Incursion timer too short
It's a league. If you want to play your family guild builds stay in standard. This league favours speed builds, it's obviously a design decision. if you don't like it, that's understandable but it won't change the decision (at least i hope that). GGG has proven that they don't listen to the ones that shout the loudest, but those with the best arguments. And "i can't clear an incursion at level 16 with my homemade random build in ssf " is not an argument.
i had difficulties too at first, but with a bit of practice and tactics the incursions are easy. i've successfully started to complete them with no movement skill and no movement speed bonus from gear around löb 45, so hang in there. Edit: it's meant as "if i can do it, you can do it", because i'm still a noob :D Last edited by harter_morgoth#4282 on Jun 5, 2018, 1:36:19 AM
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Everyone arguing that those with issues this league are kind of missing the point, this is a feedback thread, and the feedback is if you are a casual player the first few hours of this league feel really bad.
Granted it does get better if you stick with it, but if you're buying a car and the test drive is crap and the salesman says 'oh, it just takes some time to warm up, then it drives great!' you aren't buying the car. |
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A lot of players that defend the current timer have badges that date back years. The guys above me seem to be playing for over 5 years now, just as long as I do. You and I are not noobs, nor can we speak for them. If those newer players consider the timer too short, then that's their perception. If you consider the timer to be totally fine, then that's your perception. Neither side can claim to tell the absolute truth, cause difficulty is entirely subjective.
The hardest game in the world may appear easy to a player who mastered it on every level. So streamers breezing through content and Raiz reaching Level 96 within 4 days means nothing for that other spectrum of the playerbase. For me personally, the timer is really pushing it at the moment. I'm currently SRS on a 3-link and I oftentimes only manage to kill the architect, with just not enough time left to find a key and unlock the passage I wanted (cause those things had to be temporary of course). I feel there are too many things going on in that very limited timeframe and most importantly the mechanic doesn't scale well with level at all. Normally, your build will get exponentially better the higher your level is. This is a combination of power (through items/links), increased area of effect and speed. So Lvl80+ chars with their nuke-the-screen skills will alyways have an easy time, you could fill every square inch of those rooms with monsters and it wouldn't matter. But at the beginning of the game you will struggle unless you know the ins and outs like the back of your hand. Problem is, at that stage the content should provide the same level of enjoyment for the majority of the playerbase. This constantly upped level of difficulty also detaches the leagues more and more from the base game, where a league rare may be considerably harder than an (old) act boss. But that's another topic. My solution would be to change the temporary keys in a way that you can keep one(!) in your inventory at all times (similar to a quest item, so no stashing/trading). That way you can decide whether you want to go straight for the unlock or rather upgrade/change the room. The current timer should be sufficent for either one of those actions. This should ease newer players into the league mechanic while hardly changing the experience for veterans. Cause let's be real, we play the league to farm for items, not get excited over a temporary key drop. And the "this league is geared towards speed" argument holds no water, any league that revolves around killing stuff favors the players with higher clear speed. Doesn't mean the rest should have a subpar experience. At it's core, the league is very fun and engaging, a huge step up from Beastiary. With minor adjustments this verdict would probably be shared by the majority of players, giving us a true spiritual successor to Breach. Last edited by MoarStuff#7597 on Jun 5, 2018, 8:58:01 AM
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Last edited by NeoG#6817 on Jun 5, 2018, 5:26:14 AM
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" Which kind of underlines the point I was trying to make. For high-level chars the timer is pretty much a non-issue because of killspeed. For low chars which aren't optimised for this (remember, it's only one part of the game, it should not dictate the char you're playing) it's the exact oposite. |
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I would really love standing stones that add a small(!) amount of time, like in some of Zana's missions. That way, players who feel that increasing the time monster kills give would make it too easy, can simply not touch them and play the way it is now (which many players seem to be happy with), and other, more casual players (like myself) can use the standing stones. Win-Win.
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I feel Incursion forces you to play only very fast clearing build or suffer the consequences. I really wanted to try out the reworked Incinerate, but my Incin/RF Chief can barely ever even get to a temple room boss before the timer is done.
temple rooms are one of the following (in solo play) 1. overrun (and often killed) as soon as I'm loaded into the room (running a very good card and SSD, btw) 2. manage to survive entrance, move toward boss, timer runs out. 3. make it to the boss, timer runs out before I can kill him. I've yet to be able to get a door key to a door in solo play. That's it. That's the content for this league. It's MUCH safer and better for leveling if simply ignore the content, do maps and buy the great gear that's dropping out of the temples, but doing that feels so empty, like watching the game from the bench while the star players have all the fun. Oh unless I want to run one of the few currently insanely OP builds; trap, mine, etc. these will be nerfed after the end of the league, as always. Yet another good idea gone bad. The last two leagues have added some terrific new gear, but at a cost of awful mechanics. GGG, when it's a better choice to ignore your content than to engage with it, you've failed. |
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Not that my opinion carries weight but I find the hectic nature of incursion to be a turn off. It's stressful and often disappointing because of that timer. Ever spawned into an incursion and there were very few enemies to kill? Got stuck on terrain? Ever had a Stone drop 3-4 seconds away from you with nothing to kill in that direction which happens to be in the opposite direction of the door you wish you could open? Not enjoying it.
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" this it is essentially the leveling part, at lvl 60, I have no problem clearing them but I struggled below 60 my next character will be twinked and will have no problem or no interest doing them at low level this need to be improved a bit cause it is really boring for leveling in a new league for the first time Last edited by ffogell#6809 on Jun 5, 2018, 7:27:54 PM
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The timer is a big big issue if you go for anything else then a full meta zoom zoom setup...
But what gets me most confused... what is the point of the timer? What possible possitive benefit does it have on the experience of playing this content?? If I want to take 5 minutes to do a incursion, shouldn't that be up to me? The rest of the game works that way... As it is now it forces me into the speed meta and I HATE THAT! The rest of the league feels great though!! Last edited by Dharall#1798 on Jun 6, 2018, 5:23:35 AM
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