Trade Manifesto

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Completed 20 ChallengesKrish25 wrote:
-If someone decides to buy your item, you get a msg in-game informing you about the sale and whether you simply accept or reject. No matter where you are map / delve etc with a simple "accept" your item is sold.

Yeah. Could live with that!
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Completed 1 ChallengePlatoniusIII wrote:
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Completed 20 ChallengesKrish25 wrote:
-If someone decides to buy your item, you get a msg in-game informing you about the sale and whether you simply accept or reject. No matter where you are map / delve etc with a simple "accept" your item is sold.

Yeah. Could live with that!


Could live with that too. +1
Off till next league - Trading killed me again
Everything said in this manifesto reads like shit excuses to me. If I want a specific unique there is no way in hell I can simply farm for it. Aside from Oni... Which I heard on average takes 11 hours. Of which is completely boring. No fucking way in hell am I going to reset the Very first zone a billion times for one item drop.

This manifesto claims it's fun to get upgrades from drops... If only drops weren't 99.9% of the time a complete waste of time. Than I might actually look at them. Even with a loot filter this is still true.

When I read this all I see is GGG doesn't really give a shit what it's players think. I mean look Sulphite is still in the game.

If you don't believe me just look at the manifest again. It talks about easy trade verses hard trade. And than goes on to only list cons on easy trade.

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Chris wrote:
The goal of our trade site isn't to fundamentally change how trade works, it's just to provide an alternative to other community sites for players who want to have options (or use a language other than English!)
LOL ya sure. Not like when POE.Trade went down over 90% of the players in my clan stopped playing until it came back up. No that never happened.
Last edited by TheLockedGuy on Oct 10, 2018, 9:46:13 PM
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TheLockedGuy wrote:
Everything said in this manifesto reads like shit excuses to me.


I recommend reading it again, then, but more slowly.
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Completed 37 ChallengesVrotappel wrote:
The most frustrating, irritating part of this game.


Most relevant answer of this thread.
Off till next league - Trading killed me again
That trade website is nice idea
Works good atm

good work guys
I believe the implementation of better trading allows for more people to enjoy the game, because let's just think about this:

If trade systems are good:
- Traders play more because they can trade freely
- Players who like to trade can trade and be happy
- Players who do not like to trade, can choose not to trade or play SSF

If trade systems are bad:
- Traders cannot trade and will quit or play much less
- PLayers who like to trade will quit or play much less
- Players who do not like to trade will continue to not trade or play SSF

So, as you can see, taking away the choice for players will result in a negative impact to the game.

Make trading better, it will make the gamers happy and those who do not wish to trade, well... they will keep not trading or will continue in their SSF environment.
I think the system is 90% of where it should be. For me I think the one change they need to add is rather than trading player to player instead you find the item on the trade site, go to the players hideout and access their stash, take the item you want out for the buyout price asked (you only get to see publicly viewable stash tabs, not all).

It still has some difficulty/work involved to trade but takes out the whisper 50 players requirement/frustration.
Create an MTX “Automated Merchant” and sell it for XYZ Coins.

Selling with “Automated Merchant” requires a Currency Stash Tab and at least 1 Premium Stash Tab.

“Automated Merchant” can only manage 1 Premium Stash Tab by default but additional management licenses can be bought for YY Coins per Premium Stash Tab or 4x YY Coins per Premium Quad Stash Tab. Special management licenses for Map Stash Tab, Essence Stash Tab, Divination Stash Tab and Fragment Stash Tab can be sold at ZZ Coins per tab.

Items in managed tabs are listed as being sold by @PlayerName#Auto and trade site gets a filter to search for “Automated Merchant” items only.

Buying from “Automated Merchant” requires a Currency Stash Tab.

When sending a correctly formatted whisper to “Automated Merchant” it will bring up a trade windows with the item from the seller and the currency from the buyer. All items and currency are grayed out in the trade window and can’t be changed in any way, the only options are Accept and Cancel. Accepting the trade automatically transfers the currency from the buyers Currency Stash Tab to the sellers Currency Stash Tab and the item from the sellers Premium Stash Tab to the buyers inventory.

Create an MTX to upgrade “Automated Merchant” to work when the player is offline and sell it for ZYX Coins.

GGG makes a lot of money and players have an automated trading system.


Anyone familiar with the market in the MMO game Atlantica? Best trading environment of any game I've ever played.

Features of the market:

- No direct interaction between players.
- Can sell items whether online or offline.
- Set a price on an item, and the price decays over time.
- Unsold items (where price decays to zero) are flagged ... (for the purposes of POE, could set an option to have these auto-vendored)

Something that everyone should bear in mind ... it may be the case that GGG doesn't want to grease the wheels of the market. An inefficient market equates to more stash tab sales for them. LOTS MORE! I had more than 40 stash tabs prior to Delve, yet ended up buying another 6 premium stash tabs to handle sales (or lack there of). If the market were more efficient (particularly with decaying prices), I would have definitely NOT NEEDED the additional tabs this league.

Personally, the two features I would most like to see for POE:

- Self-service trading (no more direct interactions ... sell items online/offline)
- Decaying prices (reverse auction)

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