Playing Grim Dawn, questioning online nature of PoE
First off, I'd ask you to stop arguing with each other and focus on arguing with the thread's topic. Disagree with it all you want, but don't jump on each other. This is not about you (or me). Don't try to make it so.
That said - Charan's input is accurate and valid, that is true. However, our side of argument is as valid and as accurate. PoE could absolutely be able to satisfy both a1-10 players and supar-endgame-meepz ones in terms of diversity. Again - please stay on topic and don't jump on each other. Thanks. Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. | |
@OP
Atm I see the state of PoE as a strange state in the middle of full trade and no trade. First trade (non SSF): Yepp, 99%+ of all loot is crap and it's not worth doing anything with it. Sell the few nice items you find and dump the rest. If you do want to craft anything you must first trade for currency. No trade (aka SSF): Still the same crap loot.... craft anything? nope, not really possible.. I just say 1500 Fusings... how the heck would one get that per char and that is if you don't need to do it more then once. More then half the crafting system isn't usable. And lets not even start with Zana costs... Let say one would go with the current loot drops. Im fine with that, one should be carefull making loot too good since finding that one gem in a pile of crap is for me what arpg is all about. Either implement a better trade system OR drasticaly reduce the crafting costs and boosting the currency from selling loot massivly. Pick one, I don't care which. As it is now it's just annoys me without end... |
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I did ssf a long time ago and quit for the same reason mentioned... Never going to farm 1500 fusings in a short time let alone be able to do it for multiple chars
I hate how stupidly powerful 6 linking makes things. They should nerf support gems and buff skill gems so 6 linking doesn't give such a ridiculous spike. So 5l and 6l are relatively closer in power and it doesn't feel like a build is incomplete without a 6l but rather 6l is a nice 'I have too much money so I'll buy the extra unneeded damage' kind of upgrade. And lol at Zanaflex, no way you'll solo level Zana level to 8 in ssf. That's just what ggg does tho, also why I quit hc. They make all these features like ssf and hc then ignore all the players requests in it even for the smallest changes. |
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Off topic:
Spoiler
" So very funny of you to make further wrong assumptions: 1. I and so many others that enjoy rerolling, think that playing A1-A10 ONCE per character is very enticing. If you don't think that only "end game mapping" holds "a candle" to the purpose of PoE and that each journey with a character feels unique, the new story is actually well made and it's more enticing that replaying 3 times through acts 1-4. Even with op gear, you do have to reach certain levels to advance. It's just a question of how you see that - a questline that makes you a "demigod" 2. I never said you are running "opie-op meta builds". I just stated that even persons playing single target namelocking melee, like me with Static Strike also enjoy a slower pace game. If that Cleave Gladiator build was taking 60 seconds to kill bosses (and on tier 15 content I would expect such a duration none the less) you could also explore dropping some survivability for more damage. Maps being "so empty" might also be a feeling caused by the tightness of the packs, you can't possibly have "looser" packs in PoE, right? Heck, a pack of 4-5 "resilient" opponents would feel more engaging than deleting a few dozens of "normal" ones, disregarding the chosen playstyle. Since I reached 6.5K HP on my dual wielding Static Strike Juggernaut, I haven't died to "unknown stuff", but only to old volatile mechanic on Devourers/Plumetting Ursas, at times to Vaal Detonate Dead, and a duo of Berserking Abaxoths. And I'm not a "pro", I'm your regular "casual n00b hoarder". I already reached a completion in Atlas of 116 (still not buying maps, that's where I go all out on SSF), so it's not like I'm neglecting anything yet. The current pack size changes would have been a lot better if they were undertaken as I proposed, heck, even "loosening" the packs to fill more of the map would have made this change more tolerable. And it is a "buff" for single target namelocking melee builds none the less... Also, I am one of the most fervent critics regarding certain GGG decisions, so I don't defend them, but you have to "give the Caesar, what belongs to Caesar". I always questioned their reluctance to reach PoE true potential, as this game could be so much more... I could also write pages on the good and the bad aspects of PoE, but even as it is, it still provides sufficient "fun" for me to be around, and keeps me invested in the characters... You're also right that PoE lost it's edge, and Grim Dawn or Wolcen get better every passing day. Hopefully, 3.1.0 will bring much needed improvements on all sides... On topic: Oh, farming 1500 fusings just takes a while, but the sad part is that if you're not SSF conditioned, trade simply outweights Vorici's master crafting cost. Not to mention that you could sink thousands of fusings and never get a 6L. Even moving the "more" multipliers from skill gems to the linked sockets on items would be a great improvement regarding the search for balance... PS: Grim Dawn and Wolcen are already proving to provide some much needed competition to PoE, maybe they will help GGG undertake the needed decisions to "shake things up"... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...
Good to know "free speech" doesn't apply in any form or manner on the forums these days... |
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" wait whaaat? That assumption is based on what? A lot of solo players incl. streamers have lvl 8 zana just from running maps. It's not for casual, but well, the League is not for being finished within a week (altho me as casual scrub, i usually have zana 8 during the second week with /820 support. SSF proes have zana 8 in the same time span by playing solo, just because they are much more efficient at time management. I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. |
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I've never liked trading at all, so the OP and I are oceans apart on that issue. But, in pretty much every other way I agree with the OP.
The recent GD expansion really opened up a lot of new choices, so these days I find a lot more builds I'd like to try in Grim Dawn than I do in POE. That's likely to be a permanent state of affairs. The occasional added new skill gem for POE in the future just can't fix the underlying problem that there are relatively few builds in POE that I find enjoyable to play (almost all of which I have tried out at least once, by now). Frankly, GD has more depth and more viable choices because the layering of systems (conversions, skills on items, devotions, dual masteries) creates many viable versions for the same / similar builds. You can build to your taste and still navigate all or almost all of the game in GD because the price you pay for not following meta isn't as steep as in POE. On a related point, I agree that the "always about one second from death" design philosophy for POE (at least for boss fights) and attempting to have a lot of build diversity don't mix particularly well. Another side effect of the "always about one second from death" philosophy for many boss fights is the regular reuse of the same small number of boss fight mechanics that include one shots and two shots, massive area denial attack / bullet hell mechanics, and small boss fight spaces flooded with visual clutter. The visuals are top notch, but the actual experience of fighting many bosses not so much. GGG probably prides itself on designing boss fights well, judging by the amount of work that seems to be carried out putting them together and by the creativity put into boss fight visuals. And yet, I find boss fights to be one of the weaker parts of POE as a whole. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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Why there are so many experts on Grim Dawn after 10 hours playing it after the expansion or seeing it for couple hours played by streamers.
Just because it's new and that you don't understand the game does not mean that it's somehow diverse. There are cookie cutter builds as in PoE, about 3-5 META builds that are capable to kill everything fast and relatively safe, that are not that gear dependant. Then there are couple class combinations that are OKish, capable to clear with the right gearing as there is support in gear for specific skill combinations And there are some niche builds that could work with full gear but have no synergy by themselves but everything is carried by your gear. I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. |
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"You're implicitly suggesting that you're an experienced and knowledgeable GD vet. But, you sound like the one who's inexperienced here. What you're saying isn't false. But it is misleading in what it suggests. Even when playing SSF hardcore, which provides a useful litmus test for the level of diversity of workable builds, you can clear the main game through to the end of ultimate difficulty with a lot of builds and also do the rogue dungeons. There are also a lot of variants on specific builds that are likely to be viable, when considering the different systems that interact (devotions, relics, other specific gear, and mastery skill combinations). The presence of reliably available faction gear in GD, crafting, and the ability to farm specific MIs provides a level of control over itemization that is simply not present in POE, which substantially expands the number of builds you can play through the game with confidence, even when playing SSF hardcore. If you haven't realized these things, then there's still plenty for you to learn about GD. Gladiator Crucible in hardcore is admittedly a lot more restrictive in the builds that can work, if the goal is to clear level 150. But, that's not the core game for GD and many players (myself included) don't really even like crucible because it's so limited in the game experience it offers (and in the visuals). Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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sorry i dont read the wall text Grim Dawn i buy this game , i think 6 month ago for 1 hour after i get refund
for 1 reason the game have no animation Oo the melee are so terrible having chunky animation and overall animation is just terrible and boring looking the the soldier in action my 2 cent play my first rpg on the intellivision :) Chris Wilson"I want to make sure that melee classes are as good as they can be" Last edited by charley222#3935 on Oct 24, 2017, 10:23:35 AM
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" Seems to me you're the one trying to be an expert here shit I bet you probably haven't killed a nemesis mob. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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