[3.1][HC] Scorching RF Inquisitor - cheap starter build - ZiggyD

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rellish wrote:
Has anyone successfully sustained RF with MoM? I want to see their gear so i can visualize how much mana/manaregen im going to need on gear


All gear I listed in my current gear lvl 60-70-80 runned RF with no mana issues at all in my hideout and that's without rise of the phoenix
I bought a lvl 20 (corrupted) purity of fire for a couple choas once I hit 70 for more flexiblity in gear (y)

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Hakurd wrote:
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Hilllo wrote:
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Hakurd wrote:


I thought RF doesn't scale with spell damage


Light of Divinity gives str also which = hp = more rf dmg.


Yes I thought it was too much for 10 str

What problems you guys see with these changes? the dps is much higher

https://pastebin.com/Xfsz0gRH


https://pastebin.com/UqR8wUnR

The same damage but more life.

You were also lacking a bit % regen imo.
The remaining points toward 100 can be put in the heart of flame wheel/jewels or maurauder life nodes.

"
My first consideration would be a well rolled Belly of the Beast. 15% All res is handy, and 40% extra life is a whooping 720 extra life. The flask bonus is nice, the armour and evasion not that important. Downsides are that it is bloody expensive, 3 ex to get close to those stats. Another problems is rolling BBBBGR colour, taking an expected 1250 chromes to get.

So the second option is a good rare. Max life with hybrid now seems to be 157! Mana can be up to 73. That is 3 prefixes, so its going to be a rare rare! With life 150*3.4=510 life and mana 70*2.25=157, you get about 667 ehp, only slightly lower than the 40% of the Belly.
That leaves 3 suffixes, and those can be a bit more flexible. If you run Purity of Fire, you really dont need more fire res, so you are looking for Lightning and Cold res, and maybe int or crafted dexterity (i know i need it). Added bonus for these armours: The do require int, and thus will be a lot more easy to get your colours in.

Anyone got better suggestions?


A belly is simply never worth it.

BIS chest is a very good rolled yellow armour/es base with high life and mana + resists and dex/str/int
ign: ropefly
Last edited by ropefly on Aug 15, 2017, 11:10:40 PM
Hello,

I tried the build and it feels pretty good, but something bothers me. Comparing the numbers in PoB mine build is ~3 times weaker. Can you help me please.
Spoiler
https://pastebin.com/R7qXgkeM
HI - new player to S-ray and RF and looking for some advice on what to do with my toon, I am aware that there is alot to fix gearing wise. I am after some feedback on where to start.

in combat standing on conc ground i have mana, but out side of that i am always at 0 mana. I dont feel im as tanky or doing as much damage as i should be.

Life - 5407
Mana 1418 - 682 unreserved
armor - 2158
life regen- 623
mana regen 107

fire res - 87
cold and lightning 75

S-ray is on 5 link and RF on a 4l as per guide. I am level 76 and following tree exactly. Still have mana and life nodes to pick up.

Any advice on where to start would be welcome. Thanks
"
ropefly wrote:

https://pastebin.com/UqR8wUnR

The same damage but more life.

You were also lacking a bit % regen imo.
The remaining points toward 100 can be put in the heart of flame wheel/jewels or maurauder life nodes.


You placed 111 points the max is not 110?

You were right about the regen, I changed it removing the skill time, I like the armor. Is still a bit less regen and life but is 500 armor more

https://pastebin.com/0LFUpiki
Which lab enchant do you think is the best for helm?
If you are having problems sustaining RF...

...or Mana...


THIS BUILD REQUIRES DECENT +MANA ON GEAR AND DECENT MANA REGEN ON JEWELRY.


If you look at the gear of everyone who is "doing fine", you will see some quite hefty mana regen rolls.

For example...




Because that's how MOM works with RF.


@OP could you please put something on page one about the importance of +Mana and Mana Regen?

This is pretty fun/efficient when you overcome the mana regen issue. However something has been bugging me:

Not sure if I understand EE correctly but doesn't RF triggers a +25% fire resistance making scorching ray less effective?
The same goes if damage with SR before the mobs get in range of RF.

Another question: while I like arcane surge's buff it triggers very rarely (even with 4 links orb of storm mana cost stays very low) any advice on how to make it proc more often?
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rippmania wrote:
This is pretty fun/efficient when you overcome the mana regen issue. However something has been bugging me:

Not sure if I understand EE correctly but doesn't RF triggers a +25% fire resistance making scorching ray less effective?
The same goes if damage with SR before the mobs get in range of RF.

Another question: while I like arcane surge's buff it triggers very rarely (even with 4 links orb of storm mana cost stays very low) any advice on how to make it proc more often?


RF and SR don't actually "hit" our target, so they don't apply EE.

Keep your arcane surge on low lvl, requires less mana.
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Hakurd wrote:
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ropefly wrote:

https://pastebin.com/UqR8wUnR

The same damage but more life.

You were also lacking a bit % regen imo.
The remaining points toward 100 can be put in the heart of flame wheel/jewels or maurauder life nodes.


You placed 111 points the max is not 110?

You were right about the regen, I changed it removing the skill time, I like the armor. Is still a bit less regen and life but is 500 armor more

https://pastebin.com/0LFUpiki


Killing bandits we will have 123 skillpoints on lvl 100.

"
@OP could you please put something on page one about the importance of +Mana and Mana Regen?


I'll add it yeah

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Which lab enchant do you think is the best for helm?


Read the what to look for when gearing section


"
I tried the build and it feels pretty good, but something bothers me. Comparing the numbers in PoB mine build is ~3 times weaker. Can you help me please.


You have to look at effective dps (assuming you have flammability) and checkbox the "hit by cold/lightning dmg" box so the EE is applied in your dps


"
in combat standing on conc ground i have mana, but out side of that i am always at 0 mana. I dont feel im as tanky or doing as much damage as i should be.


If you are at 0 mana in hideout, running RF is not really efficient.
Make sure you have read the whole guide as it lists a lot of cheap fixes for the mana regen like an immortal flesh belt or other stuff untill you have picked up more nodes/fixed your general gear
ign: ropefly
Anyone having problems surviving? I am only on tier 6 maps but physical damage is almost one shotting me sometimes. I have about 4300-4500 life. I know I need more armor but I doubt it will change that much. Am I missing something?

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