i dont understand new power siphon

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Mythabril wrote:
The cull. You all forget the cull.


The cull isn't new though. It's there on current power siphon.
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Shagsbeard wrote:
"
Mythabril wrote:
The cull. You all forget the cull.


Never got the interest in cull. If I can get a mob down to 10%, it's going to die anyway. If that 10% was significant, it's taken too long to get a mob there already. The Slayer's 20% cull starts to make some sense. 10% just isn't high enough of a threshold to be of any interest to me.

It means everything still standing is worth an attack instead of the single digit life monsters still harassing you, needing you to waste an attack on them to kill them off. It's convenience during clearing and a 10% increase in clearing bosses/high life enemies.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
No... it's not a 10% increase. It's occasionally a 10% increase, and only when you don't really need it to be. At best I would rate it as a 5% increase on the average, which isn't worth the line of text on a skill gem.
Last edited by Shagsbeard#3964 on May 28, 2018, 10:09:40 AM
Even though i'm happy that PS is a viable skill again it also saddens me that PoE ist killing one of its initial core feature. The customizability of the skills via supports. As it is now everything is all about stacking more multipliers. And if you can't stack 5 of them on one skill, the skill is shit :/

I would really prefer it it was the other way around. Remove more multiplier supports and replace them with mechanic changing/extending supports. Add that every supports simply adds 30%(or 25-35% scaling or something) more damage and utility supports would finally see some use again.
The Bestiary league proved once and for all, that GGG only listens to crying instead of well thought out criticism.
It's not.

Skill mechanics, specicially aoe propagation is way more important than raw damage and even base projectiles.
IGN: Arlianth
Check out my LA build: 1782214
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Nephalim wrote:
It's not.

Skill mechanics, specicially aoe propagation is way more important than raw damage and even base projectiles.


Then tell me, which supports that aren't effectively more multipliers are used regulary on main skills ? Currently the qualifying feature of nearly all meta skills is that they are either ridicolously overtuned dmgwise, have all/most of the utility support gems already build in or get more dmg by using the utility supports.

Which skill is meta, uses utility supports and does not fulfill one of the criteria mentioned ?
I can't think of one, for a good reason. Because as you mentioned aoe propagation is one of the most important features in clearing. As a consequence skills that can either purely stack more multiplier because of their inherent aoe or gain more dmg by adding coverage supports (e.g. LA or TS) will obviously be superiour.

Thats why PS is now a good skill. Before it was useable, but it just lost hard to Barrage(insane ST dmg and scaling possibilites) and KB(extremely good clear, made better by overlapping explosions).
The Bestiary league proved once and for all, that GGG only listens to crying instead of well thought out criticism.
"
Shagsbeard wrote:
No... it's not a 10% increase. It's occasionally a 10% increase, and only when you don't really need it to be. At best I would rate it as a 5% increase on the average, which isn't worth the line of text on a skill gem.

Cull is mostly useful for bosses. By the time you get a boss to 10% they usually are in their most dangerous enraged state and skipping that portion of a fight can be the difference between killing them and re-rolling your HC character.

Still it is generally not worthy of a link in your DPS skill.
They did it to hype us up for the league. Then nerf it after.

They do this shit all the time lol
"Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym
Last edited by monkuar#2123 on May 28, 2018, 2:04:32 PM
Anyone care to link this new (or these new) revamped sklls?

I've wandered around the forums and news and all that... have found not a whisper concerning PS or most of the other supposedly revamped skills.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.

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