What's the point of stack sizes?

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Yngwieismygod wrote:
Not sure why people come up with "gotta sell stash tabs" You can make unlimited accounts giving you unlimited stash space. Not sure why you would feel forced to do anything or buy anything.

Then why not make stack sizes unlimited?

And it's extremely annoying having to log in another account every time you want to transfer items. A lot of PCs can't even handle it.
The pen is mightier than the sword, yet it is more permanent than a pencil.
What's the point of anything, really?
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twentygold wrote:
sure it does. remember d2? the currency was SOJ (then later runes). this game developer is obviously a big fan of how the economy worked in that game over the MMO approach of having gold that takes up no space (remember d1, even gold took up inventory space).

the currency in this game is nothing more than the things that are universally useful. everyone wanted sojs in d2, everyone wants orbs in this game. They still want those to feel like items in the game (and they are)

Then remove stack sizes completely.

And also: SoJs were never meant to be currency. That's why they weren't stackable. Here it was designed on purpose to be like this. Which makes no sense.
The pen is mightier than the sword, yet it is more permanent than a pencil.
Last edited by xxxmetalgearxxx#6293 on Feb 28, 2013, 4:14:12 PM
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xxxmetalgearxxx wrote:
And you're right about that, but those aren't currency.


And ethier are orbs. This game has no currency or everything is currency, depending on how you choose to look at it. As a community, we have choosen to use orbs as a sort of currency because of thier relatively small inventory size. Orbs are expendable in game for needs other than currency, which makes them closer to the equivalent of pots & scrolls in other games, not gold.

Everything in the game takes up some sort of stash space, orbs should be no different; and in GGG's view, have been wieghted accordingly.
"A tool knows exactly how it is meant to be handled, while the user of the tool can only have an approximate idea." -Milan Kundera
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xxxmetalgearxxx wrote:
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twentygold wrote:
sure it does. remember d2? the currency was SOJ (then later runes). this game developer is obviously a big fan of how the economy worked in that game over the MMO approach of having gold that takes up no space (remember d1, even gold took up inventory space).

the currency in this game is nothing more than the things that are universally useful. everyone wanted sojs in d2, everyone wants orbs in this game. They still want those to feel like items in the game (and they are)

Then remove stack sizes completely.


then why even have currency?
'It is good to contact a moderator if you feel someone is being a twat' Charan, Forum Moderator

Sometimes, we have to cross a ditch.
Sometimes, we have to cross an ocean.-Rhys, GGG
"
xxxmetalgearxxx wrote:
"
twentygold wrote:
sure it does. remember d2? the currency was SOJ (then later runes). this game developer is obviously a big fan of how the economy worked in that game over the MMO approach of having gold that takes up no space (remember d1, even gold took up inventory space).

the currency in this game is nothing more than the things that are universally useful. everyone wanted sojs in d2, everyone wants orbs in this game. They still want those to feel like items in the game (and they are)

Then remove stack sizes completely.


we just went full circle. go back to my RPG reason description to see why stack sizes exist.
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Crackerblk wrote:
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xxxmetalgearxxx wrote:
And you're right about that, but those aren't currency.


And ethier are orbs. This game has no currency or everything is currency, depending on how you choose to look at it. As a community, we have choosen to use orbs as a sort of currency because of thier relatively small inventory size. Orbs are expendable in game for needs other than currency, which makes them closer to the equivalent of pots & scrolls in other games, not gold.

Everything in the game takes up some sort of stash space, orbs should be no different; and in GGG's view, have been wieghted accordingly.

Are you dense? Devs called it currency. The god damn website calls it currency. Now, what's the point of the stack sizes of currency being so small, other than to make players buy stash tabs?
The pen is mightier than the sword, yet it is more permanent than a pencil.
"
xxxmetalgearxxx wrote:
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Crackerblk wrote:
"
xxxmetalgearxxx wrote:
And you're right about that, but those aren't currency.


And ethier are orbs. This game has no currency or everything is currency, depending on how you choose to look at it. As a community, we have choosen to use orbs as a sort of currency because of thier relatively small inventory size. Orbs are expendable in game for needs other than currency, which makes them closer to the equivalent of pots & scrolls in other games, not gold.

Everything in the game takes up some sort of stash space, orbs should be no different; and in GGG's view, have been wieghted accordingly.

Are you dense? Devs called it currency. The god damn website calls it currency. Now, what's the point of the stack sizes of currency being so small, other than to make players buy stash tabs?


Again...No one buys stash tabs for currency alone. And they have stack sizes to make you think about inventory management as well as crafting management.
'It is good to contact a moderator if you feel someone is being a twat' Charan, Forum Moderator

Sometimes, we have to cross a ditch.
Sometimes, we have to cross an ocean.-Rhys, GGG
"
Zalm wrote:
Again...No one buys stash tabs for currency alone. And they have stack sizes to make you think about inventory management as well as crafting management.

Crafting management? Are we making up words now? And this whole "inventory management" excuse is retarded because chances are you'll never have so many items in your inventory that you'll have to drop an exalted orb. So why not make exalted orb stack sizes unlimited, for example?

And no, nobody buys stash tabs for currency alone. Which is why they should make stack sizes unlimited (or at least larger).
The pen is mightier than the sword, yet it is more permanent than a pencil.
Last edited by xxxmetalgearxxx#6293 on Feb 28, 2013, 4:26:09 PM
I'd like to continue from my point on page one.

Stack size is fundamentally not an inventory management or microtransaction-incentive issue. GGG made the stacks large enough that inventory management is not excessively inconvenient, but still small enough that orbs do take up some visual space, which reinforces the fact that they are items and not just numbers on a screen. This is a trade-off where a small amount of inconvenience is added for the sake of flavour. Personally, I think the inconvenience is small enough that I am willing to put up with it for the awesome flavour and atmosphere of the game.
Alteration Orb Union Local #7
"Holding the line, on sixteen to one!"
Last edited by VoxelSquid#1095 on Feb 28, 2013, 5:37:40 PM

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