Incursion timer too short

essentially a mix between both previous posters.

"
ffogell wrote:
at lvl 60, no problem clearing them. but I struggled below 60


means the timer adds nothing to gameplay below lvl 60.
its just a struggle, the time runs out, you dont have the door open, the architect is still alive,
you realise you stressed yourself and achieved nothing.
result is an early frustration with the content;
you just dont deal with this content anymore until you have your 6L and good multiclear.
(at least thats how i did)
so timer timer adds nothing to gameplay

then again, when you are higher level, have some links in your chest,
have ascended and good clear speed, you leave the fully cleared incursion with 20 seconds left over.
so the timer adds nothing to gameplay.



then whats the point of the timer?
if lvl <60, then timer too short to deal with content; timer worthless.
if lvl >70, then timer never runs out; timer worthless.
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Last edited by MarboroMan#2479 on Jun 7, 2018, 1:00:43 AM
"
MarboroMan wrote:
essentially a mix between both previous posters.

"
ffogell wrote:
at lvl 60, no problem clearing them. but I struggled below 60


means the timer adds nothing to gameplay below lvl 60.
its just a struggle, the time runs out, you dont have the door open, the architect is still alive,
you realise you stressed yourself and achieved nothing.
result is an early frustration with the content;
you just dont deal with this content anymore until you have your 6L and good multiclear.
(at least thats how i did)
so timer timer adds nothing to gameplay

then again, when you are higher level, have some links in your chest,
have ascended and good clear speed, you leave the fully cleared incursion with 20 seconds left over.
so the timer adds nothing to gameplay.



then whats the point of the timer?
if lvl <60, then timer too short to deal with content; timer worthless.
if lvl >70, then timer never runs out; timer worthless.


you have a point :)
"
MarboroMan wrote:
essentially a mix between both previous posters.

"
ffogell wrote:
at lvl 60, no problem clearing them. but I struggled below 60


means the timer adds nothing to gameplay below lvl 60.
its just a struggle, the time runs out, you dont have the door open, the architect is still alive,
you realise you stressed yourself and achieved nothing.
result is an early frustration with the content;
you just dont deal with this content anymore until you have your 6L and good multiclear.
(at least thats how i did)
so timer timer adds nothing to gameplay

then again, when you are higher level, have some links in your chest,
have ascended and good clear speed, you leave the fully cleared incursion with 20 seconds left over.
so the timer adds nothing to gameplay.



then whats the point of the timer?
if lvl <60, then timer too short to deal with content; timer worthless.
if lvl >70, then timer never runs out; timer worthless.

Excellent point. The timer does seem pretty worthless the more I think about it.

It just locks out slow builds and casual gamers from enjoying incursion content, while providing little challenge for the elitists players with decent clear speed.
Last edited by Teolive#6022 on Jun 7, 2018, 9:38:41 AM
I'm quite late to the party, therefore, I only answer OP.

Incursions are heavily weighted in favor of high AOE and mobility builds, pretty much the same way breaches are. If you do not have strong and ideally instant AOE skill, you will have a hard time. Mobility can be improved by having 1 or 2 quicksilver flasks.

If you are a trapper, the moment you get Lightning trap you should be golden. The moment you get into incursion, you must start moving and throwing traps/attacking. I find it best to move in a direction to clear more areas with mobs before arriving to architect I want to kill (I do not pick shortest path to the architect, in attempt to get a key along the way).

Once you are capable to switch to Arc trap, you will have no problem with clearing incursions.
"
I can't take this thread seriously. Some of the people responding here talking about "too-fast" incursion timers aren't even level 30.

Like wtf are you guys talking about?

It's supposed to be hard the first few times. As you get more links and get better items, it gets better... and i mean A LOT better. I find my self smashing thru now with 30-40 seconds left after full clear.

Be fucking patient. How can you come here and complain about this shit and you guys are barely on a 4 link?

Initially you aren't supposed to be able to complete the temple to the apex. My first few temple runs were freaking awful.

Now they are pretty awesome.

I'm playing SSF as well so don't give me any crap about that as an excuse.

You're playing a AoE Mobility build. You have one of the builds that fit the league mechanic. While that's certainly an option to take on this league, the problem is that the mechanics of the league limit build diversity and playstyle. If you want to play that way, great! But many folks, including myself, feel that it's no fun because we don't want to or can't play that way. Good league mechanics present challenges (and rewards), yes, but limiting it to builds/playstyles is a terrible way to challenge players.


"
Completed 8 ChallengesMarboroMan wrote:
essentially a mix between both previous posters.

"
Completed 7 Challengesffogell wrote:
at lvl 60, no problem clearing them. but I struggled below 60


means the timer adds nothing to gameplay below lvl 60.
its just a struggle, the time runs out, you dont have the door open, the architect is still alive,
you realise you stressed yourself and achieved nothing.
result is an early frustration with the content;
you just dont deal with this content anymore until you have your 6L and good multiclear.
(at least thats how i did)
so timer timer adds nothing to gameplay

then again, when you are higher level, have some links in your chest,
have ascended and good clear speed, you leave the fully cleared incursion with 20 seconds left over.
so the timer adds nothing to gameplay.



then whats the point of the timer?
if lvl <60, then timer too short to deal with content; timer worthless.
if lvl >70, then timer never runs out; timer worthless.

I love this summary, and I completely agree. Those who can clear things with plenty of time don't feel challenged, and those who can't clear things can't participate.
From another thread. Seems more relevant here:

"
NemoJr wrote:
I'll just chime in to say that the early game incursions have been... frustrating... to put it mildly. Could have been balanced better for the character power at those levels.

I'm playing an Ele. Dam. bow build, and it gets easier with every gear / socket upgrade. I expect to be able to reliably clear it at higher levels. But every time the game screws me out of half the temple just because I couldn't find a stone + get to my desired door in time, and teleports me back with a few blue items to show for my effort only to hear Alva say, in her sarcastic voice "Good job, exile." I die a little inside.

+1 for better timer balance in early game. I'll see how it fares later on.
____________________________________________________________________________________

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more time in early levels! its awfull! newcommers will delete the game after trying this. is so frustrating after 3 trials of incursions to not be able to get to the apex, really it pisses me off, like a lot of players are struggling into this. do something, make it hard after lvl 60 or whatever
Last edited by merovingian223#4674 on Jun 7, 2018, 8:43:27 PM
/Agree.

I was looking forward to Incursion however it has turned out to be the least amount of fun I have ever had playing PoE by far. The entire incursion theme is a zerg DPS race and unfortunately my char does crap damage, although I cleared all game content without too much hassle except Kitava; which was brutal. I did hardly any damage in Incursions compared to normal, never had a single key drop either!

I basically ignore all the Incursion content, had loads of disconnects and lag which I didn’t get in Flashback or Bestiary which didn’t help.

Admittedly I wanted a challenge this time so I tried to created a unique build using less played class & abilities. I opted for what turns out to be the worst Class, Spec and Talents in the game - ever. The content should be available to all specs/players in my view, there are twice as many Hierophants in SSF than 9 classes combined. I know GGG buffed a bunch of DPS abilities obviously trying to push players to use them and not the other abilities which struggle at best with Incursion content.

I should have gone Hierophant Arc like 40%+ of other SSF players were when I checked; suspect I wouldn’t have made this post if I had.

Anyway sour grapes I guess, I chose the wrong league to try my own/unique build - I'll have to re-roll.
Never liked timed content, but usually I give it a try. Actually, I was worried that something bad happens the league when they announced the timer.
The timer itself seems to be alright, if you use a meta build. I guess that they ballance the time around it.
What breaks the game for me is that both the initial time and the time gained through killing mobs is decreased if you do more than one temple a day. I don't play much, but I find myself in the situation that I get penalties because I clear too many temple per day? Heck, this is the league content and I have to hold myself back playing it to not being penalised? Where is the purpose of having league content, if you have less of it, if you are playing it more often?!
This reduces my already low motivation to play timed content to zero.
Maybe this is introduced to limit access to insane loot, but I guess there are better ways.
Let's explore new playstyles - Play it your own way, not just like the others.
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