3.11 -- Righteous Fire Juggernaut / Chieftain (Outdated and Abandoned)
" You can run only 1 curse at a time as basic. If you have flammability, you can't run despair aura as well, they will basically overwrite each other, as in you have flammability, you hit the flask, witchfire brew will overwrite your flammability with despair aura. To have both of them running at the same time, you need either +1 to curses on a gear, some corrupted amulet or something, or you take the 4 extra points from the passive tree to +1 additional curse on enemies. For low map tier farming, 2 curses+speed flasks would be ideal, everything melts away fast. For high tier maps,and end game, witchfire is ok but it's more for the increased damage over time effect, high end bosses have extreme resistances so your curses will have only a tiny effect on them. For end game content, you need life, the more life you can get the better, more endurance charges that go with the ascendancies for the extra damage, for gems purity of ice is a nice thing, since elder has a ton of cold damage and shaper also has cold damage skills. Last edited by Nosferat on Jul 7, 2018, 6:19:28 AM
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Hi,
Currently lvl 85. Aiming for lvl 92. Gear/jewels/flasks in spoiler :
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This is my gear :
My jewels : And my flasks : Any advice for improving this ? Thanks lot. |
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was bored and was looking through the tree and any thoughts on sacrificing life for dmg nodes Ex. explosive impact? or would the health loss be worse
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" Now the cool thing about rf is the higher the life pool the more dps you get from the skill. Basically your hp scales the dmg the skill words it like this " you burn for 90% of your life per second, also burn enemies for 90% of your life per second." So the more health you can actually get the more dps you will do which is why kaom's heart is a must have for the build 500 flat life. What dmg nodes do is make the % of life burned rate higher which you need balance life regen and damage or else you kill yourself. From what I understand you also benefit from +%# elemental damage and +%# fire damage which I am not sure it applies to you being burned for it or not, but I do know it increases your kill time. So in short just go for life increases to buff your damage and life regen to mitigate the life loss and bolster your defense. Alot of the time you can get the build to not degen going this route. Also another thing get a witchfire brew it is pretty much a huge dmg increase and it is up 90% of the time it almost doubles dmg delt by rf. | |
" It gives around 25% more damage against trash. Which is helpful for high tier Breaches, Abysses, and Incursions. Especially if the map has "+40% Monster Elemental Resistance" mod. Flammability is even more effective in that case. The damage increase against bosses is indeed negligible. And it comes at a cost of survivability, since you have to give up four or five %life nodes, and bonuses from a third Purity aura. I wouldn't say that it's the best route for everyone. But i personally find that my survivability is good enough, and i'd rather have the extra damage. | |
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Whats the priority of items?
Dunno what to upgrade next. https://www.pathofexile.com/account/view-profile/Ghato123/characters | |
Thanks for this guide! Been a while since I've used a proper life-based RF build. This is easily the strongest one I've used in a temp league, almost as strong as the LLRF one I ran in Abyss (Ahfack's Guardian build). A bit pricey to get proper gear for. I started Incursion league about 3 weeks into it. Rolled a THICC JUGG to farm lab with, and bought pieces for this build here and there until I had what I needed to respec into RF. Admittedly the stuff I'm rocking right now ain't all that great, but for the 12-15ex I've invested so far it's not too bad. Especially given how easy most content is with it.
Here's what I'm working with at the moment:
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Overall, I'm really pleased with this set up. Thanks again! Last edited by wrathchild619 on Jul 8, 2018, 1:38:06 AM
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" Thanks for you answers, now I'm all clear. Tho its sad to hear that I'm at a point where the next upgrade is from blindly spamming two-exalted essences (standard prices..), even the 20 ex watchers eye sounds much more affordable. PS: With some playing around in PoB, I found out that a helm with both conc effect and burning damage has the same damage as the horror + either of them. Considering that I have an increased aoe gem in all the cases (it just feels clunky without it). My point is, the 2 support elder helm can be more easily crafted or bought for 2-3 exalted, so I'm think I'm going for it now. If there were no miscalculations. Then later, both supports and the horror essence, but now its just a whole other level. Last edited by alpihun on Jul 8, 2018, 8:17:59 AM
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Hey, Rhah
Thanks for the build! Honestly, one the biggest benefits for this build is no damn 6-linking as RNG hates me. So besides that, selling all those jewellers and fusing orbs for upgrades is so much better. Tho items for the build are expensive and I was pretty much sniping upgrades all the league. I was making character to farm guardians and try uber this league myself. Results with this build are impressive: All guardians dead, the only harder is phoenix, others are just face tank. Shaper is piece of cake, deathless even from first try. Uber Elder deathless first try. Still takes some preparation My Gear: |