Weekly Beta Report Two
When new act and wipe?
Bestiary Master Craft Service in Bestiary SC. My IGN: TreeOfDead
https://www.pathofexile.com/forum/view-thread/2094010 Vouch Bestiary Masters 8 level Crafting All Service in one thread! Best Bestiary SC Master Craft Service Bestiary SC in BSC! Master Craft Service in Bestiary SC My IGN: TreeOfDead |
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" Why to positiv ?? the reason conversion was better : 1 you don t kill yourself to reflect as fast, 2 there were not enough gems to make a 6l build. the 2. changed with addition of new phys gems, the 1. might change with the reflect changes in beta. Also phys/chaos poison was not "only way "full phys" could get close to Element Conversion was the combination with chaos damage" close to it. Posion was like 20 times more dmg then element conversation. Also my point is not about bleed being usefull or not. I said in my first statment a gem designed for phys build and bleed IF IT IS ANY GOOD ... If it isn t i don t give 2 shits about it and it is only for phys builds. Bleed was always a fun nisch thing for low to mid tier maps. If they make it good enough for the most difficult content fine. If not you can still have fun with it. Most people are so bothered about endgame viability and end game boss killing. Then you look at the ladder at the end of a 3month league. Only a couple of hundred characters farm after the level challenge and most of them are streamers with multiple characters up there. Also it s pretty sad if you have nothing better to do then play a game you only expect failures from. i also don t know what old times you are talking about. You have a 3/4year old account with a single character on it. There weren t any big updates in that time. Maybe you had other accounts in the past but you certainly go crazy over something you barley have time for :-). Just make a spell build for 3.0 and 6 monthes later you might get a update you don t cry about. However since your experience is it can only get worse my final advice is get the 1.0 version and play it .... pretty sure you love it. Also what you might miss .... you might still be able to poison if you want to. There is no mentioning of of not being able to inflict alignments. If it deals dmg or not is an other issue worth testing :-). Last edited by Tartaros38 on Jun 25, 2017 6:37:44 PM
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" xDD roflmfao, i hope i can find fun in doing some stupid elemental builds now. Buff life on the right side of the tree! Just a little! Pretty Please!
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" Holy shit... Brutality is still an amazing gem for phys/bleed characters that doesn't have to rely on poison due to being poorly built, Deadly Ailments is a great gem for countering reflect on a lot of characters that have any DoT damage, Decay was broken as fuck, you could get it in level 38 and clear the rest of the acts on a two link with ease, something had to be done. Sure, now it will mostly be used for leveling unless there is some other way to scale it, but it will still be a great leveling gem for DoT builds. | |
What the fuck, stop nerfing DoT crits!
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As a beta player, these are just a few of my observations...
I have been playing POE since the very beginning back in the day of early closed beta, and have seen many changes nerfs/buffs, and some I have recently cheered (overlay map! Cyclone, gameplay!) some I have groaned over in the past (armor, and AOE, Reave, ES...so sad). But in my observations of the new 3.0 beta...these stand out. 1) Pantheon is lackluster...ho/hum (insert: big yawn here) this needs to improve! It seems Spoiler
Sin is taking the good stuff and leaving you the crumbs...
2) Make bleed work! It has such a great concept. I like the idea of bleed as a new status ailment, adding it to ignite, freeze, shock, poison...bleed? Great idea! etc. Nice to have this new option, especially for melee/bow builds...keep working on this ASAP it can/will be great! 3) Decay is/was awesome, just remove its ability to work with mobility skills (shield charge)...we need this for DoT builds. 4)Brutality had me hyped, great introduction of a new gem that was really useful, love the trade off of choosing greater defense auras, vs damage auras...sad to see it changed. 5) I was also expecting to see a HUGE noticeable boost to LIFE on gear and on tree, maybe it was me, but I felt I was only seeing a minor bump. (not the big pull to the LIFE camp I was expecting) 6)Without a doubt the overlay map is the greatest improvement, but I have a (non numb-pad keyboard) and for the life of me cannot zoom the overlay map...please allow this option to have assignable keys. 7) Spoiler
Please keep Dried Lake Merciless in game somehow!!! I am an addicted Dried Lake farmer, (you know wash/rinse repeat style of game-play) and I have been holding my breath...hoping it will be included in either Acts 8/9/10)
Thanks GGG for all the great years...keep up the good work, take you time get 3.0 right!!! We are all hyped!!! Last edited by Gamr23 on Jun 26, 2017 9:01:10 AM
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" What nerfs? What changes? What patch??? I am very confused now. Patch 3.0 isn't coming out for several weeks, who knows what the changes will actually be at that point. |
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Does Tuesday count as "end of the week"? Asking for a friend...
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The brutality change basically nerfed my unholy might build by like 25% DPS.
This isn't a very good change for build variety. | |
" WTF? Bleed can't be stack so it is not Poison but Bleed which rely on items, and in most cases at 2H weapons! And NOW when Bleed calculated independently ONLY from BASE hit damage! I saw 1 build which specialized on it Norse's Earthquake Slayer! And Brutality is ONLY Bleed specialized gem! Because it isn't worth losing other type of damage though auras/flask over a few MORE damage %! But what is Bleed? 1) Is it Melee? NO 2) Is it Weapon? NO There are almost no ANY nodes in tree which can amplify Bleed, only near Shadow there are PURE INCREASED PHYSICAL! And in 3.0 you CAN'T hit HARD and make DoT damage, you have to invest in either 1! Also problem with Dot as main damage is defense mechanics! Can't leech! |