What rustles your jimmies the most in 3.0?

I can tell you the worst thing about 3.1. dealing with kitava all over again before doing ridiculously easy maps right after.
IGN: Arlianth
Check out my LA build: 1782214
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Nephalim wrote:
I can tell you the worst thing about 3.1. dealing with kitava all over again before doing ridiculously easy maps right after.


I agree, it's almost shocking how easy and under-mob-populated first maps feels now. After such great leveling content it's simply shocking how bad and outdated they feel. Mob density and difficulty is on T1 maps just pathetic.
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Elua wrote:
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Nephalim wrote:
I can tell you the worst thing about 3.1. dealing with kitava all over again before doing ridiculously easy maps right after.


I agree, it's almost shocking how easy and under-mob-populated first maps feels now. After such great leveling content it's simply shocking how bad and outdated they feel. Mob density and difficulty is on T1 maps just pathetic.

I really hate how sparse maps feel after you get used to the nice density in the leveling process. Going from a10 to maps is jarring; it's terrible.
Reimur: even though you're wrong, why would you have faith in diamond supporters? you're talking about a group of people that are so autistic that they would spend 1000 dollars on pixels. we're almost the most idiotic group of people in this community. second to hardcore players.
I find this to be spot on and I actually got a good chuckle when I read people paid to beta test it.. I remember when developers paid you to test their game.. guess standards have changed.. as with most of these pay us to beta test our game for us.

I was hype for 3.0.. I have lost that hype a little with this harbinger league, man is it boring. I know all the fanboys gonna say its fun and great and bla bla bla.. but I know I have seen better in the past. It was rushed and even myself with my small minded ideas could have come up with a better idea for a launch release league. It would have been great if actually getting a harbinger map wasnt blanketed by RNG. When is GGG going to release a good amount of RNG is required, put to much of it and the game loses its fun cause then only the people who are getting lucky are having any real fun.

I would also like to point out the obvious dead horse that I will continue to beat on until something is done. DO something with trading in this game.. you wanna be mainstream-you gotta BE MAINSTREAM mechanics then.. I feel like I am trading in a game back in the year 2k with 3rd party websites and just the amount of trolling involved with trading in this game makes is completely obnoxious.

There, said my rant-hate all you want.. I dont give a fffffffffffffffffffff
Last edited by SchizoidMetal#0383 on Aug 31, 2017, 10:57:15 PM
Yeah mob density needs a boost. I don't think it should be massive however, because there needs to be incentive to craft your maps. If you start off with uber packsize, then that incentive is reduced.

Trade needs improvement aswell yeah. What i'd like is that poe.trade doesn't list your shit in standard, when you're currently logged in to harbnger etc... even that would be great, because let's be honest... most ppl cba to relog. Although it would also remove the people, who would relog so dunno... but yeah this third party website trading is meh... Why can't they hyst make a website themselves even, that is more streamlined and where you could import ingame items into or smth.

Man i hope the inventory clutter /new currency/shards) don't make it to standard.
Buffs to mob density should come at a cost. It should be attached to some of the less popular map affixes.

(Welcome back, Sexcalibure)
Last edited by Shagsbeard#3964 on Sep 1, 2017, 8:08:19 AM
The fact that headhunter renders mechanics problematic

And yet they nerf the mechanic rather than headhunter

They rendered souleater useless by removing it defencive bonus
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
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Sexcalibure wrote:
The fact that headhunter renders mechanics problematic

And yet they nerf the mechanic rather than headhunter

They rendered souleater useless by removing it defencive bonus


hey your back

and im surprised you didnt mention that Dom Blow is still trash lol
I dont see any any key!
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Paldamus wrote:
I wasn't talking about leagues. I made a new char on standard as Oriath launched, cos i wanted to make one anyway so i just timed it the with the release. I mean you only play 1 character?


No, I've got 3 standard characters at 80+ and another about to get there. I've played most of what I'm truly interested in playing, and just one standard character at high level can be a full time job.

Like I said, I'm sick of leveling characters in PoE and have been for a long, long time.

Every other game company out there would and has figured out an issue like this (legacy characters) with sense. GGG though has never figured out how to handle these issues with a semblance of skill. Or they're just too cheap and lazy to do right by standard players.
"We're pilgrims in an unholy land."
Last edited by Nenjin#4415 on Sep 1, 2017, 10:51:06 AM
Not much can Jimmie my Rustles in 3.0.

I think most of it has been an improvement.
Alexis
*smiles*

=@[.]@= boggled
=~[.]^= naughty wink

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