Charged Dash

Charged Dash + Cast While Channeling + Spark + Greater Multiple Projectiles = You're now Innocence.
I tried charged dash out with my old lightning strike build. It was pretty awesome against merc Izaro and mobs. I just basically kept slamming him and I don't think I lost any health b/c of the fact that I blow past him dealing crazy damage.
Charged Dash just doesn't work as a melee skill. It has low base damage and from what I've tested IG the only way to get the more damage bonus is to use max range dash, which means very little overlapping and shitty single target. Movement speed actually makes the skill even worse since the explosions will be so far appart you won't get any overlap the moment you have a quicksilver flask activated. Once the dash has reached its maximum distance, you don't get any benefit for channeling it, when blade flurry keeps damaging ennemies for exemple.

To make it useable, this skill needs some more radius on a high level gem, its more damage component needs some kind of linear scaling with the distance travelled, and it needs to keep stacking attacks once the maximum distance has been reached, so the number of attacks represents the actual time spent channeling, not some kind of weird MS/AS ratio. Even if it requires some tuning (maybe lowering the more damage bonus, having a maximum number of attacks per channel), it would make the skill much more pleasant to play with.
I used Faster attacks gem with it and now, when i dropped it, No differences..
This is my signature.
Dropped my well-built Charged Dash char due to the constant channeling interruption in bad internet times. This would result a premature CD release which is annoying in most times and deadly if my char happened to charge inside a pack while I planned to charge ACROSS it, in several times.

p.s. Charged Dash is very unsuitable to use with Cast on Channeling since the 0.35s casting time requirement hurts its mobility badly.
Two-handed - Mop
Dual Wield - Slippers
One-handed & Shield (close combat) - Brush & Basin
One-handed & Shield (ranged) - Hair Dryer & Mirror
Main-hand & Off-hand (evil witch) - Sponge & Soap
I've been messing around with charged dash and I've got it linked to fortify, curse on hit and warlord's mark. I just swapped over from shield charge. My shield charge always applied both fort and warlord 100% of the time. I have 80% accuracy on both not sure if its important but I assume it would be. So the question is this, why is charged dash so bad at applying fort and warlord? i swear like half the time it barely procs and it only applies to what's directly in front of it. Isn't the attack supposed to be made up of three AOE attacks? shouldn't all of those be applying fort and warlords?

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