Multi-Boxing. Finally. The facts.

"
Zalm wrote:

But everyones problem that multiboxing isnt automating anything. So it isnt against the ToS



multi-boxing using multiplexers (hardware) or 3rd party software like ISBoxers simply relies on keystroke and mouse movement/click REPLICATION.

This is not automation.

Of course GGG can simply declare that it is but it would be very difficult to precisely define what they mean because your existing key strokes and mouse movements are being filtered and modified by 3rd party software as it is.

Take a simple example. I move my mouse little bit, there is a corresponding small movement of the game cursor on the POE client.

I now set the DPI sensitivity of my mouse and make the same small movement of my mouse. The result is a much larger movement of the game cursor. This is perfectly legal and yet the behaviour of the POE game cursor has been modified and enhanced automatically by 3rd party software.

Once you start arguing that replication is automation you have to start addressing situations like this.

This and many other reasons are why Replication is not Automation.

.

Last edited by Alienchild#1272 on Feb 28, 2013, 8:57:54 PM
"
enshin wrote:
Solution, Remove quantity scaling as party bonus. These multiloggers can get boned.


and so can anyone wanting to play with friends. The game is better of single player and they might as well remove the party system entirely then. If there is no reason to party, then why have it at all.

At least you're not slinging insults anymore, and I appreciate that Gorlak. Thank You.
'It is good to contact a moderator if you feel someone is being a twat' Charan, Forum Moderator

Sometimes, we have to cross a ditch.
Sometimes, we have to cross an ocean.-Rhys, GGG
DISCLAIMER: I don't multibox, multilog, or multiclient POE in any way. Before I start I also want to express how disappointed I am at the insulting, name calling, and swearing in this thread. As much as people don't want PoE to become D3, some of you are doing your best to act like your average D3 player.

I suppose all the people so violently against multiboxing also are violently against the other easy methods of getting currency, right? If people can stack IIR/IIQ and farm low difficulty bosses for loot to vendor into chaos orbs, then the net result is the same thing: more currency introduced into the economy.

Here's a simple fact: people who think that true multiboxing (which is someone running six clients and characters, even with replication software like ISboxer) is easy have never done it. You simply can not have done it and still think that it's some kind of magic currency machine. It's SIGNIFICANTLY more difficult to control six characters at a time.

Multiboxing software REPLICATES actions, it doesn't automate then. What that means at a basic level is that you have 6 notepad windows up, and type a sentence into one of them. That sentence is replicated, in real time, to the other 5 windows. Nothing is automated, you still have to type that sentence into one of the windows for it to appear in the other five.

Now, apply that to a game with collision detection like POE. You can't stack your characters on top of each other so that they're perfectly in sync. Each time you move one character, your mouse click is replicated to the other client windows in the exact same POSITION that you clicked in the active window. Every single time you move, your characters get farther apart, since they weren't synced in the first place. This requires constant correction of each individual character. Each time you click on a monster to use a skill, your other characters may not have that monster targeted in their window. It takes a lot of coordination and SKILL to multibox effectively.

You have to build a team that's capable of multiboxing. This means that you generally have to build a team of six identical characters, with the same spec, using the same skills. This game doesn't have the extensive in-game macro support that a game like WoW has, so you have to keep it basic. One character is taking damage? Guess what, all six characters just used a potion. You need to kite a difficult rare? ALL characters are kiting now, not just one while the others continue to DPS. One of your character dies? Congratulations, you've now got to get that character back to the group and try your best to sync it up again, hopefully none of your other characters die while you're focused on getting the one back.

You get all of the loot, that's correct, but you now have SIX characters to gear out. You're getting all the loot drops, yes, but those loot drops are spread out over all six characters. You really didn't think that multiboxers ran around with one insanely geared character and five naked characters, did you? The net effect on the economy is zero. None. It's no different than six different people playing six different characters.

Why do people multibox? That's simple, they do it for the same reason they do it in other games: so that they don't have to rely on a sea of random people on the internet to accomplish what they want to accomplish. It's the people who don't like FFA looting. It's the people who don't like random people trying to kill them while doing the bandit quests. It's people who are sick of running maps only to have the guy who didn't open any maps himself ninja the uniques and map drops. It's people who realize that the internet brings out the worst in people.

Is it an advantage over a solo player? Yes. There are advantages. There are also advantages to being in a party with five other people. The advantages are the same.

Are there disadvantages that a single player doesn't have? Absolutely. To think otherwise is disingenuous at best, and just plain willfully ignorant at worst.
"
enshin wrote:
Solution, Remove quantity scaling as party bonus. These multiloggers can get boned.


What should they do then to make public groups attractive?
The increased loot quantity is pretty much a necessity, if you fight over your loot.
"
Alienchild wrote:
"
Zalm wrote:

But everyones problem that multiboxing isnt automating anything. So it isnt against the ToS



multi-boxing using multiplexers (hardware) or 3rd party software like ISBoxers simply relies on keystroke and mouse movement/click REPLICATION.

This is not automation.

Of course GGG can simply declare that it is but it would be very difficult to precisely define what they mean because your existing key strokes and mouse movements are being filtered and modified by 3rd party software as it is.

Take a simple example. I move my mouse little bit, there is a corresponding small movement of the game cursor on the POE client.

I now set the DPS sensitivity of my mouse and make the same small movement of my mouse. The result is a much larger movement of the game cursor. This is perfectly legal and yet the behaviour of the mouse cursor has been modified and enhanced automatically by 3rd party software.

Once you start arguing that replication is automation you have to start addressing situations like this.

This and many other reasons are why Replication is not Automation.

.



artifical keystrokes VS software settings, argument invalid.
"
valarias wrote:
"
enshin wrote:
Solution, Remove quantity scaling as party bonus. These multiloggers can get boned.


I agree remove the quantity or introduce /players, those are the best and most viable solution to this problem.


I'd back this idea if you could tell me what the point of grouping would be if you removed +quantity per person.
"
valarias wrote:


If it's going to happen anyways, unless GGG bans all of them, which is next to impossible, and a huge waste, would effectively give players who abuse this an obvious advantage, so why not, wait for it...

Even the playing field.


Trying to even the playing the field somewhat is one thing, so yes, /players X can always be a fallback. I'm hoping there are better solutions to it than that though, I don't think people should be getting the sort of loot they are getting now, which wouldn't change if /players X was implemented.
"
kashakosha wrote:
"
valarias wrote:
"
enshin wrote:
Solution, Remove quantity scaling as party bonus. These multiloggers can get boned.


I agree remove the quantity or introduce /players, those are the best and most viable solution to this problem.


I'd back this idea if you could tell me what the point of grouping would be if you removed +quantity per person.


Well, you do still have added safety and clearing speed.
"
valarias wrote:
"
enshin wrote:
Solution, Remove quantity scaling as party bonus. These multiloggers can get boned.


I agree remove the quantity or introduce /players, those are the best and most viable solution to this problem.


So you think anyone would ever party if you have to split a solo persons loot 6 ways? Or solo and get 250% or split that between 6 people.

Both are horrible suggestions.
"
imtheshane wrote:
The net effect on the economy is zero. None. It's no different than six different people playing six different characters.


With this...I will disagree....

I will defend the right to multibox as its not against GGG's rules, but it DOES affect the economy as there is more currency and items incoming than normal.

Now if they have ladder resets once a year like D2 did, I would say who cares, as the economy is reset eventually anyway.
'It is good to contact a moderator if you feel someone is being a twat' Charan, Forum Moderator

Sometimes, we have to cross a ditch.
Sometimes, we have to cross an ocean.-Rhys, GGG

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