Need Increase drop rate % of items/maps/chaos orbs etc remove XP penalty

Daily log in bonus would be the only thing you recommended that may be possible. Any of the others would just make the game get stale long before the league ends.
Xbox Gamertag - Corrison
Mixer - https://mixer.com/Corrison
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chronsmash wrote:
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Worthy_ wrote:
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metfansc wrote:


Don’t change it on the PC if trade functioned we wouldn’t need it on the Xbox


And what I'm saying is that PC would riot. You clearly didn't read what I said. The trade board works perfectly fine and you shouldn't have ANY problems starting a new char in a league to reach & comfortably farm uber lab or atziri to make money.




Right that why they are offering 50 MTX points to try and get players to log in. Yeah no issues with the xbox version, yeah the trade board works perfectly fine.


PRETTY sure they did that because of the missing characters bug lol. The tradeboard does work perfectly fine dude. I really don't see what the issue is. Automatic trading through the board will never be a thing. GGG was clear about that IIRC
I have read most of the replies here but no one has even suggested that the penalty or learning curve once you hit mapping seems to be the biggest problem to most people.

This would suggest there is something slightly out of whack if the majority of players get to the end game and then spend weeks grinding out for a few chaos to but there must have items or craft there must have stats.

So wouldnt it be better to look at the difficulty the game becomes when you reach mapping compared to that of PC players.

A lot of our moves are auto aim from what I can make out. Most of our totems are basically random placing etc etc (all but saying in what direction from us we would like them to go but it isnt precise.

There are a few other niggles/difference that IMO make the xbox playing of this game more difficult. (I wont even go into the flasks on 1 button or pc users can run macros etc etc).

So if we lowered the difficulty of the game down after mapping that still goes up the same way but just at a lower setting it would cover many of the problems.

People with basic gear will be able to do the first few level maps ie 1-5 with reasonable success allowing them to better there gear/items and loot enough to hopefully boost the economy. If people decide to make the maps rare then surely they will still be a little bit harder but not almost impossible (people should shape for there own use/ease of course). Then the maps 5-10 and 10-end game will of course be harder.

The lowering will just make those who want to advance but cant a taste of mapping with the chance to working on there gear from they loot and give them something to sell. Those who have worked on the gear will get further but pass on there unwanted items too.

But when rng plays a big part in this game and only a few people play compared to the PC then the more people getting a chance to progress further can only help the game.
I get and agree that there is a learning curve to this game, the same can be said about any game though. Act 1-9 is the game ramping up difficulty. Act 10 is the first gear check, mainly with the boss. Which if you are dying 10+ times here, you need to start reconsidering your gear. Maps 1-3 (except the bosses) are easier than anything in act 10 (assuming you have not gotten bad mods on maps).

As far as Xbox vs PC goes:
Sure we don't have nearly the amount of buttons and control available, but that is no reason to change the game coding. Macro's are another beast all together, alot of which are against the TOS. They have been around much longer and have a more dedicated playerbase, this will affect trading directly. Just give Xbox some time and we will see things come more in line with them.

IMO leave the drops and XP stuff the same.
Xbox Gamertag - Corrison
Mixer - https://mixer.com/Corrison
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Worthy_ wrote:
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chronsmash wrote:
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Worthy_ wrote:



And what I'm saying is that PC would riot. You clearly didn't read what I said. The trade board works perfectly fine and you shouldn't have ANY problems starting a new char in a league to reach & comfortably farm uber lab or atziri to make money.




Right that why they are offering 50 MTX points to try and get players to log in. Yeah no issues with the xbox version, yeah the trade board works perfectly fine.


PRETTY sure they did that because of the missing characters bug lol. The tradeboard does work perfectly fine dude. I really don't see what the issue is. Automatic trading through the board will never be a thing. GGG was clear about that IIRC


Pretty sure, based on what exactly? The give away (we haven't been told why to my knowledge) happened before the realm was taken down and the issue acknowledged by GGG. Are you insinuating they are required to go through a cert process to release patches but can do give aways via Microsoft ad hoc with zero notice?



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DJionics wrote:
I have read most of the replies here but no one has even suggested that the penalty or learning curve once you hit mapping seems to be the biggest problem to most people.

This would suggest there is something slightly out of whack if the majority of players get to the end game and then spend weeks grinding out for a few chaos to but there must have items or craft there must have stats.

So wouldnt it be better to look at the difficulty the game becomes when you reach mapping compared to that of PC players.

A lot of our moves are auto aim from what I can make out. Most of our totems are basically random placing etc etc (all but saying in what direction from us we would like them to go but it isnt precise.

There are a few other niggles/difference that IMO make the xbox playing of this game more difficult. (I wont even go into the flasks on 1 button or pc users can run macros etc etc).

So if we lowered the difficulty of the game down after mapping that still goes up the same way but just at a lower setting it would cover many of the problems.

People with basic gear will be able to do the first few level maps ie 1-5 with reasonable success allowing them to better there gear/items and loot enough to hopefully boost the economy. If people decide to make the maps rare then surely they will still be a little bit harder but not almost impossible (people should shape for there own use/ease of course). Then the maps 5-10 and 10-end game will of course be harder.

The lowering will just make those who want to advance but cant a taste of mapping with the chance to working on there gear from they loot and give them something to sell. Those who have worked on the gear will get further but pass on there unwanted items too.

But when rng plays a big part in this game and only a few people play compared to the PC then the more people getting a chance to progress further can only help the game.


You can go up to t13 with basic gear lol. maybe even further than that.
Oddly enough new players are not sticking around this game on Xbox for those same reasons. There is just too many factors mentioned driving away new players after they finish the story mode.
GGG need to take into account these factors unless they want a low pop server with just new players doing story mode and quitting once they finished it.
I had 7 friends who started playing with me on Xbox i am the only one left still playing on Xbox.
Made a query why they quit , they all pointed out the insufficient access to gears available to progress further into the game ,the game requires you to properly gear your character according to your build but when those gears are not available then what? my point people just quit> , very bad auction house ,low drop % of chaos orbs +items etc , insane grind to get just a few chaos orbs , lack of chat system. Insane amount of junk in the auction house, no filters, high death penalty, the list just goes on.... No point of purchasing micro transactions either , why would someone spend real money $$$$ when his characters cannot evolve further in the game since most things are out of reach.

They need to take these issues in consideration and improve the Xbox version of the game make it more friendly to Xbox gamer and not make the mistake to leave it has it is.


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PRETTY sure they did that because of the missing characters bug lol. The tradeboard does work perfectly fine dude. I really don't see what the issue is. Automatic trading through the board will never be a thing. GGG was clear about that IIRC


Why do people think auto trade is a bad thing? On PC it is insanely easy to get the item you want. But on xbox it is a lot harder because there is no auto buyout and there are less players. Less players = worse economy. If the economy is worse, why make it even harder to trade? Wouldn't you want to balance it to make it easier like pc?
Last edited by Desynciskillingpoe#0878 on Mar 15, 2018, 9:47:03 PM




Right that why they are offering 50 MTX points to try and get players to log in. Yeah no issues with the xbox version, yeah the trade board works perfectly fine.[/quote]

PRETTY sure they did that because of the missing characters bug lol. The tradeboard does work perfectly fine dude. I really don't see what the issue is. Automatic trading through the board will never be a thing. GGG was clear about that IIRC[/quote]

Pretty sure, based on what exactly? The give away (we haven't been told why to my knowledge) happened before the realm was taken down and the issue acknowledged by GGG. Are you insinuating they are required to go through a cert process to release patches but can do give aways via Microsoft ad hoc with zero notice?



[/quote]

Just move on, he enjoys talking out of his ass. BTW I've not logged since 2 weeks into the last league, so what he ASSumes it's for in theory I should not have qualified for it. He is just a PC player that bored cause pokemon league sucks.
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GolStuff wrote:
Made a query why they quit , they all pointed out the insufficient access to gears available to progress further into the game ,the game requires you to properly gear your character according to your build but when those gears are not available then what?


Those gear pieces you claim you need to progress, they don't just magically appear to be bid on. What im saying is that the first starforge sword, or disfavour axe to drop in a league has to have been done so by a character without one to begin with. How did they do that exactly do you think, when they didnt own such "needed" gear to do so to begin with?

You want the game dumbed down because people wont keep playing as it is now. I can assure you that older players such as myself would leave in droves if it ever came to that.
Last edited by SQUINT#1385 on Mar 16, 2018, 1:37:33 AM

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