[3.11] For Marauder - Ngamahu's Flame Cyclone / Consecrated Path / Tectonic Slam Build


Spoiler
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*** NEW *** Added Berserker and Juggernaut skill tree into skill tree section.

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Short intro: I am the creator for the build:
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Chieftain Changes Patch 3.2
Spoiler

3.2 changes to Chieftain pretty much make it perfect fit for Ngamahu Flame so I decided to make a build for it utilizing Elemental Overload.

Resolute Technique skill trees are included in the guide for league starter.

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No obligation but if you want to show your appreciation, you can



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Screenshots
Technically Deathless Shaper Run (1 Lag Death)



Gears Used
IMPORTANT: Please refer to gems section for most up-to-date gems setup. Gems shown with the gear below can be outdated as GGG update the game.




Videos

Showcasing Consecrated Path with Ngamahu's Flame:
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Required Gears
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Free Molten Burst that does impressive damage with huge AOE granting high clear speed. Requires 0 link. You just want to pop support gems into this weapon to buff Molten Burst.

Preferred stats:
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- at least 11% increased attack speed
- 410 pDPS

Recommended Gears

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Preferred amulet. Extra fire and life recovery + defensive stats all in 1 amulet.

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Flammability + Blasphemy reserve 0% mana.

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Provides very good damage boost to the build when you run Anger aura.

If you are not able to obtain the above stats, prioritize "Gain #% physical damage as extra fire damage while affected by Anger".

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Loreweave is the perfect chest for Elemental Overload skill tree.

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Provides attack speed, dexterity, critical strike chances and huge amount of life.

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Provides attack speed, movement speed, dexterity and chaos resistance.

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Insane clear speed with Crusader's explosion mod.

Preferred additional Hunter mod:
1. Attacks have +1.#% to critical strike chance (suffix)
2. You can apply an additional curse (prefix)

Or preferred additional Warlord mod:
1. Socketed Attacks have -15 to Total Mana Cost (suffix)

Refer to Recommended Rares for crafting instructions.
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Up to 50% increased Cyclone damage, 25% increased attack speed, 10% increased movement speed. You can run with 5L. Main drawback is the lack of defense stats.

Bronn's Lithe provides great damage buff to the build. Thanks to @Lunartuna for testing it out.

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Free 6L on a 5L chest.

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Up to 50% increased AOE radius and 50% increased area damage, great clear speed, comes with all resist and decent life. You can run with 5L.

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Run this ring to shatter ignited mobs. You have to drop Elemental Focus to gain ignite. Great for handling porcupine mobs.

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NOTE: A medium warcry cluster jewel with Mob Mentality + Cry Wolf will be superior over this.


29% chance to gain endurance charge on kill (with Diamond Skin). A lazy man approach to gain endurance charges without self casting Enduring Cry.

This jewel is pure luxury.

You socket the jewel near Barbarism node as shown:


Recommended Rares
Gloves - Spiked Gloves with Warlord influence Preferred
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  • At least 75 life (can roll over 100 life in patch 3.0)
  • Culling Strike
  • 20 to 30% melee physical damage
  • 20 to 30% increased projectile attack damage
  • At least 10% Attack Speed
  • At least 30% Fire / Cold / Lightning Resist (or any number that can get resistance capped)
  • Intelligence (optional. if you need it to equip gears)


Example:

Belt - Stygian (preferred), Rustic or Vanguard Belt
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  • At least 75 life
  • At least 30% Fire / Cold / Lightning Resist
  • At least 20% Elemental Damage With Attacks
  • At least 300 armor (optional but highly recommended)

Amulet - Onyx or Turquoise (Elder preferred)
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  • At least 40 life (60+ preferred, prefix)
  • Gain #% of Physical Damage as Extra Fire Damage (Elder prefix ilvl 75)
  • #% of Fire Damage Leeched as Life (Elder prefix ilvl 68)
  • +% of maximum Life per second to maximum Life Leech rate (Elder prefix ilvl 68)
  • #% increased Elemental Damage with Attack Skills (prefix)
  • Flat physical damage (prefix)


  • #% increased Attack Speed (Elder suffix ilvl 82)
  • At least 30% Fire / Cold / Lightning Resist (or any number that can get resistance capped, suffix)
  • 200+ to Accuracy Rating (suffix)
  • #% increased Critical Strike Chance (suffix)


Chest - Astral Plate Preferred (Crusader + Hunter influenced)
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  • Killed enemies explode, dealing 3% of their life as physical damage
  • Attacks have +1.#% to critical strike chance (optional but highly recommended)
  • You can apply an additional curse (optional but highly recommended)


Example:

Crafting Crusader + Hunter Chest

  • You need an ilvl 85 crusader and ilvl 84 hunter chest
  • Transmute + Alteration + Augmentation slam till you get preferred mod on the influenced chest
  • For exploding mod on Crusader chest, it is easier to get the craft by spamming Jagged fossil
  • Use Awakener's orb on 1 of the chest to move the influence onto the other chest


IMPORTANT: Chest must only have 1 affix from the influence. If you have 2 affixes that belong to the influence, Awakener's orb will randomly pick 1 of them and move it over to the target chest.


Rings - Opal or Steel Rings Preferred (Hunter + Warlord influenced highly recommended)
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  • At least 40 life (60+ preferred)
  • Curse enemies with level 8 Flammbility on hit (Warlord influence)
  • Curse enemies with level 8 Elemental Weakness on hit (Hunter influence)
  • At least 30% Fire / Cold / Lightning Resist (or any number that can get resistance capped)
  • At least 20% Fire damage (optional, can be crafted using Essence of Anger)
  • At least 20% Elemental Damage With Attacks (optional but highly recommended)
  • Flat physical damage roll (optional but recommended)


Crafting Hunter / Warlord Curse Rings

  • You need an ilvl 80 hunter / ilvl 80 warlord ring
  • Transmute + Alteration + Augmentation slam till you get curse on hit to show up on the ring

Crafting level 22 Herald of Ash on the curse ring (Optional):
  • You need an ilvl 68+ elder ring
  • Transmute + Alteration + Augmentation slam till you get Grants Level 22 Herald of Ash Skill
  • Use Awakener's orb on the elder ring to move Level 22 Herald of Ash onto the hunter/warlord ring

IMPORTANT: To use Awakened Orb, ring must only have 1 affix from the influence. If you have 2 affixes that belong to the influence, Awakener's orb will randomly pick 1 of them and move it over to the target ring.

Boots - Titan Greaves Preferred
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  • At least 75 life (can roll over 100 life in patch 3.0)
  • At least 30% Fire / Cold / Lightning Resist (or any number that can get resistance capped)
  • At least 15% movement
  • #% chance to gain an Endurance Charge on Kill (elder prefix, recommended)
  • Socketed Gems are Supported by Level # Fortify (elder prefix)


Gems Setup

Ngamahu's Flame (Do NOT require 6L)
Spoiler


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Combustion reduces monster fire resistance which will make Cyclone do more damage.

4/5/6L Chest For: Cyclone
Spoiler
NOTE: Craft -3 mana on your rings and you will never run out of mana.

4R 1B 1G
Spoiler
You have higher chance to hit this color setup on Bronn when you use 3R on crafting bench.

4L
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End Game Gem Replacement
Replace

with

5L
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For Berserker, Replace Rage with

6L
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End Game Gem Replacement
Replace with

How do you get 4R1B1G on your chest?
Spoiler
You will color your chest with 3R. It has the highest chance to hit the color combo.

You can also get Vorici to tier 3 in Research safehouse. Pray you get 2 or 3 white sockets at the right spots. If it fails, you have to re-attempt.

E.g.


4/5/6L Chest For: Consecrated Path
Spoiler
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Ascendancy of choice for Consecrated Path:

Ngamahu's Flame Advance + Tawhoa Forest's Strength + Valako Storm's Embrace + Ramako Sun's Light


4L
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End Game Gem Replacement
Replace with

5L
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6L
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For Berserker, Replace Rage with


4/5/6L Chest For: Tectonic Slam
Spoiler

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Ascendancy of choice for Tectonic Slam:

Ngamahu's Flame Advance + Tawhoa Forest's Strength + Valako Storm's Embrace + Ramako Sun's Light


4L
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To use exert, replace Multistrike with


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For Berserker, Replace Rage with

6L
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End Game Gem Replacement
Replace with



Helm / Gloves / Boots
Spoiler

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Recommended Gem Level For:
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Cast When Damage Taken: 1
Immortal Call: 3
Wave of Conviction: 7
Steelskin: 20 (self cast when in combat)

NOTE: You can bind Steelskin to left click and disable "Always attack without moving". This will enable you to autocast Steelskin when you walk around the map.


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You can swap Flammability with Enfeeble (level 13) for leveling.

If you have the recommended Watcher's Eye, you will run:
Anger + Herald of Ash + Blood and Sand + Enlighten

Flasks Setup - IMPORTANT
Recommended Flask Setup
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Replace anti-curse granite with Lion's Roar for end game boss fights.

Anti-bleed for life flask.
Anti-freeze for Quick Silver flask.


IMPORTANT: To run this setup, ensure your overcapped fire resistance is at least 50% higher than overcapped cold resistance and highest among all resistances.
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E.g. Fire Resist: 159, Cold Resist: 109, Lightning Resist: 109

or

Fire Resist: 125, Cold Resist: 75, Lightning Resist: 75

Budget Flask Setup (Great For Uber Lab Too)
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Anti-bleed for life flask.
Anti-curse for Granite flask.
Add Knockback for Basalt flask (to fight Argus in Uber lab).
Anti-freeze for Quick Silver flask.


You can replace Quick Silver with:

You can replace Wise's Oak with:

Special Thanks
To: @noneskii and @ADM0N for pointing out Atziri's Promise to be a viable flask for the build since Chieftain is not restricted by Avatar of Fire.

If you run into mana issues (e.g. no mana regen maps), you can replace quick silver with mana pot:


Abyssal Jewels - Patch 3.1+
Stats to look out for:
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  • 25 to 50 flat life (prefix)
  • Add 7 to 12 flat physical damage to axe (prefix)
  • +# to Accuracy Rating (suffix)
  • #% increased Accuracy Rating if you haven't Killed Recently (suffix)
  • Add 15 to 40 flat fire damage (suffix)
  • Add 4 to 8 flat physical damage (suffix)
  • 2% elemental resistance penetration if you have not kill recently (suffix)
  • #% increased damage against abyssal monsters (suffix)

Recommended (pick 2 prefixs and 2 suffixes):
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  • 25 to 50 flat life (prefix)
  • Add 7 to 12 flat physical damage to axe (prefix)
  • 121+ to Accuracy Rating (suffix)
  • #% increased Accuracy Rating if you haven't Killed Recently (suffix)
  • 2% elemental resistance penetration if you have not kill recently (suffix)

Jewels Setup
Stats to look out for:

  • Increased attack speed %
  • Physical damage %
  • Fire damage %
  • Area damage %
  • Increased projectile damage %
  • Max life %
  • Damage over time % (ignite skill tree only)
  • Chance to ignite % (ignite skill tree only)
  • Critical strike chance %
  • Resistance (if you are missing)
  • Intelligence (if you are missing)


Samples:

Leveling Skill Trees
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3 different skill trees. 2 of which are budget and league starter friendly.

Re-specing from 1 set to another will cost between 10 to 30 regret orbs.

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Skill Tree - Level 25: poeplanner.com

Skill Tree - Level 55: poeplanner.com

Chieftain
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Uber Lab Farmer - Resolute Technique (Cheaper To Gear, League Starter Friendly)
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Skill Tree - Level 75: poeplanner.com

Skill Tree - Level 90: poeplanner.com

Skill Tree - Level 95: poeplanner.com

Skill Tree - Level 100: poeplanner.com


Elemental Overload Version (Highest Potential Damage)
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Skill Tree - Level 95: poeplanner.com

Skill Tree - Level 100: poeplanner.com


Berserker
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Resolute Technique
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Skill Tree - Level 100: poeplanner.com

Elemental Overload
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Skill Tree - Level 100: poeplanner.com



Juggernaut
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Resolute Technique
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Skill Tree - Level 100: poeplanner.com

Elemental Overload
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Skill Tree - Level 100: poeplanner.com


POB Pastebin
Following pastebin is based on gears (tailored for EO skill tree) from my SSF Standard Chieftain character.

If you are playing in trading league, you will be able to acquire better gears and have better stats.

NOTE: If you are unable to load the pastebin, ensure you are running the community fork version of POB.

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https://pastebin.com/EgS5m2zn

P.S. Go to bottom dropdown of POB and [Click to Select Tree] to change skill tree.

Special Thanks
To @AvengingTenshi for fixing the POB by including Chieftain's 70% extra fire damage every 10 seconds for 3 seconds and pointblank.

Ascendancy

Anoint Inexorable for chance to gain endurance charge when hit by enemy.

Chieftain
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Cyclone:
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Ngamahu, Flame's Advance -> Tasalio, Cleansing Water -> Ramako, Sun's Light -> Valako Storm's Embrace


Consecrated Path / Tectonic Slam:
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Ngamahu's Flame Advance -> Tawhoa Forest's Strength -> Valako Storm's Embrace -> Ramako Sun's Light


Berserker
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Crave the Slaughter -> War Bringer -> Rite of Ruin -> Aspect of Carnage


Juggeraunt
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Resolute Technique:
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Unstoppable -> Unflinching -> Unrelenting -> Unbreakable


Elemental Overload:
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Unstoppable -> Unflinching -> Unrelenting -> Undeniable

Pantheon System
Soul of Solaris
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  • 6% Physical Damage Reduction if there is only one nearby Enemy
  • 20% chance to take 50% less Area Damage from Hits
  • 8% reduced Elemental Damage taken if you haven't been Hit Recently
  • Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently
  • 50% chance to avoid Ailments from Critical Strikes

Soul of Arakaali (if you use Blood Rage)
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  • 5% reduced Damage taken from Damage Over Time
  • 10% chance to Avoid Lightning Damage when Hit
  • 50% increased Recovery of Life and Energy Shield if you've stopped taking Damage Over Time Recently
  • 30% reduced Effect of Shock on you
  • 30% reduced Shock Duration on You
  • +25% Chaos Resistance against Damage Over Time

Soul of Ryslatha
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  • Life Flasks gain 3 Charges every 3 seconds if you haven't used a Life Flask Recently
  • 60% increased Life Recovery from Flasks used when on Low Life


Lab Enchantments
Priority listed is top (best) down (worse).

Helm
  • 15% increased Cyclone Attack Speed
  • 40% increased Cyclone Damage
  • Ancestral Protector Totem grants 18% increased Attack Speed while Active
  • Blood Rage grants additional 12% increased attack speed
  • Ancestral Warchief Totem grants 30% increased Melee Damage while Active
  • 30% Increased Flammability Curse Effect
  • 15% reduced Anger Mana Reservation
  • 30% reduced Herald of Ash Mana Reservation


Gloves
  • Attack with Commandment of Fury on Hit


Boots
  • 120% increased Critical Strike Chance if you haven't Crit Recently (only for Elemental Overload skill tree)
  • Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently
  • 16% increased Attack and Cast Speed if you've Killed Recently
  • 0.6% of Damage Leeched as Life and Mana if you've Killed Recently
  • Adds 45 to 68 Fire Damage if you've Killed Recently


Amulet Anointment
Priority listed is top (best) down (worse):

  • Tenacity
  • Primeval Force
  • Rampart
  • Heart of Flame
  • Magmatic Strikes
  • Splitting Strikes

Delirium Cluster Jewel

The following is a list of useful notables from Delirium cluster jewels:

Offensive + Defensive
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  • Enduring Focus: Channelling Skills deal 25% increased Damage; 25% chance to gain an Endurance Charge each second while Channelling
  • Battle-Hardened: 30% increased Evasion Rating and Armour; 35% increased Physical Damage
  • Smoking Remains: 35% increased Fire Damage; 10% chance to create a Smoke Cloud on Kill
  • Cremator: 30% increased Fire Damage, Ignited Enemies you hit are destroyed on Kill
  • Special Reserve: 20% increased Damage during any Flask Effect; Regenerate 2% of Life per second during any Flask Effect
  • Master of Fear: Enemies you Curse are Intimidated

Offensive
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  • Force Multiplier: 5% chance to deal Double Damage; 25% increased Physical Damage
  • Master of Fire: Nearby Enemies have Fire Exposure
  • Cooked Alive: 15% chance to Ignite; Enemies Ignited by you have -10% to Fire Resistance
  • Devastator: 20% increased Attack Damage; 20% increased Damage with Ailments from Attack Skills; Enemies killed by your Attack Hits have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
  • Wish for Death: You have Culling Strike against Cursed Enemies; Curse Skills have 20% increased Skill Effect Duration
  • Haunting Shout: 20% increased Warcry Cooldown Recovery Speed; Enemies Taunted by your Warcries are Intimidated (works well with Battle Cry)

Defensive
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  • Prismatic Carapace: 30% increased Armour; +1% to all maximum Elemental Resistances
  • Dragon Hunter: 30% increased Armour; +20% to Fire Resistance; 5% additional Physical Damage Reduction
  • Enduring Composure: 30% increased Armour; Gain an Endurance Charge every second if you've been Hit Recently
  • Mender's Wellspring: 25% increased Life Recovery from Flasks; Life Flasks gain 1 Charge every 3 seconds; Remove Bleeding when you use a Life Flask

Thread of Hope

Thread of Hope allows you to pick up skill nodes without pathing to them. Following are possible choices for the build.
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1. Large ring Thread of Hope near Barbarism
2. Magmatic Strikes
3. Butchery
4. Steadfast
5. Versatility
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1. Very large ring Thread of Hope near Barbarism
2. Born to Fight + Heart of the Warrior + 2 x Life
3. Deep Breaths
4. Arsonist
5. Inexorable

Bandits
Kill all for 2 passives

Leveling to 55
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NOTE: Besides the skill gems listed below, you can also switch and stick to Cyclone and use that for leveling from level 28 onward.

Weapons that you can use to get to level 55:
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From Level 1 to Level 12
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At Level 12
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You can switch Molten Strike to

From Level 18 to 38
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From Level 38 to 55
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At level 28, you can start using Ancestral Warchief:
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Remember to socket Cyclone gem into alternate weapon and level it at the same time when you reach level 28.

Jewelries you can use to manage your mana:


Skills you can use to manage your mana:


Frequently Asked Questions

Q: What are the pros/cons of Slayer vs Champion vs Scion vs Chieftain?
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Slayer (requires Xoph's Blood or Avatar of Fire)
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- Best Uber lab farmer
- 20% Culling Strike makes a long fight end so much faster
- Overleech makes Vaal Pact not necessary, and it greatly improve survivability if you do pick Vaal Pact

Champion (requires Xoph's Blood or Avatar of Fire)
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- Ability to run Elemental Overload skill tree without investing into accuracy
- Permanent Fortify from Fortitude, allows running 5 x damage support gems for Cyclone
- Free intimidate and adrenaline damage buff (if you drop Fortitude and pick First to Strike, Last to Fall)

Scion (requires Xoph's Blood or Avatar of Fire)
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- Benefit from Slayer's overleech and 10% culling strike
- Potentially higher damage than Slayer and do not require "On kill" to achieve that
- More jewel sockets and provide more flexibility in gearing choices

Chieftain (Do not require Xoph's Blood nor Avatar of Fire)
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- Cheapest to gear
- Can be great Uber lab farmer (if you follow Uber lab skill tree and gem setup)
- Most flexible when it comes to gearing choices (no elemental penalty from Avatar of Fire)
- You achieve 100% fire conversion once you complete Cruel lab
- Highest potential damage on end game gears

Q: How much accuracy should I aim for?
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At least 600 on gears / jewels. You want to aim for 90% chance to hit.

Q: Why do we pick Point Blank from the skill tree?
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Molten Burst from Ngamahu are projectiles and Point Blank will provide 50% more damage to the balls.

As shown:


Q: I am confused as to what aura to run if I am using (or not) Impresence.
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Hopefully this flowchart makes it clearer:


Q: What is the easiest way to get 3R 2B 1G on Bronn?
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If your Bronn is 6L, Vorici's bench with 2R 1B combination is your best bet.

If your Bronn is NOT 6 linked, you can use jewelers method shown here:

https://www.youtube.com/watch?v=79wOQQxXsu0

Q: What priority of gems should I focus on to get it to 20% quality?
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Physical damage gems, concentrated gems gets the priority but eventually you will want all gems to be 20/20.

Personally, when a gem hit level 20, I just vendor it with 1 gemcutter's prism for a level 1, 20% quality gem and level it all over again.

@Hitoseijuro wrote a very comprehensive reply on the specific gems to GCP in Slayer's version of the build.


Change Logs
EDIT 1: Added defensive path for Ascendancy and updated FAQ.
EDIT 2: Updated flasks section to include Atziri's Promise. Special thanks to @noneskii and @ADM0N for pointing out Atziri's Promise to be a viable flask for the build since Chieftain is not restricted by Avatar of Fire.
EDIT 3: Added Uber Lab runner skill tree and recommended Immortal Call setup (gems section).
EDIT 4: Added Loreweave into recommended gears section
EDIT 5: Updated skill tree for patch 3.4.
EDIT 6: Added Consecrated Path setup.
EDIT 7: Updated skill tree for patch 3.5.
EDIT 8: Updated skill tree for patch 3.6.
EDIT 9: Updated skill tree for patch 3.7.
EDIT 10: Updated gems section.
EDIT 11: Updated skill tree for patch 3.8.
EDIT 12: Updated skill tree for patch 3.9.
EDIT 13: Updated skill tree for patch 3.10.
Last edited by kira1414 on Jun 24, 2020, 1:46:01 PM
Last bumped on Jul 6, 2020, 11:25:29 AM
Reserved
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Arohongui, Moon's Presence ->

Tukohama, War's Herald


Why not take tawhoa path? way much safer and have endurance charge generator
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lemosvini wrote:
"
Arohongui, Moon's Presence ->

Tukohama, War's Herald

Why not take tawhoa path? way much safer and have endurance charge generator

Tukohama War's Herald is better choice because it makes Protector/Warchief totem behave like Decoy and they reflect 15% of maximum life as fire damage when hit by mob.

Tawhoa Forest's Strength generates endurance charges on kill and Red Dream jewel will be able to replace it easily.
"
kira1414 wrote:
"
lemosvini wrote:
"
Arohongui, Moon's Presence ->

Tukohama, War's Herald

Why not take tawhoa path? way much safer and have endurance charge generator

Tukohama War's Herald is better choice because it makes Protector/Warchief totem behave like Decoy and they reflect 15% of maximum life as fire damage when hit by mob.

Tawhoa Forest's Strength generates endurance charges on kill and Red Dream jewel will be able to replace it easily.


I think it should take into consideration that it is a good cheap option for those who are starting.

Endurance Charge generation (budget)
+ 10% fire damage per endurance
10% of physical damage from hits taken as fire dmg (pretty nice)
0.5% life regen per endurance
+100% fire res (budget)
+ 3% life regen when hit
Hey, I played the slayer version in Abyss thank again,
I'll probably go SSF next league so I don't know if i'll be able to play Ngamahu again ... Anyway I have several questions.

How do you plan to proc effectively EO ?
Is it worth to drop RT for it ? we will need to invest a lot in accuracy then.
And finally the slayer version was really solid thanks to the leech, here I don't see so much investment in defenses, do you think VP + totems taunt will be enough or do you expect some changes to the leech that are not mentionned here.

Last edited by Antozell on Feb 26, 2018, 7:00:37 AM
What if you combine the Chieftain ascendancy and the Xoph's Blood? Will the 100% conversion of physical damage be a fire damage? And is there any point in this?
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Antozell wrote:
Hey, I played the slayer version in Abyss thank again,
I'll probably go SSF next league so I don't know if i'll be able to play Ngamahu again ... Anyway I have several questions.

How do you plan to proc effectively EO ?
Is it worth to drop RT for it ? we will need to invest a lot in accuracy then.
And finally the slayer version was really solid thanks to the leech, here I don't see so much investment in defenses, do you think VP + totems taunt will be enough or do you expect some changes to the leech that are not mentionned here.


At base 5% crit chance, with high attack speed and 90% chance to hit, you should be able to proc Elemental Overload frequently.

At least 80% of the time during mapping, and 90+% during boss fights. This is the same as the EO skill tree in the Slayer build.

If you push your crit chance to around 14%, you will pretty much have 100% up time for EO.

FYI, Slayer EO provides higher damage than Resolute Technique version when you have the proper gears for it.

P.S. The skill tree is spec-ed such that you can easily spec out of EO and switch to RT (by investing into Cleaving + Executioner). :)



In terms of toughness, Chieftain is pretty much the same as Slayer. With Vaal Pact, you will have enough life per second to keep you alive.

And just like Slayer, dropping Flammability for Enfeeble curse is great for leveling your character.

____________________________________________________________________________

"
Carloccn wrote:
What if you combine the Chieftain ascendancy and the Xoph's Blood? Will the 100% conversion of physical damage be a fire damage? And is there any point in this?

You don't need Xoph's Blood at all because you are already at 100% conversion as Ngamahu's Flame convert the other 50%. :)
Last edited by kira1414 on Feb 26, 2018, 9:49:55 AM
How do you think this build compares to Ahfack's Crimson Cyclone build in terms of both DPS and survivability?
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vxCHAZxv wrote:
How do you think this build compares to Ahfack's Crimson Cyclone build in terms of both DPS and survivability?
Having played both Ahfack's and Ngamahu's Slayer, I would say they are both at the same tier of power, with ngamahu being cheaper overall. Vs. Chieftain though I think chieftain would be better for achieving the same amount of DPS for cheap however you lose a bunch of QOL
from the Slayer Ascendancy.

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