Trade Manifesto

There is something i really don't understand at all.

If i understand it correctly, the Auction House is available on China's servers, so how is it going on theses servers? did anything they predict actually happend? why don't we learn from it?

As a casual player, the actual trade system makes me mad, being connected to sell stuff is just a pain and the people price fixing are just the worst. Plus a LOT of players don't know about the trade websites (i didn't know about it until maps and getting destroyed with the looted stuff).

I don't say that to make it change, i'll give up this game way before they will think about adding Auction House. Just giving an honest feedback.

Have fun.
Last edited by SaikoTick on Jul 10, 2018 4:22:29 PM
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Completed 14 ChallengesSaikoTick wrote:
There is something i really don't understand at all.

If i understand it correctly, the Auction House is available on China's servers, so how is it going on theses servers? did anything they predict actually happend? why don't we learn from it?

As a casual player, the actual trade system makes me mad, being connected to sell stuff is just a pain and the people price fixing are just the worst. Plus a LOT of players don't know about the trade websites (i didn't know about it until maps and getting destroyed with the looted stuff).

I don't say that to make it change, i'll give up this game way before they will think about adding Auction House. Just giving an honest feedback.

Have fun.


the chinese version of the game is only available for cinese citizens.
the world realm xbox has tech to sell stuff offline but has no real search function.

the world realm's pc version of trade makes players being online so that items are only partially available (half the population sleeps at a time) and trade manually to prevent players putting every rubbish item in their shop cause it would interrupt their gameplay too much.

it's basically a soft-restriction to have less items available, they could also hard restrict it by asking for 2c for an item to trade it (in an automated system).

the soft trade restrictions are neccessary cause the pc version has no registered accounts, basically everthing can be traded which would result in players playing the game alot totally dominating the economy.

this is already the case to a lesser extent but would be worse with an auction house. on top of that, the manual trade is already automated (botted) by some assholes. that would be the normal way to trade if there was an auction house cause you would have to closely watch your competitor's prices to sell anything at all.

---

introducing an auction house would have so many changes to the game's tech attached, it would change the game substantially. ggg doesn't want that.
Oh man, what a great thread!!

Incursion is my first league, got here at the end of the second week or so. Big WoW head prior, became reasonable wealthy from AH in that. Lol, mind you my wealth started from that one drop that was worth a lot which funded my next lvls of wealth, but, did you know that people still price fix in WoW AH, woah!

Been a crazy experience in PoE, little fish in a multifaceted dimensinal periscope of seemlessly never ending content and learning... yeah, mind rainbow explosions.

I didn't know I could change socket colours till lvl 80 or so... lol, I would look for the exact gem colours and it had to be linked, yep even for a 3 socket weapon. R/G/B + B/B/B

I picked up every rare, identified, vendered, saved up my alts, traded them to chaos, bought two stilleto and thought it was great!

Oh how little did I know, but I knew that this game was deep, from the moment I saw that spider web skill tree.

A game like this has a steep learning curve, I did research a fair chunk before starting tho; builds, currency and other misc stuff. only found out the other day that the poe trade i know is the new version, so thats what I know.

Really kool to see how trade has evolved, its very unique and adds more layers of complexity to this already complex game, yeah so I vendered a few poets pens whilest lvling, lol gut wrenchingly painful now that I know that I coulda expanded my wealth even further maybe, but hey, ya learn.

Im not experienced enuf to suggest future changes to the trade system, but look forward to seeing its evolution.

Joining a large guild around lvl 88 has been a big eye opener with the more experienced players.

Im no where near fully geared yet, but looking forward to trade my way there or find that sweet sweet loot/enchant
Last edited by MerkofDeath on Jul 15, 2018 11:27:12 PM
To the devs:

1/

If im searching for a rare amulet it will list absolutely all existing affixes available for all items in the scrolling list, often losing time in typing/searching.

This interface need to be changed, a giant flat scroll list isnt nice.

To explain the situation more clearly imagine those features;
http://poeaffix.net/ac-amulet.html
While doing the item search.

2/

Put in BOLD and RED when an item is price FIXED/EXACT because half the time im getting harassed by players trying to grab 10% on the selling price (while it's all fixed/exact).

3/

Add a "note" (15 characters is enough) as a secondary option to the basic "blind" /ignore (on website and ingame).

example:

/ignore xxBadBoyxx
vs
/notice xxBadBoyxx rota scam

Next time im getting a wisper from this person, for a trade, the communication will still be possible, unlike the masters rotation. Boths are distinct lists and can be cleared independently.


ps: thanks you have a nice day
"The acquisition of items is why people play Action RPGs. "

Not for me. Items are a means to an end; why I play ARPGs is for the mental immersion in a fantasy experience.
Hi, another remark:

/4

"Bulk item exchange"
=> add an option to unlist (or always unlist) the one who sells a bulk while explicitely not reaching it. Example: selling 100 fusing orbs for 50 chaos, while having explicitely a stock of 99.

Thanks you, very nice game, have a great day.

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