What's the point of stack sizes?

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JoannaDark wrote:
Gotta sell extra stash tabs some how ...

Shrug.

That's what I thought as well, but the truth is, the people who buy tabs don't buy them because they run out of space for currency. So I really doubt that increasing the stack sizes would decrease GGG's income.
The pen is mightier than the sword, yet it is more permanent than a pencil.
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xxxmetalgearxxx wrote:
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JoannaDark wrote:
Gotta sell extra stash tabs some how ...

Shrug.

That's what I thought as well, but the truth is, the people who buy tabs don't buy them because they run out of space for currency. So I really doubt that increasing the stack sizes would decrease GGG's income.


I bought mine cuz I ran out of room for gems and recipes. Which recipes is gear, so with OP style logic, Gems and Gear should be stackable.
'It is good to contact a moderator if you feel someone is being a twat' Charan, Forum Moderator

Sometimes, we have to cross a ditch.
Sometimes, we have to cross an ocean.-Rhys, GGG
the RPG reason for stacks:

a flask takes 2 inventory spots. a scroll of wisdom takes 1/40 of a space. they want you to feel like a flask is the size of 80 scrolls of wisdom.

this way they don't have to have scrolls of wisdom take up 1 inventory space, 2 handed maces take up 320 spaces, and your inventory doesn't need to have 2400 spots.


that's my explanation for the point of stack sizes. how they came up with how large they wanted each gem, orb, etc to be is another discussion.
Last edited by twentygold#6477 on Feb 28, 2013, 3:55:41 PM
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Cronk wrote:
IT'S NOT CURRENCY, IT'S ONLY THE PLAYERS WHICH CALL IT CURRENCY, YOU CAN TRADE ANYTHING, PEOPLE JUST PICK THE SMALL 'ITEMS' TO TRADE BECAUSE THAT'S WHAT PEOPLE DO - YOU COULD HAVE BREASTPLATES AS CURRENCY IF YOU WANTED BUT IT'S UNLIKELY TWO PEOPLE WILL WANT EACH OTHER'S BREASTPLATE - SO PEOPLE CHOOSE TO TRADE WHATEVER IS 'NEUTRAL' WHICH IN THIS GAME HAPPENS TO BE SMALL 'CRAFTING' ITEMS.

BUT YES, I AGREE, IT WOULD BE AWESOME IF YOU COULD STACK THEM IN AN UNLIMITED WAY. I DON'T CLASS IT AS A GAME-KILLER THOUGH AND IS BETTER DISCUSSED ON THE 'SUGGESTIONS' FORUM.

damn, sorry abt the caps lock, to hell am I retyping that. Suffer my caps exile.

It is called currency. I think there have been suggestion in the suggestion forum about this, but I really don't care much (because it wasn't a suggestion in the first place), I just wanted to know the reasoning behind this. It's of course too much to ask considering the huge amount of mindless drones in this forum. Hell, it's not like it would make any difference anyways, there are threads on the suggestion forum with dozens upon dozens of pages and devs barely care about those.
The pen is mightier than the sword, yet it is more permanent than a pencil.
LOL, I had no idea they had made that page for OB.

LOL.

Ah man. Nothing like natural progression....
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twentygold wrote:
the RPG reason for stacks:

a flask takes 2 inventory spots. a scroll of wisdom takes 1/40 of a space. they want you to feel like a flask is the size of 80 scrolls of wisdom.

this way they don't have to have scrolls of wisdom take up 1 inventory space, 2 handed maces take up 320 spaces, and your inventory doesn't need to have 2400 spots.


that's my explanation for the point of stack sizes. how they came up with how large they wanted each gem, orb, etc to be is another discussion.

This could be the "RPG reason" (and it does make sense) but it still does not explain why they made it this way. The reason behind the size of items is inventory management, but this does not apply to currency.
The pen is mightier than the sword, yet it is more permanent than a pencil.
"
xxxmetalgearxxx wrote:
"
JoannaDark wrote:
Gotta sell extra stash tabs some how ...

Shrug.

That's what I thought as well, but the truth is, the people who buy tabs don't buy them because they run out of space for currency. So I really doubt that increasing the stack sizes would decrease GGG's income.


So if people do not need to buy stash because they run out of room due to currency then why is this even a topic of debate in the first place? I'm not sure why they put random stack size numbers on the diffrent currency. It really doesnt make any sense. But it never bothered me. The only type of item thats really bothered me that couldnt be stacked was base maps with the same name. I can understand it for rolled maps or quality maps, but for the base map? Maps take up way to much space imo even at 1 block per map.
Not sure why people come up with "gotta sell stash tabs" You can make unlimited accounts giving you unlimited stash space. Not sure why you would feel forced to do anything or buy anything.


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xenogias wrote:
So if people do not need to buy stash because they run out of room due to currency then why is this even a topic of debate in the first place? I'm not sure why they put random stack size numbers on the diffrent currency. It really doesnt make any sense. But it never bothered me. The only type of item thats really bothered me that couldnt be stacked was base maps with the same name. I can understand it for rolled maps or quality maps, but for the base map? Maps take up way to much space imo even at 1 block per map.

What I tried to say (albeit probably failed) was that the stack size was probably implemented to nudge players into buying stash tabs but it doesn't work because no player is going to buy tabs simply because the currency is taking too much space. Therefore this becomes an useless nuisance. I don't understand why stack sizes are random numbers either.
The pen is mightier than the sword, yet it is more permanent than a pencil.
"
xxxmetalgearxxx wrote:
"
twentygold wrote:
the RPG reason for stacks:

a flask takes 2 inventory spots. a scroll of wisdom takes 1/40 of a space. they want you to feel like a flask is the size of 80 scrolls of wisdom.

this way they don't have to have scrolls of wisdom take up 1 inventory space, 2 handed maces take up 320 spaces, and your inventory doesn't need to have 2400 spots.


that's my explanation for the point of stack sizes. how they came up with how large they wanted each gem, orb, etc to be is another discussion.

This could be the "RPG reason" (and it does make sense) but it still does not explain why they made it this way. The reason behind the size of items is inventory management, but this does not apply to currency.


sure it does. remember d2? the currency was SOJ (then later runes). this game developer is obviously a big fan of how the economy worked in that game over the MMO approach of having gold that takes up no space (remember d1, even gold took up inventory space).

the currency in this game is nothing more than the things that are universally useful. everyone wanted sojs in d2, everyone wants orbs in this game. They still want those to feel like items in the game (and they are)
Last edited by twentygold#6477 on Feb 28, 2013, 4:09:22 PM

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