Want to share my uber budget endgame build... UPDATED "Delve"

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Viljan wrote:
https://www.pathofexile.com/build/O17Bsk Edit: was wrong link lol

Recomended items:
Wasp nest
Uniq diamond flask


Luxury:
Impresence onyx amulet


Gems mapping: Sleepmode with 0 punish for failure.
1. Cyclone
2. melee phys damage
3. vile toxins
4. add chaos
5. unbound ailments
6. deadly ailments
Single target swap to blade flurry.



Any advice on what Bandit reward to take (I thinking kill all but I really do not have any feel for how well the other rewards might fit the build)?
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Dodge movement and attack speed seems very powerful, but skill points is to much fun 🙂
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Viljan wrote:
Dodge movement and attack speed seems very powerful, but skill points is to much fun 🙂


Thanks. If I might use up some more of your time .... regarding gem set up:

Is the six link setup listed in order of effectiveness (that is, would unbound ailments be the five link and deadly ailments be the six link)?

For the other links I'm thinking
4 link movement skill with fortify, blood magic and say faster attacks
4 link CWDT probably immortal call with increased duration
a gap jumping skill if not covered by the 4 link movement skill
a totem (attack speed or damage?) maybe with culling strike if there is an available socket
a golem (lightning for attack speed?) (is culling strike any good?)

do offensive auras like hatred or herald of ash contribute anything or is the poison DOT the only damage that really matters?

I am curious what auxilliary gem links you may have found useful with this build.

Are the any ascendancy choices that should be prioritized?
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"

For the other links I'm thinking
4 link movement skill with fortify, blood magic and say faster attacks
4 link CWDT probably immortal call with increased duration
a gap jumping skill if not covered by the 4 link movement skill
a totem (attack speed or damage?) maybe with culling strike if there is an available socket
a golem (lightning for attack speed?) (is culling strike any good?)


I am planning on running this next league, but this is what I was thinking:

4L - Blasphemy, Warloards Mark, Enlighten or Enhance, Determination (Since I will be taking Iron reflexes).

3L - CWDT, Tempest shield, Increased Duration.

3L - Shield charge, Fortify, Blood Magic

4L / 3L+1 - Ancestral protector, Culling strike, Faster attack, Enduring Cry.

Weapon swap with leap slam if needed. Not really planning on a golem, but you have an extra 4L unless you decide to go Koam's roots. I have a slightly different tree also, but I am still looking into it.
Xbox Gamertag - Corrison
Mixer - https://mixer.com/Corrison
"
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Viljan wrote:
Dodge movement and attack speed seems very powerful, but skill points is to much fun 🙂


Thanks. If I might use up some more of your time .... regarding gem set up:

Is the six link setup listed in order of effectiveness (that is, would unbound ailments be the five link and deadly ailments be the six link)?

For the other links I'm thinking
4 link movement skill with fortify, blood magic and say faster attacks
4 link CWDT probably immortal call with increased duration
a gap jumping skill if not covered by the 4 link movement skill
a totem (attack speed or damage?) maybe with culling strike if there is an available socket
a golem (lightning for attack speed?) (is culling strike any good?)

do offensive auras like hatred or herald of ash contribute anything or is the poison DOT the only damage that really matters?

I am curious what auxilliary gem links you may have found useful with this build.

Are the any ascendancy choices that should be prioritized?


1. Bladeflurry
2. melee phys damage
3. vile toxins
4. add chaos
5. unbound ailments
6. deadly ailments

This seems to be the order but this is specific for weapons with decent attack damage wich https://pathofexile.gamepedia.com/The_Wasp_Nest got.
But lets say a claw with weak damage like https://pathofexile.gamepedia.com/Quill_Rain would be added then you instant ignore melee phys and vile toxins.

Your poison damage truly comes online with deadly ailments as the last link, but i recomend to start with attack gems because they are two in one, poison damage + attack so you can mana leech.

This is probably the best item you can get before 6L, and wasp nest lvl 60 https://pathofexile.gamepedia.com/The_Embalmer
My tactic was to use them so I could link my chest armor without punish of fail linking.

Attack speed totem with cull is quite good, speed is worth much more then damage, just remember the melee splash.
Spelltotem with wither might be better, just try both.

I am using reckoning with onslaught, think its alright but nothing mindblowing rly.

Think cwdt + immortal is extremly good, everything that buys time after your fail block is good.

If you can fit cwdt + lightning golem, sure why not, speed = more dots, but golems are slow and stupid so they aint culling shit, maby try https://pathofexile.gamepedia.com/Decay_Support because what else.

Almost forgot, there is a sort of spiderweb enchant from the blood altar, recomend it like wtf !
its a sort of temporal chain aura with like 25% mana reserv.
Also got a one fight only aura, lightning resist for the elders lightning guardian.

"
Corrison wrote:
"

For the other links I'm thinking
4 link movement skill with fortify, blood magic and say faster attacks
4 link CWDT probably immortal call with increased duration
a gap jumping skill if not covered by the 4 link movement skill
a totem (attack speed or damage?) maybe with culling strike if there is an available socket
a golem (lightning for attack speed?) (is culling strike any good?)


I am planning on running this next league, but this is what I was thinking:

4L - Blasphemy, Warloards Mark, Enlighten or Enhance, Determination (Since I will be taking Iron reflexes).

3L - CWDT, Tempest shield, Increased Duration.

3L - Shield charge, Fortify, Blood Magic

4L / 3L+1 - Ancestral protector, Culling strike, Faster attack, Enduring Cry.

Weapon swap with leap slam if needed. Not really planning on a golem, but you have an extra 4L unless you decide to go Koam's roots. I have a slightly different tree also, but I am still looking into it.


Iron reflexes could work, idd wort trying it out.
Thanks everyone for the helpful info. So much to ponder.
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Viljan wrote:
https://pathofexile.gamepedia.com/Leper%27s_Alms

This one gives the most damage i belive without completely dropping defence

Duration is multiplayer, 40% more stacks is 40% more tick damage after reaching the limit.


So I'm still trundling on part-time with this build and there are some things that I am wondering about. I am using the above shield since I had one in my stash already. Also put my Spectral Throw on The Embalmer - nice to have a one/two punch setup with Blade Flurry on the chest (of course I wonder if I should switch that up or not).

Is there a preferred choice for body armour - other than say a high life rare? I'm currently trying out
(again, had it in my stash)

https://pathofexile.gamepedia.com/Cherrubim%27s_Maleficence

It has a little bit of many things except notably, resists.

And how much block chance do you find is necessary (I presume that the Violent Retaliation Ascendancy means something less than max will do quite nicely). Just today I started testing out

https://pathofexile.gamepedia.com/The_Anvil

but I really don't know if the extra block and block max is going to be worth the heavy opportunity cost.

Oh and would I be correct in figuring that it is the Chaos flavour of the Impresence onyx amulet that is the dream?
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Last edited by AnExile_onthePath on Apr 26, 2018, 4:11:34 AM
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Corrison wrote:


4L - Blasphemy, Warloards Mark, Enlighten or Enhance, Determination (Since I will be taking Iron reflexes).



Is Iron Reflexes a casual play style type decision for this build or does it really require a whole lot more than just say, going for the armour/evasion flavour of gear? I'm curious because it only takes one point to pick it up and might be worth testing out.
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https://pathofexile.gamepedia.com/The_Wasp_Nest 100 chaos damage
https://pathofexile.gamepedia.com/Leper%27s_Alms More stack limit
https://pathofexile.gamepedia.com/The_Embalmer Fantastisc 5L, so you can use all fusings you get on your chest armor until its 6linked.

This is all i recomend to get starting.

As your saying, you dont need to much block because of voilent retalation, prehaps 55% is a good number.
Think the amulet looks bad, reduced attack speed and your claw heal the same with every hit.
You dont need the uniq onyx, tho im using it because red elder gave me it. The curse adds ton of damage and having it up 100% is quality of life, especially when you use cyclone.

When it comes to rare gear:

Decent hp.
Resist if still needed.

Attack speed on gloves for more dots.
If its possible, block recovery on gloves and/or belt.

Chaos % and or flat chaos on rings.

Your chest armor looks like a good choise, but working your way up to 5,5-6k health is more important than damage i think.

I think its atleast worth trying iron reflex, because its easy to reach quite high ecasion numbers, tho i think grace might be better than determination.


Please report if you are having success
Thanks for your continued help.
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