you spawn in incurson room right in middle of everything where is no walls and 100 mobs shooting at you at the same time and you die instantly


This scenario is easy to deal with. You have 'login immunity' when you first arrive, giving you plenty of time to see where the architects are and plan you route.

Now, having 50 blue mobs packed into a tiny room with one door, resulting in all 50 immediately targetting you the second you touch the door with no way to react, *thats* the real killer.
"
Phrazz wrote:
"
SunL4D2 wrote:

And you completely misunderstood all the points to begin with. About damage out of nowhere, about constructs being broken, aboug League content gating (imagine being a new player who got told "get life and cap ele res and you are fine" lol).


Don't put words in my mouth or misinterpret what I'm saying here. I was talking generally of increased chaos damage as an answer to several of the post in here, where "chaos damage" as a topic was being discussed. More chaos damage is good for the game, as it is currently being ignored. That was the baseline.

If off-screening is the issue, I can agree. That has been a problem since the start of this game; more or less. I can even agree on the fact that spawning the player too close to A LOT of monster, is a bad and unfair deal.

But I have met a lot of these poison-spitting creatures in the Incursions so far, and they haven't off-screened me yet. They have killed me, though, several times - mostly because of my lack of chaos resistance and bad positioning - in addition to general mitigation.

But as they issue a threat, and actually kills people, I'm sure they'll nerf it.

You said what you said and what Incursion does with chaos damage is wrong. Doesn't matter how you try to make it sound you didn't put much thought into it / used logical fallacy / whatever you said was not good, you don't just throw chaos damage out of nowhere just because "before chaos damage was not a threat".

These mobs are ridiculous. A lot of things can kill players, not everything should be changed. Again that flawed logic. These mobs should be changed, because they are ridiculous.

Though I think Incursion / Temple mobs in general are somewhat overtuned compared for what they are. Specially Temple ones.
"
Prizy wrote:
GGG puts in OP mods on gear, Buffs skills, buffs supports, buffs everything...

PoE Community: "Oh my god this game is so easy now. Fucking Diablo 3 clone. I don't even engage monsters just one shot and run."


GGG puts in tough mechanic revolving a damage type that previously was ignored by most players

PoE Community: "Oh my god the chaos damage is killing all of the fun. I mean we always were allowed to have -60 chaos res and be fine in red maps and beyond. This is bullshit."


...............................


It's like the community doesn't listen to itself at all. When GGG buff the players it's "OMG powercreep"... when they buff the monsters "Oh my god this game is just not fun".


LOL I can't take the forums and reddit seriously because of crap like this hahahaha!


Tough mechanic rofl fucking mao i didnt know putting you in middle of 100 monsters with no walls is a hard mechanic now
"
SunL4D2 wrote:

You said what you said and what Incursion does with chaos damage is wrong. Doesn't matter how you try to make it sound you didn't put much thought into it / used logical fallacy / whatever you said was not good, you don't just throw chaos damage out of nowhere just because "before chaos damage was not a threat".


And I say you didn't put much though into it, blaming everything on chaos damage, ignoring the pack size, the range and whatnot. It would be exactly the same problem if they dealt pure physical damage, especially for caster and other builds without much physical mitigation.

The temples themselves isn't a huge problem at all.
Bring me some coffee and I'll bring you a smile.
Two solutions

become CI

or

wear resistance gear.

"
SunL4D2 wrote:
Yo, dawg. I heard you like yourslelf some BIG SPIKY CHAOS DAMAGE OUT OF FUCKING NOWHERE. So we added shitton of chaos damage to your Incursions and Temple. <3 Enjoy :3

I can't enjoy Incursion anymore until I get higher chaos resistance. Another bother :/


Another case of "I can't counter X in the game, so X is broken".


I M P R O V E

Y O U R

G A M E P L A Y
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SunL4D2 wrote:
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Phrazz wrote:
More chaos damage is good for the game. Reaching resistance caps is no problem at all in the current version of the game. An increased focus on chaos resistance, something you previously could ignore 100%, is a good thing. Not only does it increase your required gear focus, but it indirectly makes CI a more valid option.

I like it, even though it instagibs me once in a while if I'm not careful. And as we all know, the moment these "META clear-speeders" have to be "careful", they scream "THIS DOES NOT BELONG IN AN ARPG".

Yeah, shitload of chaos damage out of fucking nowhere that gates League-content is a good thing. Sure. It was hard before to gear up. but now you not only need life, ele res and damage, but fricking chaos res or you won't be able to enjoy Incursion at all. It sucks.



lol dude

if you get like one item with 20-30 C res and slap on an atziri you should be fine

dont overreact
laughs in spell block
I need more purple titles
"
Acaste7 wrote:

I M P R O V E

Y O U R

G A M E P L A Y

Nothing to improve. Only one enemy in the game force you to have chaos resistance - is Vaal Construct. We already forced to rise four stats as much as we can: life (or ES), fire res, cold res and lightning res. Good luck to add in this 'binary value' bundle (max resistances is '1', all other values is '0') fifth stat.
E = mc^(OMG)/wtf

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