Are you Glacial Cascade yet?

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Umbryl wrote:
Well my idea about this jewel is waste. Can be used and not, it is not a must for glacial cascade and mostly I feel it like a waste because there are so many underusing skills that need a jewel or a rework. I hope we will see many balance in 3.1

This jewel is straight up insane. It's 100% mandatory unless of course you want to shoot yourself in the foot for no reason at all.
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SunL4D2 wrote:
This jewel is straight up insane. It's 100% mandatory unless of course you want to shoot yourself in the foot for no reason at all.


can you elaborate on what is "straight up insane" about this jewel ? (genuinely, since i plan on starting 3.1 with GC selfcast)

you get conversion with the helm enchant anyway, or hrimburn if you are poor. the extra range is sure nice to have, but if it does not add extra overlapping (and i don't think it does) then it's not that mutch of a game changer.

once you have 100% cold conversion, 2 %life jewels with 2-3 damages mods (or new abyss jewels) will be competitive with that jewel (more damage vs more range).



Last edited by Zboublemeteor#3011 on Nov 27, 2017, 2:47:03 PM
Can someone post a video of this skill decimating end game content? Why so much hype.
IGN: Arlianth
Check out my LA build: 1782214
this is why we cant have nice things
I dont see any any key!
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Nephalim wrote:
Can someone post a video of this skill decimating end game content? Why so much hype.


google "GC miner" watch one of the hundred videos decimating endgame content.

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Zboublemeteor wrote:


can you elaborate on what is "straight up insane" about this jewel ? (genuinely, since i plan on starting 3.1 with GC selfcast)

you get conversion with the helm enchant anyway, or hrimburn if you are poor. the extra range is sure nice to have, but if it does not add extra overlapping (and i don't think it does) then it's not that mutch of a game changer.

once you have 100% cold conversion, 2 %life jewels with 2-3 damages mods (or new abyss jewels) will be competitive with that jewel (more damage vs more range).





you can get the other helm enchant, you dont need hrimburn, and you basically gain 2 extra links (no need for phys to L and inc aoe)
then again, i still dont think it'Ll be that good as selfcast

but mines and totems will be pmuch ridiculous
Last edited by shaunika90#5422 on Nov 27, 2017, 3:22:18 PM
If they don't nerf the skill the jewels will only be playable with elementalist/scion + yugul/sybil's as a selfcaster. :S
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FCK42 wrote:
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grepman wrote:
gc really didn't need a threshold jewel, but let's not exaggerate the impact of this jewel either.

I think you are underestimating the power of glacial cascade miner saboteurs here. The additional bursts serve as pretty much more aoe for them, and they are already able to offscreen stuff without major aoe investments in the tree.
This jewel will make things outright ridiculous. PvP is gonna be a nightmare... also, god save us if one of those guys ever gets exported as a grandmaster.



It's not like there are many of those left, right?

*Whistles Innocently*

Thanks for all the fish!
Eh. These jewels don't really add much power to GC, it's more just utility... some extra range, and a different way to convert the remaining phys damage. No real extra damage besides the gear slot/enchant slot you might save, though at the same time you're losing jewel sockets.

As far as GC miners go, that's more a mine issue than a GC issue. Same sorta thing can be done with frostbolt or kb or a number of other directional aoe/projectile skills. It's because remote mine support effectively offers a shorter action time while giving more damage, and minefield gives you a psuedo-shotgunning effect... the two both grant extremely high dps amplifiers under certain conditions (using a slow-casting spell for the former, using something that can overlap/psuedo-shotgun with the latter). GC fulfills those conditions well.

So yeah, I'd look for mines to get addressed before GC, frankly. Probably their triggering radius, because that's what's allowing miners to offscreen and avoid all risk, not the actual aoe of the skill itself. Mines have the same 60 unit base triggering radius as spell totems, but it can be expanded with passives, so even though they're set at your feet they can still target enemies far away... lower that, and these types of offscreen miners can't direct their skills offscreen as well and face a lot more risk.
Last edited by Shppy#6163 on Nov 27, 2017, 7:02:06 PM
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AsbelFar wrote:
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DER_PSYCHOPATH wrote:
Wasn't there an Enchantment that did exactly the same?


Yes there is, so now you can look for damage or AOE enchantments instead.


Or you can still go for the enchant and that would free up those two jewels slots later on for really well rolled jewels for your build.
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
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Demonoz wrote:
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AsbelFar wrote:
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DER_PSYCHOPATH wrote:
Wasn't there an Enchantment that did exactly the same?


Yes there is, so now you can look for damage or AOE enchantments instead.


Or you can still go for the enchant and that would free up those two jewels slots later on for really well rolled jewels for your build.


yeah, in really expensive gear it might not be needed

but this will make GC miner from a 30 C shaper farm build to a 15 C shaper farm build :D

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