Act 10 Kitava fight is absolutely stupid

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de99ial wrote:
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kaepae wrote:

Storymode should be doable for the entire playerbase. You deserve a pat on the shoulder as an experienced player (how many hours?) to have only .. died 5 times as hybrid.

:)


For those who KNOW HOW to play, not just everybody and just you think that way.

I pat myself every time i see post like yours because i know that it is you pain in the ass, not mine. :) Also i could do it without dying i just didnt care. Im not HC player (many reasons) so why should i?

Here have this, i think you will need it :)



How could I have missed this beauty?

While I did some deathless A10 Kitava's, still, it is a storymode boss and should be appropriate for every player and tuned accordingly, aligned with the rest.

Additionally, you may have left some sarcasm go unnoticed.

Do you have those just laying around at your place by the way? :) And thanks.
Did you try turning it off and on again?
"
kaepae wrote:


How could I have missed this beauty?

While I did some deathless A10 Kitava's, still, it is a storymode boss and should be appropriate for every player and tuned accordingly, aligned with the rest.

Additionally, you may have left some sarcasm go unnoticed.

Do you have those just laying around at your place by the way? :) And thanks.


And there is the difference. IMHO boss should be boss it should be challanging and while doable but not by everybody who reach it. Many players do storm to mapping and thet BAM Boss Wall. It is after all their fault why their characters are underdeveloped not that boss is too hard.

In my current build im following (very fun) i died one because i did afk and mobs found me and killed me. Im really curious how Kitawa Act 10 will work out of curiosity.

So what Kitava should be and what it is is a matter of point of view from the dev perspective. NOT player one because players are just that - players.
"
de99ial wrote:
"
kaepae wrote:


How could I have missed this beauty?

While I did some deathless A10 Kitava's, still, it is a storymode boss and should be appropriate for every player and tuned accordingly, aligned with the rest.

Additionally, you may have left some sarcasm go unnoticed.

Do you have those just laying around at your place by the way? :) And thanks.


And there is the difference. IMHO boss should be boss it should be challanging and while doable but not by everybody who reach it. Many players do storm to mapping and thet BAM Boss Wall. It is after all their fault why their characters are underdeveloped not that boss is too hard.

In my current build im following (very fun) i died one because i did afk and mobs found me and killed me. Im really curious how Kitawa Act 10 will work out of curiosity.

So what Kitava should be and what it is is a matter of point of view from the dev perspective. NOT player one because players are just that - players.


It's a marketing/sales (thus developer) perspective - story mode is a feel-good thing that inspires time investment (which will be protected and thus it binds).

Story mode has to be tuned to be appropriate for everyone, even people who come to play this game for the first time. There are no difficulty levels in POE story mode, the very fresh get the same challenge as the elites.

It also feels more out of tune because after A10 Kitava, further in the game, things are less challenging, until red maps. Kitava would blend better if the surrounding challenge were more equal.

In the end, GGG only delivers a gaming experience. You could think of players as customers served by GGG. In that light, should any business not care about what its customers think?

We have contrast in vision, and that's ok :)
Did you try turning it off and on again?
You being a costumer ;) has one special thing - if You dont like the produckt You dont buy it/dont use it. And despite all of that and other things we both still are here ;)
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de99ial wrote:
You being a costumer ;) has one special thing - if You dont like the produckt You dont buy it/dont use it. And despite all of that and other things we both still are here ;)


But if we'd base on this aren't we solely relating to our own experience? Instead of a marketing/developer perspective?

Doesn't mean my concern isn't selfish in the end, I want more players to stick around :)
Did you try turning it off and on again?
"
kaepae wrote:
"
de99ial wrote:
You being a costumer ;) has one special thing - if You dont like the produckt You dont buy it/dont use it. And despite all of that and other things we both still are here ;)


But if we'd base on this aren't we solely relating to our own experience? Instead of a marketing/developer perspective?

Doesn't mean my concern isn't selfish in the end, I want more players to stick around :)


Why?
"
de99ial wrote:
"
kaepae wrote:
"
de99ial wrote:
You being a costumer ;) has one special thing - if You dont like the produckt You dont buy it/dont use it. And despite all of that and other things we both still are here ;)


But if we'd base on this aren't we solely relating to our own experience? Instead of a marketing/developer perspective?

Doesn't mean my concern isn't selfish in the end, I want more players to stick around :)


Why?


If you ask why I want more players, well they bring in budget that allows GGG to do more things and to continue their business, which I enjoy the services of.

edit: typo
Did you try turning it off and on again?
Last edited by kaepae#2068 on Jan 11, 2018, 10:28:25 AM
Well then in that case wouldnt be better to promote game not criticise it like so many others? Because if You look at forum therads more of them are about what GGG made bad and why they are morons. And yet all those people play PoE.

So what is the point?

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de99ial wrote:
Well then in that case wouldnt be better to promote game not criticise it like so many others? Because if You look at forum therads more of them are about what GGG made bad and why they are morons. And yet all those people play PoE.

So what is the point?


My point would be that with minor adjustments the game would enjoy much more positive criticism.

For this thread, let's use A10 Kitava as an example (original context of the thread).

I feel that if there were difficulty levels, players could choose their own approach more, which would lead to more communication regarding those options, which would bring across a different view of the game, likely more positive.

For Kitava, I could imagine a powerful form that could be reduced with optional sidequests. Experienced players could attempt this form, while newer players could opt for the sidequests. Communication-wise that means that if people would vent that they think the fight is too hard, others could respond that they should do the sidequests. The raw powerful Kitava could perhaps have a low chance on some nice div card - a little extra for the effort making it a nobrainer for the experienced.

New players tend to follow quests, they'll get a little help with Kitava that way without even knowing. It dulls the possible spike a bit, which reduces tension on the forum.

There's alot of distance between the new and the experienced, in PoE especially. Storymode has to be fit for the audience that you have _plus_ the audience you don't.



This game deserves to be fully criticized. That doesn't mean it has to be negative. I do find that the responsiveness of GGG heavily affects the tone used. It is often that (imo alot) of people ask for a simple response. Non responding receivers tend to make the sender increase the signal strength. Especially after the receiver has communicated to wish to receive exactly what the sender claims to want to send (feedback and suggestions).


So, Kitava A10 difficulty is absurd from my perspective (as is the difficulty drop after it), and that's what I'll bring across. Would be nice if GGG responded some more with their view on this. Although currently I think they should address map drops (communication-wise at least!) because there are alot of players that have issues there. And map drops are a very important factor in the continuation of the play experience.


Cheers
Did you try turning it off and on again?
I actually agree to that.

Cheers.

Some sidequests could explore those Kitava Torments from Act 5. Because hell its there.

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