Are you Glacial Cascade yet?
" This jewel is straight up insane. It's 100% mandatory unless of course you want to shoot yourself in the foot for no reason at all. |
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" can you elaborate on what is "straight up insane" about this jewel ? (genuinely, since i plan on starting 3.1 with GC selfcast) you get conversion with the helm enchant anyway, or hrimburn if you are poor. the extra range is sure nice to have, but if it does not add extra overlapping (and i don't think it does) then it's not that mutch of a game changer. once you have 100% cold conversion, 2 %life jewels with 2-3 damages mods (or new abyss jewels) will be competitive with that jewel (more damage vs more range). Last edited by Zboublemeteor#3011 on Nov 27, 2017, 2:47:03 PM
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Can someone post a video of this skill decimating end game content? Why so much hype.
IGN: Arlianth
Check out my LA build: 1782214 |
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this is why we cant have nice things
I dont see any any key!
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" google "GC miner" watch one of the hundred videos decimating endgame content. " you can get the other helm enchant, you dont need hrimburn, and you basically gain 2 extra links (no need for phys to L and inc aoe) then again, i still dont think it'Ll be that good as selfcast but mines and totems will be pmuch ridiculous Last edited by shaunika90#5422 on Nov 27, 2017, 3:22:18 PM
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If they don't nerf the skill the jewels will only be playable with elementalist/scion + yugul/sybil's as a selfcaster. :S
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" It's not like there are many of those left, right? *Whistles Innocently* Thanks for all the fish!
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Eh. These jewels don't really add much power to GC, it's more just utility... some extra range, and a different way to convert the remaining phys damage. No real extra damage besides the gear slot/enchant slot you might save, though at the same time you're losing jewel sockets.
As far as GC miners go, that's more a mine issue than a GC issue. Same sorta thing can be done with frostbolt or kb or a number of other directional aoe/projectile skills. It's because remote mine support effectively offers a shorter action time while giving more damage, and minefield gives you a psuedo-shotgunning effect... the two both grant extremely high dps amplifiers under certain conditions (using a slow-casting spell for the former, using something that can overlap/psuedo-shotgun with the latter). GC fulfills those conditions well. So yeah, I'd look for mines to get addressed before GC, frankly. Probably their triggering radius, because that's what's allowing miners to offscreen and avoid all risk, not the actual aoe of the skill itself. Mines have the same 60 unit base triggering radius as spell totems, but it can be expanded with passives, so even though they're set at your feet they can still target enemies far away... lower that, and these types of offscreen miners can't direct their skills offscreen as well and face a lot more risk. Last edited by Shppy#6163 on Nov 27, 2017, 7:02:06 PM
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" Or you can still go for the enchant and that would free up those two jewels slots later on for really well rolled jewels for your build. There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear. |
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" yeah, in really expensive gear it might not be needed but this will make GC miner from a 30 C shaper farm build to a 15 C shaper farm build :D |
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