Elemental Hit threshold jewels seem underwhelming compared to others.

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Mythkiller wrote:
Spoiler
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Kiss_Me_Quick wrote:

Oh, holy moly. It adds all 3 types of damage, so you can convert the other added damage, even if they aren't chosen. That is really insane. Very nice thinking. Definitely the strongest single-target skill in existence until they patch that. That's not even considering how strong ignite will be with it.

Nono, you cannot convert the other elements from the skill gem itself but you can convert your gear elements into whatever you want to attack with. Even without doing conversion magic, a single element has already so much damage on it.

Think about it

350 - 650 cold damage * 30 MORE( it's very easy to inflict those ailments even with a single hit through various methods) + 20% increased. You get something like 1000 cold damage for you to use which is absolutely insane.

I do honestly believe that it'll be completely broken and the reason why it probably wasn't implemented earlier is because the elemental damage will make rare ele weapons almost worthless. Nobody will spend 10 EX to get T1 elemental rolls for such a miniscule increase.


You're probably right. But the way its worded right now is different from the old EH. The way its worded right now implies that all three flat bonuses are added but then EH 'only deals damage of the chosen type'. Which means if it chooses fire and i convert the cold and lightning flat to fire, it should deal the converted damage.

My guess is this is likely not intended and will either get patched or a wording change.

~Myth


I might be wrong as well but if I am wrong then it's really going to be way too OP. It'll be legit the most broken skill in the game by far ever in the game. I mean literally 5 mil Shaper DPS from 10C gear + skill tree at level 80.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
Last edited by Kiss_Me_Quick#4554 on May 26, 2018, 5:45:01 AM
I have huge doubts about your numbers. Especially as cold, since it's the element with the lowest damage.

I did run some builds (mines, mono element, multi element, melee, ranged, etc), and i'm struggling to get 1 million dps. 5 million with a 10 chaos gear lvl 80? Pob please?
Last edited by Keyen#4575 on May 26, 2018, 6:57:15 AM
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Keyen wrote:
I have huge doubts about your numbers. Especially as cold, since it's the element with the lowest damage.

I did run some builds (mines, mono element, multi element, melee, ranged, etc), and i'm struggling to get 1 million dps. 5 million with a 10 chaos gear lvl 80? Pob please?


Only cold element alone is worth 15 DOUBLE MAX ROLLED cold damage Abyss Jewels. If you convert Lightning damage on top of it, it's 35+ Abyss jewels. Do you think that 35 Abyss jewels can't reach 5 mil DPS easily?

I'm not saying that it WILL be 5 million, what I'm saying is that if you'd be able to convert lightning from the skill gem as well, it will be the most broken shit ever in the game hence I doubt it'll be the case.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
Last edited by Kiss_Me_Quick#4554 on May 26, 2018, 7:07:43 AM
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Kiss_Me_Quick wrote:
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Keyen wrote:
I have huge doubts about your numbers. Especially as cold, since it's the element with the lowest damage.

I did run some builds (mines, mono element, multi element, melee, ranged, etc), and i'm struggling to get 1 million dps. 5 million with a 10 chaos gear lvl 80? Pob please?


Only cold element alone is worth 15 DOUBLE MAX ROLLED cold damage Abyss Jewels. If you convert Lightning damage on top of it, it's 35+ Abyss jewels. Do you think that 35 Abyss jewels can't reach 5 mil DPS easily?


It's 15 poorly rolled abyss jewels on a skill with a poor damage multiplier (100%, up to 130%)***, and poor supports gems availables as well (WED, maybe damage on full life if CI, maybe concentrated effect if it works in monotarget, and then, you instantly go into the 29-39% more damage range support), and considerably restrict you on what you can use on top of that (no anger + wrath, for instance). It's not like you can use barrage on top of that.

Finally, you are assuming you can convert lightning damage to cold (despite the fact you said it won't earlier in the thread).

As I said, PoB please. You said 5 million, you must have some basis for that.


*** 3 perfectly rolled cold abyssal jewels with blade flurry have more flat damage than element hit, for instance.
Last edited by Keyen#4575 on May 26, 2018, 7:49:18 AM
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Kiss_Me_Quick wrote:
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dudiobugtron wrote:
"
Kiss_Me_Quick wrote:
Nawh, Elemental Hit jewels are really good. If you think they're weak / underwhelming, you've probably never made a successful build or don't know how to use PoB properly. My PoB shows super good numbers for single element DPS, cannot be beaten by anything anywhere. You have to keep in mind that although you cannot hit with X element, you can still convert it's damage to the one which you're using.

Oh, holy moly. It adds all 3 types of damage, so you can convert the other added damage, even if they aren't chosen. That is really insane. Very nice thinking. Definitely the strongest single-target skill in existence until they patch that. That's not even considering how strong ignite will be with it.
Nono, you cannot convert the other elements from the skill gem itself

Reading the gem as it stands, I'm pretty sure if they released it like that you will be able to convert the damage from the skill gem. As I see it there are three options:

1) They were a bit sloppy with the wording, and it won't actually work like that.
2) They didn't realise this interaction could happen.
3) They realised it could happen, and planned to release it anyway.

My money's on number 3, but I'm sure they'll fix it anyway before release. We'll know soon enough if they don't, when the Cobalt Combat focus tanks in price and the other two are 1ex+. Don't be too quick to sell your frostfernos, in any case.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last edited by dudiobugtron#4663 on May 26, 2018, 7:46:39 AM
They explicitly said that the gem will still work like it used to, the only difference is that the new EH is unable to deal damage of the not chosen elements (although it says "damage types" so it also does not deal chaos or physical damage). I mean it would be pretty bonkers with Avatar of Fire if you could just limit it to Fire, Run Cold to Fire and Avatar of Fire and get 50% of the Lightning Damage and all of the Cold Damage. Also the first part of description wouldn't be necessary. If it only deals damage of the chosen element, why would you have to specify that it doesnt deal damage of the other types. So its pretty clear that the first line targets the skill, so it only deals the one of the above mentioned amounts of damage and the second is the entire skill, which clarifies that it also negates other sources of the non-chosen damage type.

This means the propably best choice is to go for two Elements, like Lightning and Cold and alternate them, its easy to scale them with Weapon Elemental Damage. Melee on top of that is super easy to scale due to having Multistrike and Ruthless, for Wands and Bows its a bit harder. Weapon Elemental Damage is obvious and I think GMP and Concentrated Effect will be used, but beyond that there isn't much left.

There are also some interesting Unique Synergies with the skill. Piscator's Vigil is the obvious one, but then there is the new sword giving you 150% Increased Damage on enemies with all status effects (although I think it requires Frozen, not Chilled, so that is propably not reliable when it matters), although the physical damage on it, while getting converted is mostly lost, since only 33% of the time weapon and skill would choose the same element.

There are also some bows that are interesting, although a solid +3 bow is another good option, since it can also get the necessary suffix mods, and the physical damage provided by the prefix aren't necessary and the flat damage you can get is only as good as an added X gem and only useful if you go for a specific element. But then again Tempest might also be a nice option if you go for pure Lightning or Nuros Harp for pure Cold.

Another Interesting Item obviously is the Realm Ender granting a nice +4 to Elemental Hit. Of course you cannot use Cold Damage with it (since if you roll cold it is partially converted to fire and thus wasted, because you cannot deal fire) but for a pure fire version its rock solid, exspecially for leveling since it is usable at lvl40. But the same goes for Headshiver and its upgrade, which also gives a nice boost to Elemental Hit (again it doesnt work with Cold Damage^^).

And of course there are items like Tempestous Steel, which gives a nice 30% Ele Penetration and allows you to not give a shit about Accuracy, which is a nice bonus. There are some other nice options for melee, but I'm not sure how good it will be, it mostly depends on how big the AoE is if the enemy already has the effect, because exspecially cold versions could apply chill easily around them and thus clear pretty fast with a solid AoE and use Flickr to just get to the next pack. Also Bloodseeker would allow you to basically get Instantleech back without limiting your damage too much, since the claw has decent attack speed, although its propably not the best.

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Emphasy wrote:
Melee on top of that is super easy to scale due to having Multistrike and Ruthless

Each time I have to use ruthless or multistrike in a build, I want to puke since they are among the worst damage multipliers :/

Thanks god, nowaday, we don't have to use that as much as before.
Last edited by Keyen#4575 on May 26, 2018, 5:18:48 PM
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Keyen wrote:
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Emphasy wrote:
Melee on top of that is super easy to scale due to having Multistrike and Ruthless

Each time I have to use ruthless or multistrike in a build, I want to puke since they are among the worst damage multipliers :/

Thanks god, nowaday, we don't have to use that as much as before.


Not at all if you
It's so l0c0 for on hit effects.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
Last edited by Kiss_Me_Quick#4554 on May 26, 2018, 5:29:10 PM
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Keyen wrote:
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Emphasy wrote:
Melee on top of that is super easy to scale due to having Multistrike and Ruthless

Each time I have to use ruthless or multistrike in a build, I want to puke since they are among the worst damage multipliers :/

Thanks god, nowaday, we don't have to use that as much as before.




eh, they're not *that* bad. They don't compare to other things like Melee Phys or WED, or the more restricted Brutality/Maim/Bloodlust, but they're still reasonably good 5th or 6th links at around 38% and 36% more dps mods respectively. Stronger than things like added fire or faster attacks, more reliable than dmg on full life.

Honestly, compared to most supports for non-phys spell and projectile builds they're pretty good, as most supports for those types of builds are weaker if they don't have downsides or only slightly stronger with substantial downsides (spell echo being a notable exception giving 53% more dps with the minimal downside of forcing two casts in a row).
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Shppy wrote:
(spell echo being a notable exception giving 53% more dps with the minimal downside of forcing two casts in a row).
Weaker ailments is a notable downside too. Still worth using it for the DPS though.

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Emphasy wrote:
They explicitly said that the gem will still work like it used to, the only difference is that the new EH is unable to deal damage of the not chosen elements (although it says "damage types" so it also does not deal chaos or physical damage). I mean it would be pretty bonkers with Avatar of Fire if you could just limit it to Fire, Run Cold to Fire and Avatar of Fire and get 50% of the Lightning Damage and all of the Cold Damage. Also the first part of description wouldn't be necessary. If it only deals damage of the chosen element, why would you have to specify that it doesnt deal damage of the other types. So its pretty clear that the first line targets the skill, so it only deals the one of the above mentioned amounts of damage and the second is the entire skill, which clarifies that it also negates other sources of the non-chosen damage type.


Are you saying added damage from other sources can't be converted either? I'm not sure I can see from the wording why the off-element added damage from the skill is nullified by "only deals damage of the chosen element", but added damage from other sources is fair game.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last edited by dudiobugtron#4663 on May 26, 2018, 8:18:14 PM

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