[3.5 updated] Voidfletcher Deadeye (all core content cleared, budget options available, 600+ depth)

3.5 update
WE'VE BEEN MASSIVELY BUFFED! *ahem* Excuse me. Anyway, with the 3.5 buffs to Voidfletcher (specifically the Void Shot skill it triggers) this build has received some very friendly buffs. Voidshot now effectively has a doubled trigger rate and charge recovery rate, deals 1/3rd more damage with the explosions, and has 20% more effectiveness of added damage... all told it works out to about 220% more dps from Void Shot. In the past this skill would do roughly 500k dps for me, so now... well, we're breaking a million with it alone. I think I might be OP now!

Hi there, I've made a strong, fun build designed in large part around using the Uber Elder quiver, Voidfletcher.

Courtesy of Eathb, here's a video of the gameplay.

A disclaimer up front, this build is squishy, i've only got ~4.5k life and 75% ele res, though it is supported by 9k evasion, 40%/30% dodge/spelldodge, permanent blind, and constant knockback. Not to mention chill/freeze and quick death to most enemies. Prior to going up against Uber Elder just after hitting level 87, I'd died less than a dozen times, several of them to reflect on unid'd maps and most of the rest to the occasional guardian/shaper (or essence drain exile in poorjoy's, ouch). Still, I'm sure you could tweak it around a bunch to get more life if you're so inclined.

Anyway, the bulk of the build is designed around using:

(note that the normal implicit is arrows pierce an additional enemy... many vaal implicits are preferable over that; even if you can't shell out for a +1 arrow getting something like a flat cold damage implicit is still nice)

In particular, the build is designed around using Void Shot. Void Shot is a triggered skill that fires an arrow to the targeted point, which will then explode after a short delay... it's kinda a reskinned version of the exploding shot those crossbow enemies in act 5 fire at you.

An ordinary Void Shot isn't especially impressive, it deals around the same damage as a typical unsupported skill, but since it's not in a socketed piece of gear you've no way of adding support gems to it, which makes it seem underwhelming. However, it scales extremely well on extra arrows, better than any other skill (barrage and molten strike included), because it's extremely easy to get the explosions to overlap... it's like using multi-projectile lightning arrow when the enemy is up against a wall, only you don't actually need the wall. So one added arrow is effectively 100% more damage, for the explosion at least. Or in the case of this build, 4 extra arrows = 400% more damage (6 for 600% more with dying sun up)... and that kinda amplifier is on par with about 5-6 dps support gems.

Anyway, to the build:

The Basics
Well, as I said, this build is largely about using sources of additional arrows to support Void Shot, while also having solid dps on your own active skills. As such I use a Tornado Shot for single-target and a Mirage Archer Ice Shot for clearing and supporting dps. All while triggering Void Shots constantly, of course.

For the damage, I went for cold damage and crit. Death's Opus is naturally aligned with crit, having both an implicit boosting it's local crit chance as well as that nice +100% crit multiplier roll. While Death's Opus is a physical-aligned bow, it's own dps isn't particularly amazing, so it needs lots of other base damage to help it along. Rather than focusing on phys to cold conversion, I elected to mostly use flat cold damage sources, while taking advantage of ice shot's and void shot's natural conversions and the 40% conversion from Winter Spirit to put Opus's own physical damage to use too... you don't really have to go outta the way to get those conversions anyway, it's all just there for you. I also use Hatred, partially for a little extra cold damage derived from physical, but also to get an extra ~80 flat cold damage with a relatively cheap Watcher's Eye roll. Cold damage is relatively easy to scale in the ranger area of the tree, and aligning with one element makes penetrating resistances much easier. In addition to that, I love The Pandemonius all-around, which just makes cold damage even better.

As for the gameplay... well, it's pretty simple. Tshot for single-target, Ice shot to clear, and the mirage archer on ice shot helps pick off stragglers or clear other packs automatically. Firing off one ice shot against a boss will get the mirage archer procced to auto-fire for a few seconds while you switch to using tshot, effectively allowing you to attack with your single-target setup while mirage archer adds a little bit more by attacking with about ~35% of your ice shot's dps.

Void shots will keep firing off as you go, every time you use ice shot or tshot... they don't trigger by using blink arrow, so don't worry about wasting any from that. Although honestly, you really don't need to worry about wasting them anyway. It has a .5 second cd on triggering, and 1 second recharge time per charge... even with constant attacking at exactly the right intervals to trigger void shot as fast as possible, it'll still take 4 seconds to run out. And with the usual moving and kiting/dodging, you're not likely to run out in practice anyway.

Void shots will fire to explode at the location of your cursor, just like tshot, so aim them in pretty much the same fashion. With my gear, void shot actually didn't do much for clearing, since most stuff dies to ice shot before void shot even detonates, but with less dps it might be more relevant there. Regardless, against bosses it's a huge help, cuz it's easy to get all the explosions to overlap on most bosses. Between the Tshot and voidshot, and possibly mirage archer ice shot-ing, bosses will go down fairly quickly and with my setup will be chilled, blinded, sometimes frozen, and constantly knocked back til they rip.

PoB pastebin
3.4: https://pastebin.com/9UVwRY95

Bandits, ascendancy, pantheon
Help Alira, crit mult is solid and all res helps free up equipment choices

Using Deadeye, I went Far Shot -> Endless munitions -> Fast and Deadly -> Gathering Wind

+1 Arrow is the biggest factor, and you can get that from Ascendant as well, but Deadeye offers plenty of great boosts and utility.

For pantheon, I use Ryslatha and Brine King, with at least the former getting it's upgrade. Brine King protects against stunlock, Ryslatha gives extra flask recovery in emergencies and restores charges if there's nothing around to kill (helpful in lab/trials in particular).

My Gear

3.3 version - invested setup

This is the higher-investment gear I used. Overall it cost significantly more than the budget setup below, ~30-35 ex higher iirc, but it's noticeably stronger and smoother. Although the budget version still feels quite good (especially for its level of investment), this upgraded setup tears through everything in no time. It can handle legitimately all content with ease, including uber elder.

3.3 version - budget gear

This is the gear for the budget version I used in Incursion before i had much funds. All the rares are found or crafted myself without too much investment, and all the uniques each cost an ex or under to pick up at the time (usually way under, Lioneye's Fall and the Halcyon were the only ones close). All in all, it's a pretty low cost build, probably <8ex worth of gear/currency invested if i had to guess.

With this budget setup, I've managed to do pretty much everything in the game, including shaper/guardians, t15 elder/guardians and even uber elder after a few attempts. I'd recommend some upgrades before trying uber elder, but it's do-able.

Previous version - Bestiary League, fully equipped

Now my gear is fairly expensive, at least by my standards... 6ls including Farruls Fur, 2 socket Tombfist, extra arrow Voidfletcher, Dying Sun, Lioneye's Fall, Pandemonius, few good abyss jewels, other decent rares (although i crafted all rare equipment and jewels myself or found them), etc.

But you don't really need every last bit of it; outside of Uber Elder I've pretty much thrashed everything with this gear (and even uber elder/shaper died fast, I just had a tough time avoiding their attacks and usually can't survive being hit). I could easily see this going well through t15s with just a 5l Death's Opus, a 5L chest or maybe a cheap generic 6L, an uncorrupted Voidfletcher, maybe a Maligaro's Virtuosity instead of Tombfist, and so on. You'd want to make some tweaks, like probably using Increased Critical Strikes Support if you don't have a Farrul's Fur or power charges, but you could make it work well enough on the cheap.

Gem Links

Tornado Shot - Elemental Damage with Attacks - Cold Penetration - Added Cold - Hypothermia - (choice 6th)

Ice Shot - Elemental Damage with Attacks - Pierce - Added Cold - Mirage Archer - (choice 6th)

These are the main damage setups, Tshot mostly for focused damage and ice shot for clearing and mirage archer supporting dps.

For the 6th links, i use Faster Attacks for both Tshot and ice shot. There's other supports that could result in better dps, but all in all with the relatively low attack speed in the build and the plentiful dps already, i've elected to go with faster attacks to keep things smoother and allow me to attack-and-move more ably (which is important vs uber elder in particular)

As for the other setups:

Cast when Damage Taken - Immortal Call - Increased Duration - Vaal Grace

Frenzy - Blink Arrow - Faster Attacks - Culling Strike

Herald of Ice - Hatred

cwdt-ic for defense, vaal grace-inc duration for defense (especially in incursions), HoI and Hatred for base cold damage and HoI explosions, blink arrow for movement, frenzy to build up charges for tougher boss fight (i don't need to use it that often, most stuff dies pretty easy even with my budget setup)

note if you used my bestiary version, I've dropped ice golem (and the accompanying helm enchantment). Sadly, golems make entering incursions pretty dangerous, as they draw enemies and attacks to your vicinity before you've even broken the grace period. As such, I replaced it, and frankly i haven't really felt much of a difference for it (except my incursions have been much smoother). And it's given me space to add culling strike into my setup.

Previous version - Bestiary league
Tornado Shot - Elemental Damage with Attacks - Cold Penetration - Added Cold - Hypothermia - Faster Attacks

This is my main single-target setup. +Arrows allows it to hit multiple times without having to use a gem link on GMP, and Tshot's nature works well with Far Shot. Some people will want to use Barrage instead with all those added arrows... go ahead. That works well too, I just don't like Barrage as much in general. And barrage doesn't work as well with Far Shot, or the knockback from King of the Hill.

If you're not so well off for crit chance (like not using Farrul's Fur), Increased Critical Strikes Support would be a better choice than Faster Attacks. If you lack a 6L, dropping faster attacks would be the least loss, and if you already dropped that for inc crit strikes, drop hypothermia instead.

Ice Shot - Elemental Damage with Attacks - Cold Penetration - Mirage Archer - Added Cold - Pierce

This is my main clearing setup, as well as a once-in-a-while use for proccing Mirage Archer against bosses. Pierce with Iceshot clears several screens at once and mirage archer helps take out stragglers or clear mobs while you move. Against bosses, firing one ice shot off every few seconds will get you some supporting dps from the mirage archer while you yourself can fire tshots.

Again, if you lack crit, this time swap out pierce for inc crit strikes... if you swap out pierce, you can still get +3 enemies pierced using one Ice Shot threshold jewel (and still get a little increased damage vs chilled enemies, which helps your other skills too). And if you lack a 6L, drop pierce, or drop added cold if you already swapped pierce for inc crit strikes.

Cast When Damage Taken - Immortal Call - Increased Duration - Vaal Grace

Vaal Grace won't be procced by Cwdt, but it's good to have both it and Immortal Call supported by Increased Duration. Immortal Call can help you survive being hit by multiple enemies at once, while activating Vaal Grace will give you about 10 seconds of nearly capped dodge/spelldodge, which in particular is great for bosses as well as breaches and abysses or other chaotic moments.

Ice Golem - Blink Arrow - Faster Attacks

This one's just a double utility setup, faster attacks blink arrow to quickly move around and avoid danger, ice golem mostly for its passive bonus to your accuracy and crit chance (which i've got that helm enchant to boost), but faster attacks makes it mildly more useful. Might as well have it linked.

Mana reservations: Herald of Ice, Hatred, Aspect of the Cat - Less Duration

Herald of Ice gives some nice cold damage to attacks, and a little aoe cold damage on shattering enemies, always nice. Hatred gives me a little bit of extra cold damage derived from my bow's physical damage, while the Watcher's Eye I have grants me a whole lot more cold damage... all told hatred gives me about 140 extra cold damage. Finally, Aspect of the Cat is needed to get frenzy and power charges with Farrul's Fur, but that's alright cuz it's free thanks to that same chest. Besides that, it's a nice little dps and utility boost. Linking it to Less Duration is used to lower the total duration of the cycle so that there's no downtime on the frenzy and power charges... you gain charges when entering Cat's Stealth, which with Fur will happen every 12 seconds, while my charges only last 10 seconds. With less duration (even a level 1 version) Cat's Stealth will happen more frequently than once per 10 seconds, so you'll constantly have charges.

One thing of note, I did the math myself, turns out with my setup the much-desired Watcher's Eye with crit chance Hatred is barely an improvement over my flat cold damage Hatred while my diamond flask is *not* in effect, and while I've got my diamond flask active it's actually worse. So yeah, don't be too eager to shell out for that, try to work out just how well it will do for you first.

Budget Options

Just some tips for working with a slimmer budget. Can't guarantee you'll be able to do t16s and the like, but you should be able to do up through t15s even with cutting substantial cost from the build.

-5Ls do just fine for most content (my budget version in Incursion does guardians and whatnot just fine)

-inc crit strikes support can be swapped into gem links to pump up crit chance if Farrul's Fur or an elder crit chest is unavailable (think I'd recommend Hyrri's Ire as a budget chest in that case, though it lacks life). Not ideal, but it can be swapped out when you've got better crit established.

-Frenzy can be used to maintain frenzy charges (even against bosses) if Farrul's Fur isn't available. It can even be used instead of Ice Shot for clearing. I swapped mine for a test run and it felt fine, albeit not as good as Ice. And vs bosses it's not a bad idea to attack every now and then with that setup anyway as it helps maintain mirage archer, so with frenzy it'll build/maintain frenzy charges as well.

-Dying Sun isn't a must (Atziri's Promise or Wise Oak would make a suitable dps flask alternative til you can afford one)

-+1 arrow Voidfletcher isn't a must, 4 arrows is still pretty damned good

-Tombfist is by no means necessary, especially a 2 abyss socket version. A 1 socket version can still get you room for one abyss socket as well as intimidate, and there's plenty of other gloves available for crit (Oskarn would be nice in particular, I've got over 6k accuracy without any notable rolls on gear... that'd be 60% crit chance plus Assassin's Mark on hit. Either that or Maligaro's)

-Watcher's Eye is not necessary either, but it is a pretty solid amount of damage. Any one you can get with a hatred mod is useful to this build, though the conversion one is only really helpful for tshot. Barring that, abyss jewels with good flat cold rolls aren't bad either.

-Pandemonius isn't usually that expensive and easily worth the cost in my opinion, but even so if you need a budget version any old amulet with some flat cold, %cold, %elemental damage with attacks, crit chance/mult, etc would do just fine. A Karui Charge would at least give some decent dps (and movespeed) in the meantime while being dirt cheap.

-Lioneye's Fall is the main thing that's hard to swap out, besides the bow and quiver. It allows you to pick up 45% crit mult and 60% chance from the claw wheel (while also getting life and mana leech, but that's not enabled by Lioneye's), it's hard to replace that with a budget jewel... or any jewel, for that matter. If you can't afford it right away, you can still spec that part of the claw wheel to get the leech for now, and get a big upgrade later when you can get Lioneye's Fall.

Last edited by Shppy on Dec 5, 2018, 2:22:57 PM
Last bumped on Dec 11, 2018, 2:10:52 PM
Look nice, it would be cool if you can include a video or a budget version.
Completed 3 ChallengesDemiSandal wrote:
Look nice, it would be cool if you can include a video or a budget version.

well, video is probably a no, i don't have a great setup as is so running anything to take video would probably kill my performance.

As for a budget version, I listed off some options you could use with less investment throughout, but I'll add a section to the end with some budget pointers.
Really cool idea! Gonna try it, but wanna do it with spider aspect tho:)
Thanks for posting this build! Keep up the good work!
Can you include pastebin? thanks
Unless im blind and miss
Ayy you finally made a guide for this.

Can anybody check it feels a liitle bit weak :D ok Squishy is a ranger always not that Problem .. Any Suggestion? Thanks
Completed 12 ChallengesFellfrosch09 wrote:

Can anybody check it feels a liitle bit weak :D ok Squishy is a ranger always not that Problem .. Any Suggestion? Thanks

What kinda weak are we talking? With my passive tree and setup it is definitely squishy, but the dps is all there.
hi there this build is raider viable? and i ca use a queen of the forest 6L?
hi there this build is raider viable? and i ca use a queen of the forest 6L?

You'd lose an arrow (and some crit, replaceable by inc crit strikes), but it should be fine overall. Deadeye just gives a nice amount of dps boosts and that extra arrow.

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