Revamped Ascendancy Class Reveal: Ascendant

What a splendid rework. I was worried the Ascendant would be left one step behind in comparison to other classes given some of the latter's newfound power, but she instead looks revitalized and incredibly exciting to build around now. So many possibilities. This is the jack-of-all-trades class I wished for and I can't wait to play an Ascendant in 3.2.
I like how Sabo + Elementalist/Inquisitor makes a better elemental trapper/miner than an actual Saboteur.
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Bex_GGG wrote:
https://web.poecdn.com/public/news/2018-02-27/Ascendancy/ItsNicoleKidman.jpg

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HoockBr wrote:
Necromancer + gladiator full block

Bone ofering + The scourge claw

And... what for? Only to miss that 100% more spectre damage? Scion summoner won't happen.
Deadeye / Jugg Spectral Shield build? Sounds sexy. Or maybe Deadeye / Glad
Of all the nodes, it kinda pains me to see the huge nerf on Pathfinder one. 50% to gain a flask charge on critical strike - ourtight deleted. Welp ;d.

Also to the point with ranger nodes, i see the raider and the pathfinder nodes, but where is deadeye? It's supposed to be right below those two, but it seems to be misteriously absent, as if it's ashamed to show up.

Overall though, looks pretty solid.
Last edited by nskLantash#4654 on Feb 27, 2018, 8:00:05 PM
Very disappointing.
The ascendant still has the pointless +40 attribute nodes - just remove them.
The requirement for 3 ascendancy points for a meaningful buf makes the first lab run reward very meh.

For me this discourages play of this class.
I see lot of nerfs in scion. 😥
Slayer seems actually weak.
Why chose scion with slayer + raider/maybe something else, when pure slayer ascendancy is simply BY FAR better?

Not sure about other combinations, since Im just into hc melee tanky builds with kaoms chests.
Last edited by LeFizz#6290 on Feb 27, 2018, 9:13:35 PM
Raidassin Flicker Strike

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