Elemental Hit threshold jewels seem underwhelming compared to others.

How it works has been explained on reddit. See my post New 'Elemental Hit' conceptually broken? for various links.

In short: All three lines on the gem are added with x188% and then conversion applies and as last step 2 elements are 'culled'.


Edit: And I think this makes the threshold jewels 'overwhelming' and not 'underwhelming'.
No wonder it's lost, it's in the middle of the jungle!
Last edited by Zrevnur#2026 on May 28, 2018, 10:50:12 AM
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Zrevnur wrote:
How it works has been explained on reddit. See my post New 'Elemental Hit' conceptually broken? for various links.

In short: All three lines on the gem are added with x188% and then conversion applies and as last step 2 elements are 'culled'.


Edit: And I think this makes the threshold jewels 'overwhelming' and not 'underwhelming'.



Yeah, I read that, and tbh I'm pretty disappointed in the developer's shortsightedness now.

Because the way Mark explained it, Avatar of Fire + remove lightning and cold thresholds is the only way to go with it, cuz you can convert pretty much all the lightning and cold base damage over to fire and get roughly 3x the added damage out of the skill than an ele-swapping user could get. It's just stupid.
Last edited by Shppy#6163 on May 28, 2018, 12:40:49 PM
Yeah that is pretty bonkers and not sure who thought this is a good idea.

I mean this skill basically is a fireball already. Fireball has a base dps of about 1090 on lvl20. Just the fire part of Elehit has about 990 base dps, assuming a weapon with 1,5 aps, which is not hard to get and that only considers the enemy as ignited (which gives 10% more damage) if the enemy is also chilled and shocked the base firedamage of Elehit is actually higher than the base of Fireball. If you now add the two other elements with 50% with Avatar of Fire which doesnt even need any investment (well 1 point for Avatar of Fire) you already have a double Fireball basically (if you somehow chill and shock the enemy). And now to top that up just convert the Cold to Fire and use Doomfletch Prism. It isn't as impressive but its easy to get before you have a +3 Bow, the good thing though is that you are very flexible, to get a +2 Item for Ele Hit you basically need Bow, Melee, Fire, Cold or Lightning, because all of those count for Ele Hit.

The skill doesnt really seem too interesting and the alternating version is rather dull, since you basically give up 66% of your damage.

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Zrevnur wrote:
How it works has been explained on reddit. See my post New 'Elemental Hit' conceptually broken? for various links.

In short: All three lines on the gem are added with x188% and then conversion applies and as last step 2 elements are 'culled'.


Edit: And I think this makes the threshold jewels 'overwhelming' and not 'underwhelming'.

That... Well, it demonstrates, for one, that Mark actually isn't that creative in terms of programming: it -IS- fully possible to give an accurate tooltip for a situation like Doomfletch or current Elemental hit; all you need do is add the extra steps to generate a separate DPS value for each instance (fire vs. cold vs. lightning) and them give the arithmetic mean of the three. That does mean it requires some separate coding, but it's not that severe; GGG has simply been kinda lazy on this before. (I don't recall if they got around to making "chance to deal double damage" and Ruthless actually apply to the Tooltip, while PoB does apply them correctly)

The second part is... Yeah, forget about EE, this makes these jewels outright massively overpowered. The only way to build this will be through Avatar of Fire and a Cold-to-Fire gem; use two jewels to remove lightning and cold from the mix and you now have this skill always adding 795.5 to 2,056 base fire damage per hit at level 20.

For reference, at the same stage of calculations, a perfectly-rolled Oro's sacrifice does 475-600 fire damage per hit. To catch up, you'd need to use a level 20 attack gem that deals 265% of base damage. (which doesn't exist) Guess that settles what I'm building in 3.3.0! (Hope Piscator's doesn't get more expensive than Kaom's!)

This is the most poorly-thought-out mechanics choice GGG has made since they introduced double dipping.
My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
Last edited by ACGIFT#1167 on May 28, 2018, 4:39:35 PM
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Zrevnur wrote:
How it works has been explained on reddit. See my post New 'Elemental Hit' conceptually broken? for various links.

In short: All three lines on the gem are added with x188% and then conversion applies and as last step 2 elements are 'culled'.

Glad that I was right about how it worked, and that the wording used was accurate. But a bit sad that they won't fix it to be less insane.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
I think they really need to make a threshold jewel for elemental hit without blocking any of the elements. 3-elemental hit looks pretty meh compared to 2 and 1 version.
They could've just removed the three jewels until they fixed it. Development at its finest.

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