Playing Grim Dawn, questioning online nature of PoE

I don't hold that standard of success in sales numbers, I was simply comparing it to nowadays that it's the success of selling microtransactions and expansions and how many people are playing daily, and subscription income, not the core game that was a finished product. At least, that's how business sees it.

As a player, I judge games on how fun they are and how interesting the gameplay options are.
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Zaludoz wrote:
I don't hold that standard of success in sales numbers, I was simply comparing it to nowadays that it's the success of selling microtransactions and expansions and how many people are playing daily, and subscription income, not the core game that was a finished product. At least, that's how business sees it.

As a player, I judge games on how fun they are and how interesting the gameplay options are.
fair enough, I can agree with that.
Two interesting different games of same genre. Meh. I can't compare apples with bananas.
It isn't necessary to compare apples and bananas. There are other choices:

Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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joebagz wrote:

As someone else said in this thread, I also spend, like what, <1% of my time trading for items for a build? Whoopdie do. Selling is another story, which is one of the things that makes this game great. You have to spend time doing it and you are possibly foregoing other opportunities. Always a tradeoff.

You know what was actually a terrible trade system? When I had to spam trade chat for 3 weeks to buy 1500 vaal orbs to 6 link a corrupted +1 chest. That was actually terrible. PoE Trade? Not so much...


So, there should be a tradeoff to create other opportunities, yet you complain about buying 1500 vaals on trade chat... Don't you like that tradeoff, like you just said? Doesn't it feel more rewarding to spend that time to get these Vaal Orbs?
Tradeoffs and different opportunities are fine. But options you have should be equally good and/or fun. In this case you have ignore it and don't benefit from it or struggle with it and benefit from it.

Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
I never got into Grim Dawn. I tried, but it looks and feels so dated and sluggish and the combat puts me to sleep. Combat in PoE is fast-paced and brutal and satisfying, but I never really 'feel' the hits in GD. Maybe I'm just playing it wrong.

PoE has become this insane 10 act journey full of incredible, really polished content, which you can enjoy for free and with a crazy amount of builds. It's just that once you're done with that bit, it basically boils down to 'you must be this meta to proceed'. It's a trade simulator from there, look up the current FotM build and cheese your way through it or try to come up with something a little more unique and ultimately never make it past mid-tier maps.

I love being able to spam literally a hundred minions and more if I so desire or making characters hilariously powerful through Ascension, finding certain uniques, which can completely change the way you play. There's a lot of stuff I absolutely love about PoE, things I haven't really found in other games of the genre. But at the same time, I've given up on the idea of ever seeing, let alone beating the shaper or any of the proper endgame content. I just don't have the motivation to trade for and copy one of the popular builds, because at that point I'm not really playing my own character anymore.

I feel there's a ton of build diversity for the story content of the game. After that, however, I don't feel like the game really allows me to play the way I want.
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Marxone wrote:

D3 - linear scaling with "rift" difficulty - this is great option any way you look at it


I'm sorry but you couldn't be more wrong.

Linear scaling is a lazy ass system that is uninteresting, boring and terrible. Linear (endless) scaling has no place in ARPG games at all.


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Your statement highly doubtful. This is a game that was always intended to be online regardless if it was F2p or B2p. They marketed a strong player based economy, you simply can't have that with an offline game.


No my statement fits, regardless of the economy aspect, even though it was one of the more important factors to being online only.



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I don't feel like the game really allows me to play the way I want.



Funny you say that, I feel like this statement is true for poe now. Nothing to chase in a game that was founded with the ideals of chasing after builds, powerful uniques and interesting mechanics.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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Berserkerkitten wrote:
I never got into Grim Dawn. I tried, but it looks and feels so dated and sluggish and the combat puts me to sleep. Combat in PoE is fast-paced and brutal and satisfying, but I never really 'feel' the hits in GD. Maybe I'm just playing it wrong.
Probably. While I agree PoE fights are more fast-paced, titles of "brutal" and "satisfying" definitely go to GD fights.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
An interesting convergence between POE and Grim Dawn ...



In fairness, FoO release happened before Grim Dawn's expansion release. It's still a bit surprising, though.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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EnjoyTheJourney wrote:
An interesting convergence between POE and Grim Dawn ...



In fairness, FoO release happened before Grim Dawn's expansion release. It's still a bit surprising, though.


Inb4 someone comes in and says that this means nothing cuz we hab no full data boi.
But yes, Grim Dawn picked up some momentum.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.

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