Multi-Boxing. Finally. The facts.

"
HairyKnuckles wrote:
I have seen just about every questionable gaming action defended on the forums.

This is just another example.


For some...its not about defending their actions, its more about defending GGG's decisions.
'It is good to contact a moderator if you feel someone is being a twat' Charan, Forum Moderator

Sometimes, we have to cross a ditch.
Sometimes, we have to cross an ocean.-Rhys, GGG
"
Zalm wrote:
"
Azidonis wrote:
Multiboxing, in any sense, will be the bane of this game. That's all there is to it.


As it is for the Diablo Series, Torchlite, WoW, GW, Rift and Terra. But they dont do anything about it, so what is GGG supposed to do?


Both true points, will be a bane of the game and there's nothing they can do about it.

I think the only thing you can do in this sort of environment is to get rid of the economy and trading altogether (bound loot, etc). Won't be a popular decision, but if you are going to have any competition at all, it is the only way- though I don't know if there are ways around bound items. Otherwise, may as well ditch leagues and races... can't have it both ways.
"
valarias wrote:
"
flab wrote:


I'm not saying it is any worse than the current situation (oh wait, no I am).

The reason for this being, if you did that, you are now validating something that some of us consider, cheap, abusive, counter to design intention and promoting it to the status of "standard". It just makes current abusive practice more common and incentivizes more abusive behaviour for an advantage over that.

We aren't supposed to get a huge drop bonus at will. They could just have made that standard if they wanted that. Why have /players X at all if everybody is going to end up using it, just give everybody more loot as standard.

If you don't see what's wrong with that, I'm not sure I have anything to add.


Dumbest argument I've heard in years.

"Let's give people who have the best computers an advantage, but let's not level the playing field because that's against our ethical code."

Yah, that makes sense.


The point I was trying to make is that /players X is super cheap, flimsy band-aid garbage.
It changes nothing except makes sure everyone has more loot, at least.
"
Eyesonme wrote:
first of all, Multiboxing by gamers does not do much harm to the game, apart from forum witch hunt.
Its when it is used abusivly, to make real world profit, we all know what happens in D2, and worse in D3, and WoW and the list goes on...
Those multiboxers (we are talking about gamers, streamers, not farmers) even when using repeaters are still playing the game, despite how many clients they are running at once.
Its the BOT that will eventually destroy the economy.


Integrity of the game is ruined by Multiboxing?

Not reall,the game economy is ruined, when some people decide to spend real money to purchase in game item/currency thus supporting the whole "farming industry" and encourges BOTing.
you will know when integrity of the game is ruined, starting from gamers insulting each other on the forum with no apparant reasons.

The OP posted some valid points, I am kinda in between of this Multiboxing thing, open more clients on single PC or on multiple PC or Laptop for mule, rushing Alts for Fun or whatever (when you don't want to spend money on slots) is ok to me, I do it in almost all the game, I don't see why not, when you can afford more subcription, or have more copies of the game.

Using automated script, or repeater key are the area I do not wish to touch, which is the true multiboxing. To me It kinda defeats the purpose of playing the as intended after a while.
once again, its a personal perference, I don't understand why people are so stress about the fact NOT everyone thinks alike, you don't have to agree with them, nor should you insult them.




another obvious multi-boxxer saying it doesn't ruin the economy.

oh wait, if you have 2.5x the orbs everyone else does, that doesn't make it so that you can overvalue thus inflating the prices rare items? Oh that's right it does, it is such an obvious advantage that will ruin everyone elses experience because now if they want that item they'll have to gather MORE currency to get the item which will sell for more BECAUSE OF YOU.

Sure, it could be argued that would happen anyways with rare items and as more currency is amassed, unfortunately that advantage still would belong only to those who used this method thus making this the only time effective way to play the game.
"
kashakosha wrote:
"
Zalm wrote:
"
Azidonis wrote:
Multiboxing, in any sense, will be the bane of this game. That's all there is to it.


As it is for the Diablo Series, Torchlite, WoW, GW, Rift and Terra. But they dont do anything about it, so what is GGG supposed to do?


Put a mechanic in place that removes the attraction to playing this way.

Either /players or reduce item quantity by aggregate level of player group. Something like Merveil normal-character levels 30+1+1+1+1+1= ~6 level avg for -300% item rarity and quantity.

Either implement /players or reduce drops by gigantic %s for even level the groups average is under the zone level.


All that would do is dissuade people from grouping entirely. If I can get the same loot from /players 6 as I do from having 6 teammates, I'll play alone so I dont have to share.

Making changes to the loot system to dissuade people from party play isnt the answer either. They tried averaged loot systems in D2 AND D3 and neither worked.
'It is good to contact a moderator if you feel someone is being a twat' Charan, Forum Moderator

Sometimes, we have to cross a ditch.
Sometimes, we have to cross an ocean.-Rhys, GGG
"
flab wrote:
"
valarias wrote:
"
flab wrote:


I'm not saying it is any worse than the current situation (oh wait, no I am).

The reason for this being, if you did that, you are now validating something that some of us consider, cheap, abusive, counter to design intention and promoting it to the status of "standard". It just makes current abusive practice more common and incentivizes more abusive behaviour for an advantage over that.

We aren't supposed to get a huge drop bonus at will. They could just have made that standard if they wanted that. Why have /players X at all if everybody is going to end up using it, just give everybody more loot as standard.

If you don't see what's wrong with that, I'm not sure I have anything to add.


Dumbest argument I've heard in years.

"Let's give people who have the best computers an advantage, but let's not level the playing field because that's against our ethical code."

Yah, that makes sense.


The point I was trying to make is that /players X is super cheap, flimsy band-aid garbage.
It changes nothing except makes sure everyone has more loot, at least.


If it's going to happen anyways, unless GGG bans all of them, which is next to impossible, and a huge waste, would effectively give players who abuse this an obvious advantage, so why not, wait for it...

Even the playing field.
Solution, Remove quantity scaling as party bonus. These multiloggers can get boned.
GORLAK SMASH WORDS!!
--------------------
The Greatest Plate Vest Of All Time! http://www.pathofexile.com/forum/view-thread/293910
So store. so item. http://www.pathofexile.com/forum/view-thread/136100
"
enshin wrote:
Solution, Remove quantity scaling as party bonus. These multiloggers can get boned.


No reason to group with people as it completely fucks you in FFA loot. *buzzer sound* Let's keep those ideas flowing!
"
Zalm wrote:
"
Wittgenstein wrote:



From the TOS:



"Utilising any form of automated software in relation to your access or use of the Website, Materials or Services is prohibited"

I would certainly extend this clause to cover the service that the game is.


But everyones problem that multiboxing isnt automating anything. So it isnt against the ToS


right. it isn't an offense, I was responding to the question asked.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
"
enshin wrote:
Solution, Remove quantity scaling as party bonus. These multiloggers can get boned.


I agree remove the quantity or introduce /players, those are the best and most viable solution to this problem.

Report Forum Post

Report Account:

Report Type

Additional Info