Are you Glacial Cascade yet?
" Then minefield would be 100% useless, as would pretty much all mines. Because the main reason to use mines is to take advantage of the couple of high dps amps available to them, i.e. remote mine support (which gives more damage and generally speeds up 'cast' time) and minefield. You put up with clunkiness and (usually) limited range to get some heavy dps gains. The main problem with mines that GC mines in particular illuminate is that their targeting radius is too high, so despite the fact that you drop the mines at your feet you can still hit enemies far away with directional skills. It allows you to fight and clear in general pretty far away from enemies, which negates part of the tradeoff you pay for those dps gains. As for GC's damage, it's not really that out of line, though i don't think it needed the damage buff it got in 3.0. It usually only hits twice, especially with high aoe, and with two hits it's about the same average dps as many other spells, maybe a bit higher. |
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" I guess it's why GMP is never used by anyone, because since it can't shotgun, it's useless, right? The "heavy dps gain" is already there by the Remote mine support already (50% more damage + the heavily reduced cast time). No need to get a +137% more damage support gem on top of that. Please, be serious three seconds. Remote mine + minefield is the most ridiculous more multiplier ever seen in this game. Nothing come even close to that. |
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" Lol, minefield isn't remotely comparable to gmp in practice. GMP is (usually) used to expand coverage. Minefield is almost always a dps amp that doesn't affect coverage much if at all. Mines target the nearest enemy, minefield places mines virtually on top of one another. More often than not, each mine set will target the same enemy and hit pretty much the exact same hitbox. If minefield didn't psuedo-shotgun and damage from just one mine of the three could damage a given enemy, all you'd be doing is dropping your damage by 20% and eating a gem link just to get a more saturated visual effect and nothing more. Furthermore GGG might not be reasonably able to make them not psuedo-shotgun anyway. Each mine is seen as a different caster/attacker, the skills come from different sources. Making minefield not psuedo-shotgun would be like making enemies only damage-able by one skeleton in your army. As for remote mine itself: A) it's a 44-45% more multiplier, B) the cast time isn't reduced that heavily when you factor in increased cast speed being easier to get than increased mine laying speed. With no investment in either mines are a fair bit faster, less so with investment. Now minefield? Yeah, that's a bit too much, won't get any argument outta me there considering the entire purpose is to get overlap and be a high dps amp. Clustertrap and Multitrap have about the same level of potential amp, but cooldown gating makes that a lot more reasonable. But minefield could use some nerfing. Along with mines' targeting radius. Last edited by Shppy#6163 on Dec 2, 2017, 7:39:00 PM
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It is balanced in the sense it is really boring when mapping. Mines however rekt bosses :)(for newer players watching the thread)
Honestly I may try to play a GC gemswap for mines. ATM the spell seems ridiculous, I bet it can very easily go to kind of OS ubber/shapper territory. |
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